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Opdatering: 30. juli 2021 kl. 23:03

> Thermal Rockets now deal direct damage, have an increase incendiary radius, increased splash damage radius, and deal bonus damage to wood

> Thermal Rocket metal build cost decreased

> Artillery Missile metal build cost decreased, energy build cost increased

> Thermal Rocket now fires one more rocket per burst (was 8, is now 9)

Opdatering: 30. juli 2021 kl. 23:03

Opdatering: 30. juli 2021 kl. 23:02

Opdatering: 30. juli 2021 kl. 23:00

Opdatering: 30. juli 2021 kl. 21:48

> EMPbeam has been reworked into the L.A.A.S., it now acts as an anti-missile and anti-rocket platform while also maintaining some of its offensive capabilities.

> Artillery Missile now has a much more strict aiming cone, as well as a slower overall projectile speed.

> Shockenaugh now treats the Thermal Rockets like other lower-power tier 2 weapons.

> Flaming versions of applicable projectiles have been added, the Repair Gun and ERK can now be used as makeshift offensive weapons when used with the firebeam. Shield Gun's initial projectile disintegrates upon contact with firebeams.

> As Seep, the L.A.A.S. will now send missiles and rockets back to their source

Opdatering: 28. juli 2021 kl. 20:35

> Thermal Rockets fire splash range halved

> Repair Guns, ERKs, and the shield wall from shield guns no longer create fire during Firebird's active

> The description of the Thermal Rocket now states a lesser-known method of countering the rockets

> During Firebird's active, Thermal Rockets are able to bypass their counter with increased fire aoe

> Artillery Missiles now also properly apply Firebird's active ability


NOTICE: At this point in development, I feel it is mostly down to balancing the mod to fit into vanilla gameplay. Feedback is CRUCIAL during this stage, so feel free to state your opinions on balance in the comments (or discussion, if anyone decides to make one) below!

Opdatering: 27. juli 2021 kl. 23:30

> Thermal Rockets and Artillery Missile should now be properly shot down by anti-air

> Thermal Rocket reload time increased to 12.5 seconds from 5 seconds

Opdatering: 26. juli 2021 kl. 19:47

> Repairgun and Erk balances

> Option to enable an alternate version of the Repairgun and ERK via a child mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2558353791

> Architect can now group Repair Guns and ERKs together

> Previously undocumented: Architect's Repair Guns and ERKs have a 50% increase in healing

Opdatering: 25. juli 2021 kl. 13:06

> Removed R&D and its weapons, they may reappear in another mod

> Added a more vanilla-like tier 3 tech: Missile Facility

> Added 2 new tier 3 weapons: Thermal Rockets and Artillery Missile

Opdatering: 16. juli 2021 kl. 21:07