Project Zomboid

Project Zomboid

Item Tweaker API (obsolete)
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Update: Jun 13, 2021 @ 4:38am

Version 1.1
You can activate Verbose from Options if you use ModOptions

Here is the list of Item parameters that should rollback when going back from a game to the main menu:
"bodylocation"
"displayname"
"chancetofall"
"fabrictype"
"clothingitem"
"staticmodel"
"replacewhenunequip"
"bloodlocation"
"spritename"
"canstorewater"
"swinganim"
"icon"
"doorhitsound"
"weightwet"
"weightempty"
"hungerchange"
"thirstchange"
"endurancechange"
"daysfresh"
"daystotallyrotten"
"iscookable"
"minutestocook"
"minutestoburn"
"boredomchange"
"stresschange"
"unhappychange"
"replaceondeplete"
"ranged"
"useself"
"otherhanduse"
"dangerousuncooked"
"maxrange"
"minangle"
"maxdamage"
"cosmetic"
"conditionlowerchanceonein"
"multiplehitconditionaffected"
"canbandage"
"conditionmax"
"mindamage"
"minimumswingtime"
"swingsound"
"replaceonuse"
"weaponsprite"
"anglefalloff"
"soundvolume"
"tohitmodifier"
"soundradius"
"othercharactervolumeboost"
"impactsound"
"swingtime"
"knockbackonnodeath"
"alcoholic"
"splatbloodonnodeath"
"swingamountbeforeimpact"
"ammotype"
"otherhandrequire"
"alwayswelcomegift"
"cantattackwithlowestendurance"
"endurancemod"
"knockdownmod"
"doordamage"
"maxhitcount"
"physicsobject"
"count"
"swinganim"
"weaponweight"
"pushbackmod"
"npcsoundboost"
"splatnumber"
"rangefalloff"
"useendurance"
"sharedamage"
"shareendurance"
"alwaysknockdown"
"bulletoutsound"
"shellfallsound"
"canbarricade"
"usewhileequipped"
"usewhileunequipped"
"ticksperequipuse"
"disappearonuse"
"temperature"
"insulation"
"usedelta"
"conditionaffectscapacity"
"displaycategory"
"putinsound"
"closesound"
"opensound"
"breaksound"
"customeatsound"
"acceptitemfunction"
"countdownsound"
"explosionsound"
"clothingitemextraoption"
"clothingitemextra"
"iconsfortexture"
"categories"
"tags"

Update: Jun 7, 2021 @ 5:11pm