Stellaris

Stellaris

Subtle Polish: A Collection of Fixes and Enhancements
Showing 21-30 of 63 entries
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Update: Jun 9, 2022 @ 9:43pm

6.0.0 Update merged mods for Stellaris version 3.4 "Cepheus" (none added or removed)

Update: Mar 22, 2022 @ 7:36pm

5.2.3 Update merged mods:

  • "Agrarian" Idyll for Lithoids at 4.0.1
  • Building: Aquaponics Farms at 1.0.2
  • Deassimilate Machines at 3.1.0
  • Retain Leaders from Integrated Subjects at 4.1.0

Update: Mar 9, 2022 @ 7:42pm

5.2.2 Update merged mods:

  • Colony Designations: Capital Building Job Swaps at 1.1.1
  • Leader Traits: All Eligible Species Traits at 2.4.0

Update: Mar 8, 2022 @ 1:49am

5.2.1 Update merged mod: Civic: Philosopher King - Enhanced at 1.0.2

Update: Mar 8, 2022 @ 1:25am

5.2.0 Add merged mod: Start with Unity Fund at 1.0.0

Update: Mar 6, 2022 @ 2:21pm

5.1.1 Update merged mod: Primitive Conquest Enhancements at 4.1.0

Update: Mar 5, 2022 @ 8:12pm

5.1.0 Add and update merged mods

  • Added: Civic: Philosopher King - Enhanced at 1.0.1
  • Added: Colony Designations: Capital Building Job Swaps at 1.1.0
  • Updated: Colony Designation: Ecumenopolis Commercial at 3.0.1
  • Updated: Enhanced Trade Districts and Designations at 2.0.1

Update: Feb 28, 2022 @ 9:25pm

5.0.0 Update merged mods for Stellaris version 3.3 "Libra"

  • Removed: Manifesti 'Personal Autonomy for Munitions' Demand Fix (deprecated)
  • Added: Basic Planetview: More Districts at 2.0.0
  • Added: Building: Aquaponics Farms at 1.0.1
  • Added: Leader Traits: Synthetic Leader Traits for Machine Units at 1.3.0
  • Updated: all the rest

Update: Dec 19, 2021 @ 5:23pm

4.1.2 Update merged mods:

  • Leader Traits: All Eligible Species Traits at 2.2.1
  • Leader Traits: Enhanced Randomisation at 2.2.1

Update: Dec 19, 2021 @ 11:46am

4.1.1 Update merged mod: Penal Colony: Enhanced at 1.1.0