ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Opdatering: 7. maj 2022 kl. 15:28

====Updates====

- Cockatrice feathers changed back to microraptor and archeopteryx for now.


- Fix mantis text lvl 1.
- Nerfed ballista damage from 600(2xvsdinos) to 150(2xvsdinos).

- Decreased vampere mounted bite speed rate
- Vampere breath now identical to nemesis but with less projectiles per second.
- Vampere now gets properly stunned by things like the king titan, ceratiablos, enraging stuns etc, instead of being unable to attack but still able to move very slowly.

- Shieldhorn uses stomp more as AI. Doubled the radius of the stomp.
- Stomp now has the same damagetype as the mammoth rather than the more wood damagetype. Only harvesting wood now.

- Removed 2x damage multiplier on mastodorns stomp when falling. Fall damage weakness remains.
- Fixed an issue where dracomalos damage was too high.
- Fixed an issue where nemesis\'s damage was too high.
- Fixed an issue where doreikus damage was too high.
- Fixed an issue where saurians damage was too high.


- Nature golems gas checks for the ground now.


- Titatheriums kick and headbutt now do torpor that ignores armor.


- Added proper roar animations to gluttonous.
- Added a slight delay to gluttonous\'s claw attack.
- Removed the fat deflection mechanic on gluttonous, its useless and kind of ANNOYING.
- Gluttonous regurgitation mechanic reworked. 1 in 50 chance to regurgitate when it eats.
- Regurgitation now cancels gluttony, meaning you can either spam force feed gluttonous food as a poisonous attack, or to get rid of a buff when its unnessacary!

- Gluttonous and cavern dweller can now breed.

- Lowered tiodrios camera.

- Added a wind-up to longshia and abberations claw sweep.
- Slight slowed longshia and abberations spin attack speed.

Opdatering: 1. maj 2022 kl. 13:13

====Updates====

- Huntdrake texture fixes?
- Fixed bullfends hair textures
- reverted cockatrice feathers back to archeo and microraptor for now
- Cockatrice now run slower
- Cockatrice now level speed less.

Opdatering: 27. apr. 2022 kl. 15:23

====Updates====

Opdatering: 27. apr. 2022 kl. 15:21

====Updates====

Opdatering: 25. apr. 2022 kl. 14:49

====Updates====

- Dracomalo now gets slightly closer before attacking.
- Dracomalo hurt animation fixed.
- Rhenoblos now properly swings in the direction you look in.
- Magnahorn can no longer harvest berries without its chew attack.
- Overspawn issue fixes for pesutobeara
- Huntdrake models fixed, dunno what happened there. *Shrug*

- A few more balancing issues addressed.
- Electric huntdrake projectile slightly buffed.
- Huntdrakes all fly slightly slower again.

Opdatering: 25. apr. 2022 kl. 14:47

====Updates====

- Dracomalo now gets slightly closer before attacking.
- Dracomalo hurt animation fixed.
- Rhenoblos now properly swings in the direction you look in.
- Magnahorn can no longer harvest berries without its chew attack.
- Overspawn issue fixes for pesutobeara
- Huntdrake models fixed, dunno what happened there. *Shrug*

- A few more balancing issues addressed.
- Electric huntdrake projectile slightly buffed.
- Huntdrakes all fly slightly slower again.

Opdatering: 17. apr. 2022 kl. 8:36

====Updates====

- Icon fixes and small changes to a few particle effects.

Opdatering: 14. apr. 2022 kl. 17:01

====Updates====

- Putting huntdrakes on stop following while they have been carrying something in hunt mode for over 5 seconds will cause them to drop the prey and land.
- Ignite no longer boosts fatalos\'s damage.

EDIT: HOLY MOLY, JUST UPDATING THE MOD WITH LOST ISLAND INCREASED THE MOD SIZE BY LIKE 50 MB O.O

Opdatering: 13. apr. 2022 kl. 15:22

====Updates====

- Zoomed out skelltors camera.
- Made skelltor slightly smaller now.
- Skelltor no longer throws bones with one wing but instead shotgun-like blasts them with a wingflap that has knockback as well
- Decreased skelltors particle effects on some attacks and made some of its passive particles slightly larger.
- Skelltor can only be tamed with mutagen or element now.
- Increased skelltors body length, moved it in its bp back a bit.
- Increased skelltors attack AOEs.
- Increased skelltors attack range and minimum attack ranges due to its now longer neck.
- Removed additional 75% speed that skelltor has when ridden.
- Tripled skelltor base tame affinity requirement due to how practically easy it is.
- Removed unused skelltor files.

- Frost golems storm now has the amarga spike particles and looks better.

- Alarion horn attack and wing attack now can build fire or ice up if it is in those modes like amargasaurus. Build up bleeding in blood mode, or inflict aquatails scald with water mode. And has a chance of electrocution in lightning mode!
- Increased AI Alarion breath attack intervals by 10 seconds each to make normal attacks actually usable by the AI.
- AI Alarion now has new code in place, if tamed and it lacks the stamina it will not even try to wait around to do its elemental attacks and will fight with melee!
- Unmounted alarion now switch elements when using attacks.
- Escation is now a toggleable ai special attack.

- Bronze wyvern can no longer harvest berries and etc unless using tail whip. The bite also uses giga damagetype now rather than stonecarn, preventing the attack from harvesting wood. The stone damagetypes can harvest almost any resource (cuz f*ck omnivore damagetypes reason to exist lol). But bronze wyvern was never intended to be this broken good.
- Nerfed bronze wyvern base health to 1550 from 1750 and did not change tamed health nerfs.
- Bronze wyvern initial affinity to tame doubled to prevent it from being an easy tame.
- Slightly reduced how fast bronze wyverns food drop during passive tames from 12x to 8x.

- Zetsus rear tail swipe now also shoots spikes out as well, works simalier to macrocercodracos tail swipe. Spikes fired are identical to its spike shot attacks spikes, but do 50% less damage.
- Zetsu should no longer take knockback from attacks that cannot inflict knockback on large dinos.
- Zetsus rear spike tail now has a 3 second cooldown.

- Made the arch tempered tyrants head around 15% smaller because I hate the vanilla rex\'s giant bloated head.

- With the frenzy buff, pesutobeara also regenerates 0.1% of max hp per second.

- Doubled the initial taming affinity for all black dragons, and for pesutobeara increased by 2.5x since its the easiest by far to tame.

- Pesutobearas giga minions and shelobs tentacles recoded from almost scratch, they fire at the actual creatures target rather than nearby players.

- Dracomalo now only plays landing animation after falling for >2 seconds.
- Wild dracomalo can now swim down.

- Nemesis now stuns opponents when it enrages just a tiny bit longer now.

- Elderitch drakes have more muscular bodies now, longer and thicker necks and tails.
- Elderitch drakes now play the rock drake bite animation while falling, making them far less effective when fighting opponents with high knockback or by just jumping around and attacking.
- Elderitch drakes now have a landing animation that only plays when not charging up and if falling for over 2.5 seconds.
- Elderitch drake swim height fixed.
- Heavily nerfed Elderitch drakes swim speed, although their sprint swim speed is still decent.
- WIP testing thing attempt, elderitch drakes electric breath will need to be fully tested in game.

- Chained electrocution now works simalier to dinopithecus poop, disabling tek.
- Chained electrocution now drains 5 hp per second rather than 2-3.
- Chained electrocution no longer reduces speed, it now reduces it by subtracting off 20% of the inflicteds movement speed stat.
- Increased leviathorgan combat turn radius.
- Increased leviathorgan bite attack AOE and rotation.
- Leviathorgan no longer uses the breaths if the target is behind it or behind a wall.
- Leviathorgan electric balls just explode on impact now with the moeder balls emitter, rather than staying on the ground and detonating like tek.
- Leviathorgan new bite animation from anacython.

- Nature golems gas lasts alot longer, are all 1 buff now and dont move with it when it attacks, BEWARE incoming chemical warfare!
- Nature golem speed increased slightly to match its animation speed.
- Nature golems slap now works more like an actual stun.
- Nature golem stun now works on creatures up to 500 drag weight.
- Decreased gas damage from 30 to 10 due to how long it lasts now.
- Changed nature golems gas particles, they look..... ehhh compared to before, but none of the other gas particle effects in vanilla ark last long enough.

- Longshia, Nature golem, skrios throws are all properly impulse based now.

- Clawed debuff only stacks 3 times now. Nerfed base tick damage to 4. Now scales with melee.

- Effluvium now credits hellkite and hellkite kin and stacks with bleeds tick damage since it does damage via applying damage now.
- Effluvium now drains 0.1% of the victims max hp every second for 15 seconds. For a total of 1.5% of the victims max hp. Not counting the flat per second drain. The % damage is not affected by buffs that increase the hellkites damage, but is increased or reduced by debuffs that affect the inflicteds defence.

- Fixed leviathos\'s big water explosion. Additionally the huge water explosion leaves behind a water pool that prevents anything stepping in it from being set on fire.
- Leviathos water pool also inflicts a slowing debuff on non-allies that walk into it who are not immune to scalded. Additionally, allied hydropteryx (ark anomaly), will heal from being in the pool!
- Leviathos big water explosion is now the same damagetype as the scaulding wyverns pressurized breath rather than its sword.
- Increased leviathos stomp radius, but not the AI\'s range.
- Increased leviathos\'s claw attack AOE.
- Leviathos can manually be set to use water special attacks or not when tamed, this is toggled ON by default.
- Leviathos water attack intervals increased by 5-10 seconds on all special attacks so the AI doesnt spam them as much.
- Leviathos Q attack is a new attack underwater:
=======================================
Underwater Lunge - Base 70 damage. Rushes forwards. Requires stamina and has a cooldown.
=======================================

- Firetail, Snowtail, and Skytail now all swim much slower without sprinting, the firetail and skytail also sprint swim slower in the multiplier. This is to prevent them from encroaching on the aquatail.
- Aquatails signature moisturized water buff removed, as I believe there are some aquatic creatures in this mod that just shouldnt have it, and while this was its signature buff, other creatures have recieved the same version of this buff, and the additional speed generated from this makes the aquatail a bit too good in my opinion.
- Aquatail now moves slightly slower and glides slightly slower than its relatives.
- Snowtails tail spike now uses the amargasaurus\'s model and texture.
- Snowtail can no longer jump when in ice armor.
- Snowtail now slowly freezes targets with its tail spin in ice mode as well as inflicting frostbite.

- Nerfed hydragon swim speed.
- Hydragon no longer has melee harvet usable components, so it can no longer harvest berries, im not sure why i did this, might have been because i was frustrated with everything starving on cauzes JP server so i just did this as a "screw it" im making hydragon mass gather berries cuz we have one.

- Frenzy can be inflicted on bosses again.


- New icon for skelltor (Replacing the old unique icon, apologies to my friend gigaraptor who worked hard on the old icon, I just felt it looked a bit cartoony)

Opdatering: 13. apr. 2022 kl. 15:21

====Updates====
- Tortugan and magnahorn now have amargasaur teamclass, targetting carnivores naturally without extra code (ceratiablos and others still use it because of more unique targetting).

- Titatherium cooldowns on ai changed from 0.5 seconds headbutt 2 seconds stomp to 1.5 second on both, making them more effective unmounted combatants now!
- Titatheriums use their stomp and headbutt from further range now, not allowing opponents to get too close before attacking.

- Modified scourgion queen model.

- Changed chimereas startled animation to be additive, can no longer enrage from startling.

- Fatalos\'s ignited buff no longer drains stamina, just makes any stamina usage 2x more.
- Fatalos\'s biting attacks now properly set things on fire from hitting them, you dont need to touch them with your face anymore.
- Fatalos headbutt now has knockback on larger creatures as well.
- Fatalos headbutt now has a 1.5 second mounted cooldown.
- Fixed fatalos\'s weird flying speed with rider where it was friggin SPEEDY while mounted.

- Nerfed longs base hp to 1300.
- Fixed an unintentional oversight that allowed long to breed but produced carno eggs, they cant breed now.
- Longs water breath mounted and unmounted cooldowns increased by 5 seconds. The breath also uses twice as much stamina now.
- Long flys a bit slower.
- Long altitude climbing costs 75 stamina rather than 50.
- Long is no longer immune to knockback, instead unless its been falling for >2.5 seconds, long will not play its landing animation.

- Removed gargoyle weakness to arthro poison, since the blood doesnt actually damage stone structures thus it makes no sense.

- Mira no longer immune to explosive fire only 75% resistant.
- Mira now keeps affinity on damage taken while taming but base affinity to tame now is more than doubled. Additionally effectiveness takes a HUGE hit from any damage taken.
- Per level affinity required raised from 120 to 200.

- Doreikus claw attacks in shredded mode inflict the armor break rather than the tek claw debuff now.

- Longgui is now immune to amargasaurus\'s armor break debuff, use armor piercing attacks on it, not chemicals! This keeps amarga from being a longgui counter.

- Cockatrice spit no longer causes a huge explosion of acid. Just a normal corrupt emitter.
- Cockatrice unique initial poison is no longer giant on the buff.

- Further decreased rate of fire on hellraisers fire, additionally doubled cooldown on the huge fire blast attack. Hellraiser normal flame cooldown also raised by 3 seconds on mounted and 4 on unmounted.
- Slightly nerfed hellraisers sprint speed in the air.
- Hellraiser AI interval on huge fire attack tripled.
- Hellraiser no longer uses the normal breath attack when too close to an opponent.

- Leviathos, molten golem, fatalos, miralosaur, and dododragon are now immune to all forms of enflamed. Including most modded.

- Reduced ridged drake swim speed. I dont know why I ever made them this fast they are so ridiculous. On the bright side I made them turn better in water now.

- Saurian now regenerates 20 hp per second rather than 10 with its regen buff, but this also causes it to drop -40 torpor per second as well! Dont let it snack while your taming it!
- Saurians roar now only has 1 socket and reduced lag.

- Almuldon and cyclops are immune to dinopithecus poop.

- Dread wyverns do full radial damage regardless of how far the projectile detonated now with their fireballs due to extremely suspicious low damage...
- Dread wyvern poison debuff now resets if hit again by the attack!

- Vamperes take 2x damage from fire DOT, NOT DIRECT FIRE DAMAGE but from the debuff itself. This makes it harder to use against well, basically most of the mod, to somewhat balance it from being "superior blood wyvern"

- Tortugan no longer uses a buff with the heavy bite to make it do extra damage. Now uses BPadjust damage to make the bite do 50% more damage.

- Legendary storm drake health nerfed from 2100 to 1900 since its not meant to be tanky.
- Legendary storm drake now takes 1.25x damage from electric attacks.

- Geobreaker tentacles now spawn 5 levels higher.
- Geobreaker tentacles move 3x faster now. Allowing the geobreaker to "help" itself easier, since the tentacles cant level.

- Scourgions carry weight decreased to base 350, to prevent their fast speed making them too OP in that sense.
- Scourgions spit attack stamina cost doubled.
- Scourgions (and because they use the same projectiles, the ferals) projectiles no longer cause mega knockback, just small amounts enough to slow down charging targets.
- Nerfed scourgion hp regen from 25 to 15.
- Scourgions regenerate stamina slower now.
- Scourgions run a bit slower now overall, but flight run speed and normal flight speed nerfed quite a bit.

- Abnormal dragon can now toggle turn in place with O.
- Expanded the wings and tail of the abnormal dragon.
- Abnormal dragon now recovers water faster.

- Shieldhorn charge ending head ram now launches it forwards a bit.
- Reworked shieldhorns ending ram knockback a bit.
- Shieldhorn final ram stun debuff lasts 8 seconds now rather than 6.
- Shieldhorn stomp and intimidate keybinds switched.
- Shieldhorn no longer takes knockback from attacks that dont knock back "Big Dinos".

(PT 1 of update notes)