Tabletop Simulator

Tabletop Simulator

Nemesis: Lockdown (Prototype)
Showing 1-10 of 15 entries
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Update: Jul 11, 2021 @ 3:37pm

Chytrids setup now place 5 eggs in the nest

Update: Jul 11, 2021 @ 3:17pm

Mod Update:
Updated Contingency Tokens
Updated Script to deploy 2 Contingency Tokens for a two player game.

Update: Jul 10, 2021 @ 12:48pm

Mod Update
Updated Rulebook
Added Chytrids

Update: Jun 15, 2021 @ 11:49pm

Removed old Advanced Die

Update: Jun 14, 2021 @ 3:56pm

Updated Rule Book

Update: Jun 14, 2021 @ 3:53pm

Updated Room Sheets
Fixed Room snap point posistions
Updated Advanced Die - pg 22
Added more snap points for the CSS track

Update: Jun 12, 2021 @ 4:16pm

Setup script now places Player Order cards on the intended players play mat.

Update: Jun 11, 2021 @ 11:54pm

Mod Update
Deleted old assets
Reduced Room tile scale to allow better visibility of the board (will fix snaps and script later)
Queen is not added to Intruder Bag during scripted setup (Do you want to die?)
Contamination backs are now the same as actions cards (Again .... Do you want to die? )
Added "Lauch C" CSS token - adjusted count to match updated rules
Item cards should all now have the same scale.

Update: Jun 11, 2021 @ 10:30am

XenoBio Knowledge now starts at 1
Lab Rat Knowledge now starts at 3
my mistake

Update: Jun 11, 2021 @ 10:15am

Fixed Player Hands
XenoBio Knowledge now starts at 3