RimWorld

RimWorld

Rim-Effect: Core
Showing 11-20 of 21 entries
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Update: Dec 2, 2021 @ 6:26am

[Auto-generated text]: Update on 12/2/2021 2:26:44 PM.

Update: Nov 10, 2021 @ 12:02pm

[Auto-generated text]: Update on 11/10/2021 8:02:25 PM.

Update: Nov 8, 2021 @ 6:42am

[Auto-generated text]: Update on 11/8/2021 2:42:07 PM.

Update: Nov 1, 2021 @ 11:03am

[Auto-generated text]: Update on 11/1/2021 6:02:59 PM.

Update: Oct 19, 2021 @ 7:28am

[Auto-generated text]: Update on 10/19/2021 3:28:38 PM.

Update: Aug 15, 2021 @ 5:07am

[Auto-generated text]: Update on 8/15/2021 1:07:52 PM.

Update: May 16, 2021 @ 2:26pm

Update on 5/16/2021 10:25:55 PM.
Added Royalty patches to furniture and apparel.
Fixed Colony Growth quest error with saved games.
Colony Growth now shows what kind of rooms are already built in the quest description box.
Medi-Gel will no longer be used to treat illnesses.

Update: May 12, 2021 @ 10:59am

[Auto-generated text]: Update on 5/12/2021 6:58:59 PM.

Update: May 12, 2021 @ 8:59am

Update on 5/12/2021 4:58:59 PM.
Fixed issues with traders having empty inventory.
Fixed a few NRE errors.

Update: May 11, 2021 @ 6:17am

Update on 5/11/2021 2:17:44 PM.
RimEffect animals can be purchased from bulk goods traders
Pawns can eat at the briefing table
Briefing table can be built from wood
Battle uniform and fatigues were buffed
Ability specific biotic amps and omni tools are no longer craftable
Biotic amps and omni tools were added to the combat supplier's stockGenerator
Increased Spectre armor shield recharge rate.