Arma 3
X26 Taser
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Opdatering: 3. aug. 2022 kl. 7:09

- Config fixes (freeman)

Opdatering: 28. juli 2022 kl. 2:28

- Script updates, see if these help

Opdatering: 27. juli 2022 kl. 7:37

Opdatering: 27. apr. 2022 kl. 6:57

- New textures
- Improved script features
> Able to set how long people who are tased should stay unconcious
> ace and non-ace timing should be about the same, but animations aren't really possible to sync
- CBA settings
- much more

Opdatering: 3. feb. 2022 kl. 6:21

- i forgot how to script
> fixed bug

Opdatering: 2. feb. 2022 kl. 4:32

got rid of debug hints

Opdatering: 1. feb. 2022 kl. 7:29

framework for x2 taser

Opdatering: 27. nov. 2021 kl. 3:32

- Fixed holster points
- Fixed taser size in holster, and in hand
- Added proper rvmats to weapons
- Uploaded to github (https://github.com/SilenceIsFatto/MS_x26tazer)
- Added UI Icons

Opdatering: 14. okt. 2021 kl. 9:00

- Added hidden selections, you can now make your own textures for the tasers

- Added model.cfg, taser cartridge now disappears when you don't have one/reloading

- Added a flashlight slot for the taser, you can use lasers if you have NIArms AIO

Opdatering: 7. sep. 2021 kl. 5:16

- Completely reworked script (Thank you, OpticCobra) - https://steamcommunity.com/profiles/76561198822964652/

- Added a green variant.

- Binarized the addon, shouldn't lag for a second when you pull it out now.