Starbound

Starbound

Lombax Revival: Rift Edition
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Update: Jul 29, 2022 @ 10:19pm

Changes;

Second part of the weapon refresher update. There is more than a few changes in this part like the last one. The weapons touched in this one are; Boltripper, Whispers, Unity, and melee weapons(save for the Type E). Since the melee weapons only have one real change to it, I will just state it here. Melee weapons now have the ability to cause bolts to drop. I do know this was requested for a long time but it is only recently that it has become possible to do. Next footnote, the sounds of bolts have been decreased due to picking sound stacking issues.

Boltripper
Upgrade

The base of boltripper was fine but it was sorely lacking when it came to keeping up with other weapons. Upon being upgraded, it is changed into the Queenslayer. This is a singleshot laser musket based off of a type of weapon in the game, Code Vein. This weapon features both a stab(currently until I can figure out a weapon combo) as a alt fire and a lifesteal effect for it's primary ability.

Whispers
Complete Rework

Whisper use to be just a standard automatic rifle mostly based off Taken weapons from the game, Destiny. However, this weapon has been reworked to be a more interesting and fun to use weapon. It now features the ability to fire spikes that stick into the target and deal damage over time to them. It's upgrade, Voidfall, does something much more interesting but I rather not spoil it here. Best for you, the players, to discover.

Unity
Upgrade(Forgot to add this)

Unity was a oddity for me. When I was looking over weapons which needed updated, I found this one needed a change to it's upgrade but also had some issues with the base weapon's projectile. This has been corrected. Now, the upgrade fires a contained black hole which ensnares it's targets and deals small amounts of damage to them. This is mostly for lockdown purposes and can be used to also stop projectiles from hitting the player as well.

That is all for now. Thank you to everyone who is using this mod! ~Kiero Ashkore

Update: Jul 22, 2022 @ 1:10pm

Changes;

So, a semi big update and balancing changes for a few weapons. This update consists of changes to the following weapons; Shard Repulsor, Malice, P.T.D., Forerunner, Gravitation Accelerator, and Technosaw Launcher. Now, some of these weapons were...well, not so great in terms of long use. I know this is a thing which Ratchet and Clank did as well, making certain starting weapons fall off very quickly but that is not the goal of this mod. Others of these weapons just did not have changes upon upgrading(and yes there is still other weapons which need this treatment as well) and this has been corrected.

Shard Repulsor;
Complete Rework

This weapon was just strait up bad before. It was the very first weapon I made for the mod and needed the most change. It now fires a shotgun blast of rebounding projectiles and offers a fair amount of damage even at later levels.

Malice;
Balancing and Upgrade

Malice was already a fairy strong weapon and so it has been balanced slightly and updated. The Requiem, it's upgrade, has been overhauled and visually changed. It's projectile is now a canister which drops smaller canisters that all release malice gas upon impact. The last change to this is malice gas itself, which no longer deals damage onto of applying the effect. This is a measure to make sure the weapon no longer melts bosses whom are not immune to the poison status effect.

P.T.D.;
Upgrading

Now, the P.T.D. has a few changes to it. First, it now has a 50/50 chance to also release a bomber drone which helps direct attention away from players. The drone itself is not very strong or bright so I would not recommend solely relaying on this weapon to get through missions of tier 5+. The Turrets and the Drones both scale with planet/mission difficulty but up to a point. They are made to help aid players, not to destroy entire armies by themselves.

Forerunner;
Balancing and Upgrade

The Forerunner was just a okay weapon and really fell off hard past tier 3+. Because of this, it has been overhauled to make up for it. The projectiles will now stick to targets and explode after a set amount of time. It's upgrade, known as Harbinger, has it's projectiles completely changed to go with this update.

Graviton Accelerator;
Complete Rework

Like the Shard Repulsor, this weapon was just bad. It had nothing going for it so it has been completely altered to be a weapon worth having and using. The weapon now fires tiny drones which chase targets and light them up with their tiny blasters. Because they are so small and because of this, they deal very little damage but it is constant until the projectile or target dies.

Technosaw Launcher;
Upgrade

So, this is the only weapon on this list which did not need too much done to it. It was really just in need of the upgrade doing something different than the base weapon. Upon being upgraded, it fires three saws instead of just one. This was all that has changed from it.

That is all for now. Thank you everyone whom is using the mod! ~Kiero Ashkore

Update: Jul 17, 2022 @ 3:16pm

Changes;

Hello everyone. Today marks a day which I did promise a long time ago, to improve the main R.Y.N.O. of the mod. Back then I did not know really what to do with it but thanks to both OG Koopa and SethYuikora, whom gave me a few possible ideas to work with, it was possible to finally update it. Now, given this update only effects one weapon, it is not really a major update but I am still pretty excited to add it.

So, the R.Y.N.O. Type E now upgrades into the R.Y.N.O. Ultimate. Now, this changes the R.Y.N.O. from being a quad barreled gun with good damage into a weapon which fires a single projectile that deals way too much damage, as expected for a weapon which carries the name "Rip Ya a New One". Now, since I do not want to spoil it, I will not be posting any images/videos on the matter. All I say is; enjoy the weapon.

That is all for now. Thank you everyone whom is enjoying the mod. ~ Kiero Ashkore

Update: Jul 13, 2022 @ 1:46pm

Changes;

Hello everyone!

This update adds in a new set of cosmetic armor based on the Imperial Shock Troopers from Star Wars. Labeled as a stolen set and refitted to be used by the Lombax, the galaxy which it is from is only known as another "strange reality" to those few of them which have explored it. Alongside it was stolen a case of weapons which would not function at first. These have been reverse-engineered by Emeron Inc. and sold as the Delta Rifle. It is a short-mid ranged weapon with a low energy cost plus good rate of fire. Upon being upgraded using essence(or your preferred method) it becomes the Ion Rifle, a heavy duty weapon with a high rate of fire well still sporting a lower energy cost.

That is all for now. Thank you everyone whom is enjoying the mod! ~Kiero Ashkore

Update: Jul 11, 2022 @ 11:59pm

Changes;

Just a quick fix to lowered the sound of the bolt pickups. Seems they were a bit loud when it came to having more than one set picked up at once.

Update: Jul 11, 2022 @ 9:14pm

Changes;

Hello and sorry to everyone. Turns out, I uploaded a work-in-progress version of the update instead of the real thing. My bad. Anyways, nothing new really to add to this save that I am sorry for the hassle.

That is all for now. Thank you everyone whom is playing the mod. ~ Kiero Ashkore

Update: Jul 11, 2022 @ 4:48pm

Changes;

Not too major of a update. Just fixes to some sound files and bolts. It seems that the item bolts could not accept properties of a currency file and so would not play bolt pickup sounds. I have fixed this with some help by changing it to just reference and randomly play one of the sounds upon picking up any amount of bolts. The downside to this is that when you pick up a few different amount of bolts, the sounds is amplified by "x" amount.

Anyways, that is all for this time. Thank you everyone. ~Kiero Ashkore.

Update: Jul 6, 2022 @ 10:04am

Changes;

Nothing too major this time, just a quick patch to the "bolts" file. Seems that after all this time, I still have things popping up which I did not know about. This time, it seems that the file mentioned above did not have defined stack sizes. This means it would only ever play one sound for bolt pickup instead of shuffling between the three based on how many was picked up. This was brought to my attention by user "DEMONKITTY" and so credit to them.

Anyways, that is all for now. Thank you everyone and take care! ~Kiero Ashkore

Update: Jul 4, 2022 @ 11:45pm

Changes;

Update to the Praetorian OmniWrench to include a upgrade version for it. This version is known as the Royal Praetorian OmniWrench. It also came to my attention well working on giving it this form that the original did not have a description. That was my oversight and I am sorry for that.

Had to rename the pulse carbine due to another mod(Which I am not sure of) now using this name as well and causing issues. I am also sorry for anyone who lost theirs due to the change in the item id. I want to promise that this will not happen again but I cannot predict when a mod will use a similar name to one of the weapons added on here.

Anyways, that is all for now. Take care everyone! ~Kiero Ashkore.

Update: Jun 19, 2022 @ 10:50am

Just minor fixes involving the new weapon.