The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Better Coop Item Pedestals
Showing 1-10 of 23 entries
< 1  2  3 >
Update: Jan 31 @ 11:07pm

Fixes a bug where too many items were spawning in greed mode, which wasn't balanced. Thanks 625dennis!

Update: Mar 21, 2022 @ 9:24pm

Compiled the mod against the latest IsaacScript release, which now locally scopes all functions. This will hopefully solve/prevent a majority of mod incompatibilities going into the future. :)

Update: Dec 5, 2021 @ 9:32am

Updated to the latest version of Isaacscript and recompiled the mod. Am hoping that pushing a new update will fix problems for users who aren't seeing the mod appear in game.

Update: Oct 25, 2021 @ 8:18pm

Enhancement: Rewrote the mod using the IsaacScript framework. There are several benefits to having done this, but users will enjoy extra stability and fewer bugs due to type safety. The switch also makes the mod easier for me to continue working on and updating into the future.
Enhancement: The mod now achieves most of the same effects as it used to but in a smoother and more robust way. It used to be that empty pedestals would be removed before new pedestals would be spawned in their place. This was good enough for a first attempt at Isaac modding, but led to many many bugs. I discovered that item pedestals can be reused in place and redesigned the mod to do this instead. This change comes with a number of benefits: smoother spawn transitions, improved compatibility with items that change pedestal behavior (no more infinite pedestal spawning bugs), and better performance.
Bugfix: Damocles should now work correctly.
Bugfix: Item pedestals are no longer removed in boss rooms when a player swaps their active item onto the pedestal.

Update: Jul 19, 2021 @ 2:05pm

Feature: Added an MCM setting for preventing boss rooms from spawning more than one item, disabled by default. Since this mod doesn't directly control boss room item pedestal spawning, this option can be found under Tweaks instead of Rooms.
Enhancement: After this update, future updates shouldn't reset your MCM settings to their defaults unless I make a change to the settings themselves.
Bugfix: Treasure rooms that contain two item choices, one shown and one hidden with a Curse of the Blind effect, will spawn additional items in a hidden state if the previous item was hidden.
Bugfix: A few small code optimizations.

Update: Jul 7, 2021 @ 6:58am

Bugfix: The number of item spawns no longer gets reset each time you exit and reenter a room. This didn't use to be a problem, but my recent update to accomodate multiple pedestals in a room broke it.

Update: Jul 5, 2021 @ 4:03pm

Bugfix: The Void/Abyss fix now works correctly with There's Options in boss rooms. The pedestals no longer get sucked away and the correct number of items spawn.
Bugfix: The item spawn offset no longer applies when in boss rooms. It never should have applied in the first place since I don't control item spawning in boss rooms (I let the game's default behavior take over). This would have resulted in an inconsistent number of spawns only when the Void/Abyss fix replaced the item pedestal, so ignoring the offset in boss rooms avoids this problem.

Update: Jun 30, 2021 @ 2:33pm

Feature: Added an item spawn offset option to the tweak menu. This lets you add or subtract from the number of players that the mod thinks are playing. Perahps you want only 2 items to spawn when playing with 3 players: set an offset of -1. Perhaps you're playing with 4 players and want everyone to get 3 items each: set an offset of 8. If the number of players + the offset is equal to 0 or less, items will spawn like they normally do in the vanilla game.
Bugfix: The active item fix was only working for the first item spawn in each room due to a silly mistake on my end. It should now work correctly again, preventing active items for all spawns except the very last spawn.

Update: Jun 29, 2021 @ 5:09pm

Feature: The mod now properly tracks multiple item pedestals within a single room. Rooms that naturally have more than one pedestal should now give extra items for each pedestal (previously the top-left-most pedestal would be the only one to give extra spawns). This enables More Options to show additional options for each item spawn, and not just for the first spawn. This works both with the More Options item and also in rooms that naturally show you multiple options. This was necessary to properly support angel and ultra secret rooms, and was sort of the last major feature that the mod was missing.
Feature: Added angel rooms to the list of MCM toggles.
Enhancement: More code simplification and optimization. With any luck, your CPU utilization should be a bit less when the mod is enabled.

Update: Jun 24, 2021 @ 10:11am

Feature: The void/abyss fix should now work seamlessly in boss rooms! Apollyon/Tainted Apollyon players rejoice.
Feature: Toggles for boss rush, crawl spaces, and vault rooms have been added to the MCM settings. Let me know if I'm missing any other rooms!
Enhancement: Even further code optimization! Fewer for loops, less time spent in existing for loops, and less time spent in while loops. It's my goal to make the mod as lightweight and fully featured as possible. Feel free to leave a comment if you notice the difference with this update.
Bugfix: Loading previous user settings should be slightly more reliable.

NOTE: I felt that a adjustment of the mod's name (was Better Coop Treasure Rooms) was in order since it has grown considerably in scope since the initial release. Thanks to everyone for your positivity and support!