Stellaris

Stellaris

[depracated] ! Production Revolution
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Update: Jul 23, 2023 @ 7:52am

ver230723
一大堆新图标
brand new icons

Update: Jul 21, 2023 @ 8:14am

Update: Jul 21, 2023 @ 8:12am

Update: Jul 20, 2023 @ 7:56am

ver230720
全方位大更新
大幅度优化代码
添加高级区划和建筑取代部分原版设施, 可能会造成更多不兼容, 如果你使用了一些原版内容拓展mod, 但是和物种类mod一般不冲突
解决了原版相关的AI无法正确建设星球的问题, 但是mod新增的建筑可能还会有这个问题
Comprehensive update
Dramatically optimize code
Adding advanced districts and buildings to replace some of the vanilla facilities. This may cause more incompatibility if you use some vanilla content expanding mod. It generally does not conflict with mods adding totally new facilities.
Solved the issue of AI not being able to build planets correctly with vanilla facilities, but the new buildings added by mod may still have this issue

Update: Jun 14, 2023 @ 8:06am

ver230614
开局岗位问题修复

Update: Jun 12, 2023 @ 7:45am

ver230612
人力资源消耗生效
基本岗位不计入人力的问题修复
其他bug修复
Manpower upkeep came back
Other bug fixes
Repair of issues where basic jobs are not counted in manpower

Update: Jun 11, 2023 @ 7:27am

【ver230611的改动】
再次重做了底层,并且覆盖了原版的一些人口相关的功能。经过测试,总体的运算消耗相比上一个版本,减少了大概60%。这已经是权衡游戏特质和运行效率得出的最优解。因此,预计以后将不会再有优化方面的算法改动。不过尽管如此,你并不需要开新档进行游戏。

【功能】
可以将原版岗位转化为适应人力系统的状态,减少人口并大幅度提升优化,且不会太多地影响产出。肯定和原版有所不同,但不会太大。
少数原版功能现在仅对完成【星球改造】后的殖民地生效,极少数,不一一赘述了。
大部分物种特质都是生效的,因为现在采用了产业革命定制的岗位系统,依然采用人口实现底层逻辑,当然不需要原版那么多人口。
大部分原版修正也是生效的,产业革命有自己的方式统计这些修正。


【目前依然存在的问题】
AI会自动删除岗位无效的建筑,这个问题还在解决,预计在新区划和建筑做好以后,就不会出现。但是进行mod兼容的话,这类问题可能还是会出现。
考虑到人口系统已经进行了极致的优化,因此我认为即便不进行mod兼容,也不会对优化与玩法产生可见的影响。

【下一步计划】
新建筑,新区划,科技树向后拓展。
兼容教程重做。

[Changes to ver230611]
We have redone the bottom layer again and covered some population related features in the original version. After testing, the overall computational consumption has decreased by approximately 60% compared to the previous version. This is already the optimal solution obtained by balancing game characteristics and operational efficiency. Therefore, it is expected that there will be no further optimization algorithm changes in the future. However, despite this, you don't need to open a new file to play the game.


[Function]
The original position can be transformed into a state that adapts to the human resources system, reducing population and significantly improving optimization, without significantly affecting output. It must be different from the original version, but not too big.

A few original features are now only effective for colonies that have completed the planet transformation, and there are very few, so I won't elaborate on them one by one.

Most species traits are effective, as the current industrial revolution customized job system still uses population to implement underlying logic, without the need for as many people as the original version.

Most of the original revisions are also effective, and the Industrial Revolution has its own way of calculating these revisions.


[Problems that still exist]
AI will automatically delete buildings with invalid positions, and this issue is still being resolved. It is expected that it will not occur after the new district planning and construction are completed. However, with mod compatibility, such issues may still arise.

Considering that the population system has undergone extreme optimization, I believe that even without mod compatibility, it will not have a visible impact on optimization and gameplay.


[Next step plan]
New buildings, new divisions, and technological trees are expanding backwards.

Compatibility tutorial redo.

Update: Jun 9, 2023 @ 7:02am

简化一些原版功能以提升运行速度, 注意, 这会导致不分原版功能如特质只能在人力环境下生效
注意, 产业革命不是一个原版优化挂件, 它将有独立的全新运作模式和玩法.
Simplify some vanilla features to improve running speed. Please note that this will result in no distinction between original features such as features that can only take effect in a human environment
Note that the production Revolution is not an vanilla optimization pendant, it will have an independent new operating mode and gameplay

Update: Jun 5, 2023 @ 6:54am

Update: Jun 4, 2023 @ 5:55am

ver230604
脚本优化+添加兼容补丁制作教程, 费事, 不难
现在本mod基础功能已全部修复
下一步将提升优化并增加新内容
Script optimization+adding compatible patch production tutorial, laborious and not difficult
Now all the basic functions of this mod have been repaired
The next step will be to enhance optimization and add new content