Rivals of Aether

Rivals of Aether

Aleira: Another Workshop Jam Edition
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Update: May 31, 2021 @ 12:26pm

v1.0

No changes, simply officially renaming the version.

Update: May 31, 2021 @ 12:13pm

v0.17

Visuals:
- Changed preview image.

Update: May 31, 2021 @ 11:14am

v0.16

Visuals:
- Added two new alts:
+ Lone Star
+ Logician

Update: May 31, 2021 @ 10:18am

v0.15

Visuals:
- Added CSS draw functionality.
- Added victory background.
- Fixed coloration bug.

Audio:
- Added victory theme.

Update: May 30, 2021 @ 9:09pm

v0.14

Visuals:
- Afterimage opacity reduced.

Update: May 30, 2021 @ 8:58pm

v0.13

Visuals:
- Number of afterimages reduced.

Audio:
- Restored missing audio to dspecial.

Update: May 30, 2021 @ 8:38pm

v0.12

Gameplay:
- Jab:
+ Jab 1 can now cancel into other attacks 2 frames earlier.
- Uspecial:
+ Launch vsp reduced. -20 -> -15
+ Hitbox 1: Angle adjusted. 90 -> 45
+ Hitbox 1: Angle flipper changed. 0 -> 4
+ Hitbox 2: Angle adjusted. 90 -> 80
+ Hitbox 2: Angle flipper changed. 10 -> 4
+ Hitbox 3: Angle adjusted. 90 -> 80
+ Hitbox 3: Angle flipper changed. 10 -> 4
- Stance ticker now starts on a border instead
of the middle of a quadrant.
Visuals:
- Afterimages added.
+ Aleira now trails afterimages of the same
color as her currenet element behind her.

+ The length of the afterimage trail is
proportional to how close you are to a
stance change. When it's at its longest,
you are about to change stances.

+ For some visual flare, you get extra
afterimages during fspecial.

Update: May 30, 2021 @ 4:41pm

v0.11

Gameplay:
- Hitpause on every move has been overhauled to improve overall gamefeel. Thanks to Snolid Ice for the help!
- Dattack: Startup increased on all stances. [6, 6, 6, 10] -> [7, 7, 7, 11]
- Dattack: Initial hsp has been reduced on all stances. [14, 16, 12, 17] -> [11, 12, 9, 13]
- Dattack: Hitbox 1: Hit lockout increased. 0 -> 10
- eDattack: Armor frames reduced. 8 -> 4
- eDattack: Hitbox 1: Lifetime reduced. 8 -> 4
- wDattack: Hitbox 1 removed.
- eFair: Hitbox 2: Angle increased. 40 -> 45
- Ftilt: Hitbox 2: Increased knockback scaling. [.2, .2, .3, .2] -> [.25, .25, .35, .25]
- fFtilt: Hitbox 2: Increased final base knockback. 5 -> 5.5
- Jab: Removed whiff lag.

Update: May 30, 2021 @ 2:39pm

v0.10

Gameplay:
- water_air_accel increased, 0.15 -> 0.3.
- earth_air_accel increased, 0.15 -> 0.3.
- Uspecial: Distance normalzied between all stances.
- Uspecial: Endlag gravity normalized to 0.45.
- Uspecial: Endlag increased, 12 -> 20.

Aesthetic:
- Uspecial: Audio added.

Update: May 30, 2021 @ 11:46am

v0.9

Changes:

Key: Changes that affect only one move in one stance will have "f", "a", "w", or "e" at the beginning of the move (such as "wFair" or "eDtilt"). Changes that affect all or most stances in some way will be written in the form [f, a, w, e] -> [f, a, w, e].

Gameplay:
- Jab 1: Endlag changed [18, 18, 18, 12] -> [14, 14, 14, 12].
- Jab 1: Whiff lag removed.

Visual:
- Fair: Added additional frame after main active.
- Dspecial: Field color should now display properly.