The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Animations
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Update: Mar 6, 2016 @ 3:33am

Full change log on Nexus page[www.nexusmods.com]

Version 1.21
Big stability, safety and compatibility update. The mod now doesn't block activation of objects, it leaves no changes in the world. Now it should be compatible with everything.

Other additions:
- Harvesting, looting and lockpicking animation length now depends on skill level
- Journal opening animation
- Book reading animation

Update: Apr 22, 2014 @ 3:47am

Version 1.1
Additions:
-Praying animation for activating shrines.
-Map opening animation.
-Lockpicking animation with BlockActivation disabled. (works by closing lockpicking menu and opening it again after playing animation. Dont know if it work fast enough for you to not look like a bug)
-Camera movement during animation for harvesting, looting, lockpicking, praying, equipping and drinking. Optional for each animation. There are 2 possible position tha camera can take, they are the same for all animations but they can be customised a little in the MCM.
-Player translation closer to activated object function for harvesting, activating, opening, looting and lockpicking. Optional for each animation. Moves player closer if distance to object is too big.
(Camera movement and player translation are mostly experemental. They were designed mainly for harvesting and can take wrong positions with other animations)

Improvements:
-Added option to play equipping/drinking/eating animation only after closing the inventory. If this option is enabled, only first consumed item will be tracked and animated after closing the menu, all other items will be ignored.
-Changed door opening animation for actual animation for doors.
-Added enable and length options for eating (separated from drinking).
-Added option to completely reboot on save game load. This will forget last crosshair object, use this if simple reboot doesn't help.

Fixes:
-Fixed stucking after lockpicking animation if opening/looting is disabled.
-Fixed equipping animation loop.
-Fixed bug with bow after playing equipping animation.

MCM:
-Added option selection sound (optional). One of 3 sounds will be played each time you press on the option (only for this mod).
-Added logo that will be displayed when you open the menu during animation. It's to prevent you from changing options during animation, but all options are still accessable.
-List of all animations on the main page should now show all enabled animations first and then all disabled, but it may work wrong.