Horizon's Gate

Horizon's Gate

Book of Thieves
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Update: Jul 4 @ 6:27am

Dyme now has a more robust offering of items at the merchant, including three new items. New saves only.

Update: Jun 27 @ 4:15am

Replaced an incorrectly placed bookshelf in the labyrinth.

Update: Jun 19 @ 5:24am

Added some port entry dialog for Bloodlock when visiting Crescent Rock and Mount Bloodstone.

Update: May 13 @ 4:28pm

Repaired trigger coordinates in the labyrinth below the manor. For any saves that accessed this in the period where they were broken, go to a zone that isn't the labyrinth, open the console (shift ~ enter), type the text below, and press enter.

forget z_bot_labyrinth

Update: May 13 @ 8:57am

Reverting to a previous version to repair misplaced trigger coordinates.

Update: May 3 @ 7:07am

Built some more blank space into the labyrinth beneath Dyme so that the camera won't be so close to the edge of the map. It should make moving through the crawlspaces much easier.

Update: Feb 8 @ 9:34am

Prevented special companion character from receiving Ruin difficulty bonuses.

Update: Jan 27 @ 6:55pm

Added more status effect immunities (Delirium) to a certain accessory item.

Update: Sep 16, 2024 @ 2:50pm

Nerfed some of the stat boosts from the accessories available in this mod. Added a cooldown to the invisibility effect from another accessory. It should only fire once every other turn.

Added immunity to new status effects to another accessory.

Update: Jul 23, 2024 @ 5:52am

Added a small autosave trigger to the labyrinth below the manor in Dyme. Your game should autosave before approaching an area where things can go wrong, hopefully preventing you from needing to redo the entire dungeon if you make a mistake.