Tabletop Simulator

Tabletop Simulator

Cyclopean Foundations - Arkham Horror
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Update: Feb 16, 2023 @ 1:26am

Update: Sep 20, 2022 @ 6:39pm

Fixed a typo on Deep One Raider

Update: Aug 13, 2022 @ 7:48pm

Fixed incorrect text in the Scenario 4 resolutions.

Update: Aug 6, 2022 @ 3:17am

Addendum to earlier changes:
- Changed incorrect Campaign Log entry
- Added playtester credit for Dicegods

Update: Aug 6, 2022 @ 2:13am

Change Log
==========
Scenario 1
- Act 1b shuffles encounter deck if it was searched
Scenario 4
- Traitor health reworked
Scenario 6
- Ward Weaver ability reworked
Scenario 7
- Sukiman ability rescaled
Scenario 8
- Correct version of Cthulhu included in mod
Playtester credit added for Dizzy

Update: Apr 5, 2022 @ 1:35am

Change Log
==========
Scenario 1
- Act 1 - b side removes Unfriendly Ports set from game
- Agenda 1 - doom clock shortened
- Agenda 2 - doom clock shortened
- Agenda 3 - doom clock shortened
Scenario 2
- Act 2 - Warped Idol takes up no slots for duration
- Agenda 2v1 - doom clock shortened
- Agenda 2v2 - doom clock shortened
- Warped Idol - buffed
- Auction Hall - potential bug fixed
- Service Corridor - ability clarified
- Storage Vault - ability clarified
- Auction Security - typo fixed
Scenario 3
- Wycliffe's Ring - completely reworked
- Master Bedroom - ability clarified
- Private Study - ability rebalanced for player count
Scenario 4
- Agenda 1 - doom clock shortened
- Agenda 2 - doom clock shortened
- Agenda 3 - doom clock shortened
- Insular Suspects - typo fixed
- Sleeper Agent - rebalanced
- Compass of the Grand Lodge - completely reworked
Scenario 5
- Act 1-1 - b side effects clarified
- Act 1-2 - b side effects clarified
- Act 1-3 - b side effects clarified
- Act 2-1 - b side effects clarified
- Act 2-2 - b side effects clarified
- Act 2-3 - b side effects clarified
- Act 3-1 - b side effects clarified
- Act 3-2 - b side effects clarified
- Act 3-3 - b side effects clarified
- Act 4-1 - investigators properly defeated
- Act 4-2 - investigators properly defeated
- Act 4-3 - investigators properly defeated
Scenario 6
- Geometric Seal 1 - increased number of clues needed
- Geometric Seal 2 - increased number of clues needed
- Geometric Seal 3 - increased number of clues needed
- Geometric Seal 4 - increased number of clues needed
- Geometric Seal 5 - increased number of clues needed
- Singapore Harbor - completely reworked
- Thian Hock Keng - completely reworked
- The Cenotaph - ability rebalanced
- Freemason's Hall - completely reworked
- Convent of the Holy Infant - completely reworked
- The Istana - completely reworked
- Sultan Mosque - completely reworked
- Barrier Architect - buffed reward
- Fractured Thoughts - rebalanced
- Ward Weaver - rebalanced
- Immutable Sigil - completely reworked
Scenario 7
- Agenda 2 - accounted for new Immutable Sigil
- Act 2 - added fighter assistance
- Sukiman - ability clarified
- Volcanic Shore - ability clarified
- Impossible Summit - added fighter assistance
- Agent of the Deep - buffed
- Clouds of Ash - buffed
- Spatial Ward - reworked slightly
- Star Spawn of Cthulhu - buffed damage
Scenario 8
- Token Effects - tweaked tablet effect
- Agenda 1 - tweaked
- Agenda 2 - changed interaction
- Agenda 3 - changed interaction
- Act 1 - added fighter assistance
- Act 2 - completely reworked
- Impossible Pillar 1 - completely reworked
- Impossible Pillar 2 - completely reworked
- Impossible Pillar 3 - completely reworked
- Impossible Pillar 4 - completely reworked
- Impossible Pillar 5 - completely reworked
- Impossible Pillar 6 - completely reworked
- Ruins of R'lyeh - tweaked abilities
- Cyclopean Acropolis - tweaked abilities
- Inescapable Reach (Up) - added new ability
- Inescapable Reach (Down) - added new ability
- Inescapable Reach (Left) - added new ability
- Inescapable Reach (Right) - added new ability
- World Turning On End - no surge
Encounter Sets
- Archaic Evils - better choice for players
- Abyssal Visions - clarified ability
- Driving Rain - buffed
- Street Brawl - buffed
Credits added for PlayingBoardGames, Kardian, ZoraVEVO, LordHypnos, Jefferson, Sergey, Olivia Juliet, thenumber1nick, MouldOfMlem, QggOne, Jmarsh, Shiroialice, Makima, Jam, Davi

Update: Sep 6, 2021 @ 1:05am

- Fixed wrong countermeasures in scenario 3
- Fixed wording on Auction Security
- Changed stats of Delusional Dreamer, Spook, Deep One Raider, Auction Security, Sleeper Agent, Ward Weaver
- Fixed wording on Closing the Net
- Changed timing window for Voyage treacheries
- Nerfed Volcanic Shore ability
- Increased clue count of Impossible Pillars
- Added playtester credits for hunter5a, socraticmethod, Puerto Mateo, Doomkeeper, Frying Tonight, Wallymunster

Update: Jul 25, 2021 @ 9:20am

Another Emergency Patch fixing a couple cards that were updated but not included as previously thought.

Update: Jul 22, 2021 @ 7:22pm

Emergency patch to fix backs of agendas for Crumbling Masonry

Update: Jul 22, 2021 @ 3:43am

General
- Multiple typos and grammar fixed
- Swapped generic bags to chaos bags until bag automation is added
Lost Moorings
- Act 1 advances immediately upon getting requisite clues
- Agenda 2b specifies lead investigator for spawning
Going Twice
- Auction mechanics totally redone (Auction Lots, Agenda 1, Bidding War, Covetous Competitor, Keeping Tabs)
- Act 2 specifies advancing if Storage Vault is revealed and has no clues on it
- Private Lobby now easier to get weapons back if you cooperated
- Display Room effect triggers only during your turn
- Auction Security engage effect does not trigger if already engaged
- O'Bannion Sentry no longer aloof
- Resolution more clear about what to do with Auction Lots
Private Lives
- Private Study action not made harder by bless/curse tokens now
- Tick Tock Men versions now start paired with acts in bags
- Both versions of Tick Tock Men slightly retooled, standardized health
- New ability on Agenda 2 to help deal with doom on Tick Tock Men
- Arsonist no longer spawned blocked by v2 Tick Tock Men
Crumbling Masonry
- Traitor deck now set to 3 during setup
- Skull token effect reworked
- Luther Lynch parley now allows spending clues as a group
- Luther Lynch disengages on act 1 flip
- Ally Luther Lynch now moves directly to an investigator's location
- Grand Banqueting Hall effect no longer triggers attacks of opportunity from enemies moving before move finishes
- Glen Conroy effect rebalanced
- All traitors have health buffed
- Time to kill traitors reduced to 1 round to actually give possibility of some getting away
Across Dreadful Waters
- Enemies now stick around or add doom for act flips to keep the chase tense
- Cult Murderer now moves to an empty location rather than connecting location
- Victory 1 correctly added to Deep One Mob
Blood From Stones
- Cenotaph action now targets encounter deck or discard pile
- Thian Hock Keng helps deal with symbol tokens more now
- Ward Weavers redone to be more combat-focused
- Barrier Architect now an actual threat
Pyroclastic Flow
- Spatial Ward tweaked to not softlock during act 1
- Clouds of Ash now discards instead of discovering clues
- Volcanic Shore does not let you recoup exiled cards
- Added Star Spawn of Cthulhu boss during act 3
Tomb of Dead Dreams
- Reworked Cthulhu ability, evading now different
- Deep Progeny simplified
- Reworked act 2 and all impossible pillars
General Encounter Sets
- Countermeasures rebalanced
- Lucid Worshipper now has hunter
- Out of Murky Darkness clarified
- Eldritch Geometer clarified
- Warped Stonework now deals damage or horror in addition to movement effect
- Wharf Rat extra token only if spending resources before revealing any tokens
- Around Every Corner now engages the player who drew it
- Spook changed to be threatening if there are no clues around

Playtester credits added: Argus, Axolotl, Dr. Jack Science, Drust, Erdjo, Gold, Iados Kairon, Jam, Makima, MegaWazzaby, MickeyTheQ, Pugtato, Roakana, SimonD, TerranChef, TheBudiez, Thraj, Tofu Mushroom, Tranman