Tabletop Simulator

Tabletop Simulator

Secret Societies [Expanded Script]
Mostrando 1-10 de 21 aportaciones
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Actualización: 8 NOV a las 3:19 a. m.

- Changed: Multiple people sending the signal will no longer announce the win-condition for the Signal each time, only once
- Changed: The person holding the signal now also has a single-button-prompt to send the signal (just like fakers), instead of having 2 buttons (yes/no)

- Fixed: Fixed a small bug that caused the wrong prompt to be displayed for Day 7 when asked if the Corrupted betrayed each other (for a Signal win)

Actualización: 22 OCT a las 1:53 p. m.

- Changed: Targeting a player who is protected by the Ultima during the Manipulator vote will now cancel the countdown
- Changed: When selecting yourself during the Manipulator vote (to cancel it), different text will now be displayed indicating that the Manipulator will be canceled

Actualización: 22 OCT a las 1:45 p. m.

- Added: More automation for the Manipulator

- Fixed: Small bug that meant the Shroud reminder didn't trigger the very first day

Actualización: 22 OCT a las 4:17 a. m.

- Removed: testing artifact

Actualización: 22 OCT a las 3:55 a. m.

- Added: Reminder when the Shroud is active

- Change: Moved the prompt to send the signal (when holding it) to the top of the screen to block the screen less

Actualización: 3 OCT 2021 a las 5:34 a. m.

- Added rule clarification card (as requested by the original developer)

Actualización: 10 JUN 2021 a las 8:46 a. m.

- Added: Any corrupted player can now bluff/fake the signal during night 4 (who knew that was a thing)

Actualización: 20 MAY 2021 a las 7:03 a. m.

- Added: Segments for the Zenith and Manipulator to the notebook

- Change: Visibility set to public. Hurray!

Actualización: 18 MAY 2021 a las 2:41 a. m.

- Fix: Fixed a small bug that caused the method that selects the player to draft first on Day 7 to not function (due to my latest changes)

Actualización: 15 MAY 2021 a las 6:46 a. m.

- Change: Some instances of getSeatedPlayers() have been replaced with the isPlaying[] table. This means only players actually playing will be included in certain methods