Left 4 Dead 2

Left 4 Dead 2

Lord Of The Rings Campaign (Part 1/2)
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Update: May 10, 2021 @ 3:27am

Map 2: Marked nav areas around start area as empty,
Map 3: Added 3rd and 4th "teleport dead players"; Fixed exploit above gates :P

Update: Apr 30, 2021 @ 12:16pm

Map 1: Fixed nav near moving stairs; Marked few zones "obscured"; Replaced saferoom door.
Map 2: Moved 2 invisible walls on 2nd floor and placed stuff in that area; Nav fixes.
Map 3: Fixed nav on tower's stairs (took me ~2hrs to build it); Few cosmetic additions.
Also: Recompiled sting and hatchet with fixed animations (where your hand is not melted).

Update: Apr 26, 2021 @ 11:50am

Map 2: Replaced 1 pipebomb on molotov at start area (for possible tank fight).
Map 3: Balance stuff again. Who woulda thought coop mode director is that different from survival...

Update: Apr 25, 2021 @ 12:22pm

F*cking tanks!

Update: Apr 25, 2021 @ 9:51am

Mistakenly muted combat/tank music in first two maps. Unmuted.
Also forgot to mention on helms deep teleport dead players lever is reusable.

Update: Apr 25, 2021 @ 6:03am

Map 1: Patched shortcut on moving stairs (no more hippity-hoppity).
Map 2: Added chat message when you reach tower; Added more rocks to cover some see-through areas.
Map 3: Attempt to nerf tank spawn timers (still unsure); Shortened amount of throwables on keep's 2nd floor.

Update: Apr 22, 2021 @ 4:14pm

Logic timers fix...

Update: Apr 22, 2021 @ 3:24pm

Forgot nav file...

Update: Apr 22, 2021 @ 2:18pm

Map 1: Melee revised.
Map 2: Melee revised; Covered see-through area with rocks.
Map 3: Complete retexture to match original version from Age of Chivalry.

Update: Apr 19, 2021 @ 4:18am

Improved tanks spawn timers in finale.
Added more helpful stuff at keep's 2nd floor.