Tabletop Simulator

Tabletop Simulator

Secret Societies [Expanded Script]
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Update: Nov 8 @ 3:19am

- Changed: Multiple people sending the signal will no longer announce the win-condition for the Signal each time, only once
- Changed: The person holding the signal now also has a single-button-prompt to send the signal (just like fakers), instead of having 2 buttons (yes/no)

- Fixed: Fixed a small bug that caused the wrong prompt to be displayed for Day 7 when asked if the Corrupted betrayed each other (for a Signal win)

Update: Oct 22 @ 1:53pm

- Changed: Targeting a player who is protected by the Ultima during the Manipulator vote will now cancel the countdown
- Changed: When selecting yourself during the Manipulator vote (to cancel it), different text will now be displayed indicating that the Manipulator will be canceled

Update: Oct 22 @ 1:45pm

- Added: More automation for the Manipulator

- Fixed: Small bug that meant the Shroud reminder didn't trigger the very first day

Update: Oct 22 @ 4:17am

- Removed: testing artifact

Update: Oct 22 @ 3:55am

- Added: Reminder when the Shroud is active

- Change: Moved the prompt to send the signal (when holding it) to the top of the screen to block the screen less

Update: Oct 3, 2021 @ 5:34am

- Added rule clarification card (as requested by the original developer)

Update: Jun 10, 2021 @ 8:46am

- Added: Any corrupted player can now bluff/fake the signal during night 4 (who knew that was a thing)

Update: May 20, 2021 @ 7:03am

- Added: Segments for the Zenith and Manipulator to the notebook

- Change: Visibility set to public. Hurray!

Update: May 18, 2021 @ 2:41am

- Fix: Fixed a small bug that caused the method that selects the player to draft first on Day 7 to not function (due to my latest changes)

Update: May 15, 2021 @ 6:46am

- Change: Some instances of getSeatedPlayers() have been replaced with the isPlaying[] table. This means only players actually playing will be included in certain methods