Unturned

Unturned

Kuwait
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Update: Jun 11, 2022 @ 11:48am

1.15.1.1 Hotfix
/// Fixed
- Fixed a missing clip in second 'Escaping Outlands' area.
- Fixed the door's broken animation clip before the 'Escaping Outlands' bossfight.
- Fixed the two missing turrets in 'Escaping Outlands' boissfight.
- Fixed another hole in the survivor safezone's entrance.
- Fixed some descriptions.
- Actually fixed the magazine requirements in quests this time around.

-Known comments & bugs:
There will be another update this Friday for less urgent bugs and changes.

Update: Jun 10, 2022 @ 1:52pm

1.15.1 Patches
/// Added
- Added another ATM right before the 'Escaping Outlands' bossfight to make the 'A Duneman's Promise' achievement easier.

/// Tweaks
- Tweaked 'Escaping Outlands' quest to also be accepted by Sebastian in the medical tent.
- Tweaked 'Escaping Outlands' quest trapdoor to be accessible even after quest completion
- Tweaked gold piles in the 'Escaping Outlands' quest to hopefully be more obviously destructable.
- Tweaked Pulse Mag to hold 20 shots again. 15 was too penalizing.
- Tweaked Pile of Bullets description to be more obviously ranger ammo.
- Tweaked Spectral Scimitar model/particles
- Tweaked Arc Welder to be orange.
- Tweaked Orange/Blue batteries and modules to be used in more defined use cases. Orange is for crafting/repairing weapons, Blue is for crafting/repairing clothing.
/// In essence this change doesnt matter but I wanted consistency.
- Tweaked Swissgeweher stats to make it more of an appealing option as a battle rifle.
- Tweaked Swissgeweher to spawn in low military tables.

/// Fixed
- Fixed a safezone covering the entire airspace of the map.
- Fixed a small hole in the survivor safezone's entrance.
- Fixed Admiral Isch being missing after the 'Escaping Outlands' quest.
- Fixed checkpoint respawns not working for the 'Escaping Outlands' quest.
- Fixed an exploit in one 'Escaping Outlands' area where you could slip through an object.
- Fixed the final boss door to accept interactions from farther away.
- Fixed Monarchist/Duststorm missing view component in aiming.
- Fixed Pulse Mag/Military Mag descriptions.
- Fixed some seaweed object issues.
- Fixed a mannequin object's clip.
- Fixed pearlshot missing textures.
- Fixed adaptive chambering description to not be misleading.
- Fixed a crafting recipe with gunpowder that shouldn't of existed.
- Fixed plot hovering above ground when placed.
- Fixed final boss light LOD.
- Fixed Oakbear misaligned aim.
- Fixed some NPC clothes/details.
- Fixed quests requiring a vanilla military magazine.
- Fixed Terry the Tunneler's tunnels not working.

-Known comments & bugs:
- Ambience is missing. For now I swapped it out with the Germany ambience until I fix it.

Update: Jun 3, 2022 @ 7:03am

Escaping Outlands v1.15
/// Added
- A Big Man Bank ATM has been added to the Icarus safezone. It replaces Augustus'.
/// Items
- Ammo Pouch (5146)
- Coalition Catalyst (5147)
- Vader Catalyst (5148)
- Pile of Bullets (5149)
- Unobtainable Item (5150)
- Unobtainable Item (5151)
- 'Maplestrike' (5152)
- Golden Ghatra (5358)
- Outlands Trophy (5491)
/// Vehicles
- The Classic (5045)
/// Tweaks
- Tweaked some detailing around the map.
- Tweaked a lot of terrain/roads to be smoothed out/flushed with secondary terrain.
- Tweaked some checkered materials around the map.
- Tweaked Seaweed Sheets to only hold 4 units at a time.
- Tweaked Seaweed Sheets to be 1x2 instead of 2x2
- Tweaked Spectral Helmets and Talon vests to have a total maximum 0.9x speed debuff.
- Tweaked Heavy Coalition Vest to have a total 0.95x speed debuff.
- Tweaked Tracksuit set to have a total 1.1x speed bonus.
- Tweaked Military Nightvision to be blue.
- Tweaked Military Nightvision model.
- Tweaked Plastic Gasmask to be slightly squarer to stop clipping into hats and helmets.
- Tweaked Plastic Gasmask eye-holes to be circular.
- Tweaked some secondary terrain.
- Tweaked Stallion vehicles to not get as high pitched while driving.
- Tweaked Stallion vehicles' physics profiles. (Again).
- Tweaked vehicles' to all have bumper invulnerability.
- Tweaked some road textures.
- Tweaked obelisk textures to properly wrap.
- Tweaked palm trees to look nicer.
- Tweaked Armour Plate quest object's notecard.
- Tweaked rope ladder model/texture.
- Tweaked Bottled Oil texture.
- Tweaked some NPC's outfits
- Tweaked Icarus Military ranks to be less wordy.
- Tweaked banks to no longer spawn stacks in the lobby.
- Tweaked spotlights to have skyboxes.
- Tweaked bonfire smoke particles.
- Tweaked Concord flag.
- Tweaked all single bills to be thicker to make it easier to pick them up.
- Tweaked Sunpomme LOD.
- Tweaked Chuck and Mirage animations.
- Tweaked Supply Beacons to be cheaper to craft and easier to clear.
/// Hopefully this makes them more worthwhile for quests and quick non-essential gear.
- Tweaked vehicles to no longer have 'Wheel_Suspension_Force' as a modifier.
- Tweaked Gunpowder to be a ranger spawn.
- Tweaked Gunpowder to be able to craft ranger ammo, and replaced civilian ammo with ammo pouches.
- Tweaked Gunpowder crafting recipies to be more expensive
- Tweaked KRON to install some glass windows to their building.
- Tweaked Cookies to require 'Cooking 1' Skill.
- Tweaked Beacons to specify wave counts in the description.
- Tweaked Spec Ops item rarities down from Legendary to Epic.
- Tweaked Ace to resemble another revolver.
- Tweaked Ace to no longer be obtainable from briefcases.
- Tweaked gas can textures.
- Tweaked Krieger NPC to no longer wear a hat so that the white hair is clear to see.
- Tweaked Treasure Chest items to be 'Displays' with new models.
- Tweaked Miral/Sharq to have a beach.
- Tweaked northern bunker buildings to be larger.
- Tweaked out of bounds quest event to be closer to the border to be properly visible now.
- Tweaked sentries to require electronic components in crafting.
- Tweaked sandstorm particles.
- Removed art within map files.
- Replaced old screenshots with new ones in lower quality. This one change brought the map size down by 120MB.
- Tweaked Military ARs to all use the same magazine.
- Tweaked Military Magazine to only hold 24 rounds.
- Tweaked Teklowvka firerate to be lower.
- Tweaked Teklowvka shake/recoil to be more managable.
- Tweaked Catalyst shake/recoil to be slightly higher.
- Swapped Catalyst and Avenger spawns and ammo types.
- Tweaked Avenger player damage to be 33.
- Tweaked Avenger recoil and recovery to be slightly higher.

- Adjusted Concord progression to be faster. (Internal score reduced from 15/40/75 to 10/25/50, approx 33% faster)
- Adjusted Survivor progression to be faster. (Internal score reduced from 4/8/12 to 3/6/9, approx 25% faster)
- Updated Phillip's T2 quest to be be less exercise, and more property destruction.
- Removed Chevron Scope from Snow's T3-3 quest.
- Updated Dominic's T3 quest to defensive defenses, rather than offensive defenses.
- Fixed Nathan's Vault quest to be specific to Hawally.
- Adjusted Operations 2 and 3 for beacon issues.
- Updated various NPC oufits to be more unique.
- Adjusted various NPC weapons to be regional.
- Fixed Samantha's boating quest to be accessable post coalition if not acquired prior.
- Fixed inappropriate response to Major Grant after sending on expedition.
- Fixed Admiral Isch's Uniform Distribution quest to tell the player how many uniforms remain to be distributed.
- Updated Captain Devos to specify the armory.
- Adjusted Augustus to remove dinar conversion, which is now handled by the ATM.
- Made Master Farmer and Replanting quests easier.
- Made Personal Upgrade quest easier.
- Repeating quests are now specified when they are repeating.
- Coalition Logistics quests are now specified.

/// Fixed
- Optimized some models
- Fixed a myriad of texture bugs.
- Fixed a bunch of missing LODs.
- Fixed some uncompressed audio files.
- Fixed some materials and trees on the secondary terrain.
- Fixed Hypertech fish being missing from Bamboo Rod item table.
- Fixed missing faces on Kuwait Bank #2.
- Fixed spotlights being on during the day automatically.
- Fixed some particles displaying boxes around them in Legacy rendering.
- Fixed cucumber resources missing a proper collision clip.
- Fixed holiday palm stump clips.
- Fixed stallion sound not looping correctly with some exhaust spitting.
- Fixed Tank Cannon (For real, this time).
- Fixed Duneslayer having 'Environment_Invulnerable' line.
- Fixed Flare Gun using incorrect explosion. (When did this happen?)
- Fixed uneven wall widths on Police Station #2
- Fixed destroyed SUVs and Trucks burning wrong materials when destroyed.
- Fixed oil barrels having collission on oil pools.
- Fixed Ghastly Spectral Armour being craftable outside of Halloween (5 months too late!)
- Fixed Coalition clothing using a decalable shader.
- Fixed pizza store window getting people stuck.
- Fixed the fastfood booths in Miral getting people stuck.
- Fixed a few furniture items being labeled as utility under crafting.
- Fixed a few NPC responses.
- Fixed Cat Plushie not counting to 'Home Decor' achievement.
- Fixed Colonizer missing middle sight.
- Fixed a few missing pearls.

-Known comments & bugs:

Update: Feb 25, 2022 @ 11:07am

v1.14.2

- Removed .content files responsible for terrain materials and material palettes and replaced them with their own
masterbundle for the time being.

/// Another update is on the way that will consolidate both masterbundles together, and obviously bring new things to the map.

/// Happy National/Liberation Days to Kuwait, and may Ukraine follow suit in it's liberation.

Update: Nov 5, 2021 @ 9:53pm

v1.14.1

/// Fixed
- Fixed Halloween decorations not disappearing after the Halloween event is over.

Update: Oct 29, 2021 @ 1:22pm

A Big Man Retrospective v1.14
/// Added
- Added Big Man's Family Suit.
- Added Big Man's Will.

/// Tweaks
- Tweaked some colours around the map to be more cohesive amongst themselves.
- Tweaked a wooden fence object's mesh.
- Tweaked the main fountain in Miral to be placed diagonally.
- Tweaked Sebastian's hat.
- Tweaked sandstorm particles to have collision with the world around them.
- Tweaked the siren control room in Miral to actually be a siren control room.
- Tweaked the skyscraper and Miral advert to be set up based off Halloween event dates instead of being manually placed.
- Tweaked special Spectral outfit varient(s) to automatically stop showing up after the halloween event ends.

/// Fixed
- Fixed a clipping palm tree in Miral.
- (Finally) Fixed missing bonfire in the survivor safezone.
- Fixed missing oil refinery buttons in the Burgan Oil Fields.
- Fixed some miscellanious object bugs.
- (Finally) Fixed the Miral Bank's walls not being able to be blown up.

Update: Oct 22, 2021 @ 5:33pm

v1.13.1

- Removed Zavah reference NPC that was added today because of a catastrophic error with the text.

Update: Oct 22, 2021 @ 12:07pm

Lucky Number 13* v1.13
/// Added
- Replaced the northern militia bunker with a new bunker. Bring a flashlight!

/// Tweaks
- Tweaked grass colour to be darker and match the map a bit more.
- Tweaked Icarus Halloween costumes.
- Tweaked all barricades to salvage faster.

/// Fixed
- Fixed Vader and Coalition Suncrack varients not having the correct shake values.
- Fixed Abdally Farm using the wrong road type.
- Fixed vine objects to actually have collision in the editor.
- Fixed Kuwait Lamp #2 Object swapping to an object it wasn't supposed to in Halloween.
- Optimized dinosaur trophies.
- Fixed an unmarked ranger location using vanilla vehicle models.

///Even MORE Halloween!
The big day is coming! The good part about having to wear around a turban and some weird ceremonial robes is that I always have an outfit on for Halloween! Unlike those Icarus bozos that have to pull out skeleton skinsuits and vampire capes- Hah!

Update: Oct 15, 2021 @ 3:14pm

Public Services v1.12
/// Added
- New Bus (5043)
- New Firetruck (5044)
/// These were added to be more consistent with the vehicles on Kuwait.

/// Tweaks
- Tweaked Miral to have some more detail and cover to help make it less stupid to fight in.
/// Given the towering skyscrapers in Miral, and the lack of any real cover with low chainlink fences and not much ground detail, I've swapped some things around.

- Tweaked some particle visuals.
- Tweaked Supply Beacon's horde to be shorter and drop more items.
- Tweaked Chuck Bullet to no longer be craftable.
- Tweaked Chuck to use up bullet when fired instead of giving back the casing.

/// Fixed
- Fixed fire particles having boxes around them on legacy.
/// Still need to figure out what's wrong with the smokes.

- Fixed tan plot object being opaque with lighting on.

///Even MORE Halloween!
I can only take so much of this at a time! What's happened to our sirens?- And why do their orders have to be British?!

-Known comments & bugs:
Next week I'll be focusing on a bit more detailing of Miral and remaking the northern bunker along with fixing it's crouching bug.

Update: Oct 8, 2021 @ 12:03pm

v1.11.1
- Added the missing Linux masterbundle.