Crusader Kings III

Crusader Kings III

Rajas of Asia
Viser 21-30 af 65 forekomster
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Opdatering: 29. aug. 2023 kl. 12:47

Hotfix for RICE compatibility

Opdatering: 23. aug. 2023 kl. 11:29

Updated for 1.10 "Quill"

Opdatering: 20. aug. 2023 kl. 6:12

v3.1.3 - Bay Leaf

- Fixed some Pala vassals having Akan culture
- Fixed various issues related to RICE compatibility
- Added additional functionality to certain RICE events making use of the Minorities mechanic
- Updated Russian localization, courtesy of Rainok
- Renamed Nangchos to Nyingma
- Renamed Taoism to Daoism
- Added additional gold mines to Srivijaya
- Updated End Date game rule to correctly say that the game will end in 1492 instead of 1953
- Improved Vietnamese alphabet font support
- Fixed issue where Caliphate government was being assigned to nonsensical characters
- Added new cultues to Andaman and Nicobar
- Added decision to form the Ahom Kingdom and adopt Ahom culture
- Rearranged holy sites for Kadaism and Latmikaikism
- Fixed bug preventing Stateless rulers from raising Tribal Unity

Opdatering: 30. juli 2023 kl. 8:15

v3.1.2 - Haliva

- Integration of Patlichan's Caucasus Overhaul, adding new cultures and faiths to the North Caucasus
- Made a number of miscellaneous culture changes to Eastern Europe
- Renamed Ainu to Satsumon
- Fix some rulers, mainly Satsumon and Emishi, being the wrong government type
- It can now be winter in Asia
- Fix glitchy Japanese holding models
- Updated Jurchen traditions including added Soot Faced Councils tradition and Iron Buddhas MAA
- Byzantine Empire laws should now show in the Law GUI
- Renamed Hokkaido titles to be less Japanese-centric
- Added scripted COAs to Chinese Kingdom and Empire tier titles
- Moved k_xia back to e_china
- Mogadishu, Gao, and Jenne now have City-State governments
- Fixed Be culture not having localization
- Added numerous historical minorities around the world
- Fixed some decisions breaking activities
- Totally reworked Indian cultures
- Added Tilaka for Indian cultures
- Fixed broken City-State event localization
- Dissolution Factions now cannot form unless you are at minimum authority level
- Added Horses Like Clouds tradition to the Emishi, giving them horse archer MAA
- Added Thang Long Citadel duchy building to Dai La
- Steppe Confederations tradition now allows for 2 alliances instead of only 1
- Added Jungle Warfare tradition and Sumpitan MAA for various Austronesian cultures
- Esotericism tenet renamed to Tantra for Buddhist faiths
- New higher quality Chinese court room (Thanks to Longus Cattus of AEP)
- Removed Kuzarite faith counties, replaced with Goktanrist
- Added People of the Red River tradition and Cam Quan MAA to Kinh
- Added Jokhang Monastery special building to Lhasa
- Added decision to re-establish the Indo-Greek Kingdom
- Added Nasrani Christianity in South India (replacing Chaldeanism)
- Fix Evenks not speaking Evenk
- Added historical universities around India and China
- Renamed Manchuria to Amur
- Added the Grand Canal to China
- Added Cappadocians to southeast Anatolia
- Added ethnicities and updated Chinese hats from EPE
- Culture and religious conversion events should now use the minorities system
- Better compatibility with RICE including use of the minorities system
- Added decisions for rulers in Nusantara to invite Islamic settlers and convert to Islam
- New and improved GUI elements for minority mechanics
- Fix previously hidden Southeast Asian holding models
- Zheng Daoguang now starts with historical council rights in Nanzhao
- Chinese title names changed to English
- End date slightly extended to 1492
- Fix some faiths missing pilgrimage doctrines
- Added Matano Iron Mines to Sulawesi
- Fix added special buildings not properly being marked as Points of Interest
- Added some missing bookmark localization
- Added Mount Song special building
- Changed Tengriist homosexuality doctrine from crime to shunned
- Added Longmen Grottoes special building
- Tweaked Minority Law AI to make more sense
- Added a special Ultimogeniture Partition succession to Syriac culture

Opdatering: 27. maj 2023 kl. 9:01

v3.1.1

- Fix the broken `if` decision
- Nanzhao and Dai Viet now use Chinese as their court language
- China no longer gets tyranny-free revokes
- Fixed missing language and culture colors
- Kingdom of Ezo cannot be named after dynasty
- Fixed missing dynasty and name localizations
- The emperor of Japan now begings in a heavily entrenched regency in all start dates
- Fixed there being two Kalyani Chalukya dynasties
- Added two gold mines to Sumatra and Kalimantan
- Fixed broken title flavorization
- Fixed Shinto being syncretic with itself, causing +60 opinion between any two Shinto characters
- Changed the name of "Indian Tribal Religion" to Adivasi
- Fixed Li Cui having a really weird beard
- Fixed incorrect clothing issues
- Changed the faith icon for Pelebegu back to the golden gecko
- Changed capital of Punjab from Lahur to Udabhanda
- Fixed Shangqing and Zhengyi Dao being the same color
- Fixed name of Heishui
- Fixed a crash when you fight a headhunting duel
- Added Luoyang Palace and White Horse Temple unique buildings
- Emperor of China in 867 now holds Luoyang along with Chang'an
- Headhunter lifestyle trait converted to new 1.9 lifestyle trait format
- Reworked Mongol Empire successor state regions
- Added a bunch of bridge graphics where there are supposed to be river crossings
- Emperor of China now begins with level 2 authority instead of level 1
- Fixed missing texture in Japanese castle holding models
- Changed Mahayana provinces in Hexi to Fojiao
- Fixed added music tracks being extremely loud
- Asmat culture changed to Bellicose ethos
- Fixed Evenks not speaking a Tungusic language
- Fixed Iberian Struggle not starting

Opdatering: 20. maj 2023 kl. 3:03

v3.1.0 - Chicken Satay

- Updated for 1.9 Lance
- Emperor of China changing vassal contracts is no longer tyrannical
- Added additional East Asian kingdom COAs
- Added/fixed/updated many geographical regions so artifact materials and hunts and board games better reflect reality
- Added unique crowns for Tai and Khmer rulers
- Updated culture layout in Suvarnabhumi so the Mon are slightly less widespread
- Made Kinh and Muong respectively Sinicized and divergent cultures from Lac Viet
- Added proper titles for Japanese and Korean rulers
- Fixed "Become Greatest of Khans" decision not being usable
- Added a stress event to become a betel nut chewer
- Added additional historical characters in China, Dai Viet, and Japan
- Renamed the Cedi dynasty in central India to Kalachuri
- Ainu women now have mouth tattoos
- Chinese Bureaucracy government no longer limits your domain size to 1
- Added semi-historical Muang Phuan and Sipsongbanna rulers
- Fixed cultural knight titles not showing properly across much of Asia
- Updated Roma traditions to make more sense
- Gave Ryukyuans Maritime Mercantilism tradition
- Updated post-1000 Filipino traditions
- Added a _lot_ more cultural/regional music
- Added Chinese-styled Grand Temple buildings
- Fixed some cultures not starting with any innovations
- Changed Lanna, Ayutthaya, and Lanxang formation decisions to also create their respective culture when taken
- Fixed a bug where the Abbasids were getting ungodly levels of development in their capital
- Added Pang Xun's rebellion against Tang to 867 start
- Mongol Invasion should now work properly
- Added the Heirloom Seal of the Realm artifact to Tang in 867
- Added Basque Paganism minorities in Basque country
- Added Balti culture to northern India/Western Tibet
- Fixed some Javanese titles not working properly
- Removed Animism religious family as it was redundant
- Converted some Dharmachakra decisions (travel to a university, hold a Vedic animal sacrifice) to proper 1.9 Activities
- Attend Festival Dharmachakra decisions have been temporarily disabled
- Fixed some Hindu faiths not having holy sites they were supposd to
- Disabled Jains being allowed to hunt
- Annam is once again dejure part of China before 1066
- Indian dejure map has been changed: Arakan is returned to Bengal, e_deccan is split into two empires, k_bengal is split in two kingdoms, and Maldives is its own duchy
- Changed names and added cultural names for various Indian titles (Credit to Fixes to India)
- Added Gaurs as an animal to hunt
- Fixed Mandala succession not being Primogeniture as it was supposed to

Opdatering: 22. apr. 2023 kl. 4:13

v3.0.0 - Five Spice Powder

- Added the rest of Korea, Japan, and islands of Micronesia
- First part of a total overhaul of the steppe, including reworked titles, many additional baronies, faiths, cultures
- Two new culture traditions for steppe cultures: Balbals, similar to Runestone Raisers, and Steppe Confederations, allowing rulers of these cultures to negotiate one free alliance
- Chinese bureaucratic governments now have a special UI showing their unique councillors, vassals and tributaries, a new type of authority, and new CBs
- Added a 936 start date, the Five Dynasties and Ten Kingdoms period
- Fixed a notable bug where you would be notified about a new culture forming in the Philippines even if you were nowhere near there or it didn't even happen yet
- Full integration of Governments+
- Updated Cities of Wonders
- Added an event chain between the Srivijaya and Chola empires at the 1066 start date
- Added Igorot hunting axe and kris dagger to relevant council portraits
- Fixed title colors so they don't look so haphazard
- Zhuang culture now appears in the 1066 start date
- Added Moism faith
- Added a child adoption interaction, which you will be notified about if there is an orphaned child in your court and you lack an heir
- Han culture splits into Xiang, Gan, Wu, Hakka, and Yue in the 1066 start date
- The Unite Nusantara decision now has a more granular description of which regions you need to control, for clarity
- Shangqing Taoism now has a head of faith
- Added much more regional music for different Asian cultures
- Castle holdings can be razed into Tribal holdings by nomadic government characters, gaining gold
- Tribal holdings can be upgraded into Castle, City, or Temple holdings if they have an appropriate building constructed in them
- Castle, Temple, and City holdings can be converted into another holding type directly from the county window
- Added various new holding 3d and 2d graphics
- Added new culturally-appropriate graphics for the main menu
- k_shan and k_arakan are now a part of e_burma (again)
- Moved k_annam to e_yunnan
- Nanzhao starts out at war with Tang in 867
- Added Roma people as a minority, with location depending on the start date
- Fixed the generic gold mine special building not having any localization
- Added Aceh culture to Aceh
- Added additional Jewish cultures
- Added a council task to promote a specific minority culture
- Added a decision to invite Muslim settlers to your realm

Opdatering: 23. dec. 2022 kl. 2:40

v2.7.3 - Nutmeg
- Update for compatibility with 1.8.* Robe
- Added some character window background graphics
- Updated name lists
- Fixed characters starting as vassals under Tang or Song not having access to the Royal Court
- Some updates to title history in 1066
- Added more minorities to the map
- Silk Road has been removed due to causing crashes for some unknown reason

Opdatering: 3. nov. 2022 kl. 5:02

v2.7.2 - Cardamom
- Fixed implementation of Nuosu father-son linked names so as to not overload the save file
- Fixed a province not being the right terrain
- Fixed broken stuff in the Nanyue reformation decision
- Fixed other missing/broken localizations

Opdatering: 15. sep. 2022 kl. 3:40