Crusader Kings II

Crusader Kings II

Cultural Cities Remix
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Update: Jul 15, 2015 @ 3:10pm

15-07-2015
2.4 Horse Lords update.
Switch to partial culture overrrides for increased compatibility with mods and updates.
Added tribal and nomandic buildings, no remixing yet.
Change Italian castles to Greek church model.
Updated unit-modding subproject.

Update: Nov 19, 2014 @ 2:54pm

19-11-2014
Updated culture files.
Fixed norman housing.

Update: Oct 17, 2014 @ 9:51am

17-10-2014
Updated to 2.2.0.1
Changed all city holdings used for tribal cultures.
Reorganized Western holdings around early basic forts, square romanesque castles (french/english) and gothic castles (german).
Swapped greek and georgian/armenian castles to give greek the more advanced form.
Changed Maghreb and steppe holdings to alternate muslim forms.

Update: May 27, 2014 @ 1:22pm

Tweaked the scattered houses to be a bit more compact
Replaced Alan and baltic houses
Tweaked Sicilian/saxon/maghreb/mongol/andalusian houses
Renamed vanilla norse/eastern-european unit models to stop the conflict with DLC norse units.
Mixed up more vanilla unit model variations.

Update: May 6, 2014 @ 4:05pm

06-05-2014
Added Cuman and Sogdian styles
Changed steppe houses
Updated cultures for easier province icon compatibility.

Update: Apr 10, 2014 @ 9:00am

10-04-2014
2.1.2 patch, cultures updated

Update: Mar 26, 2014 @ 8:13pm

26-03-2014
Updated to 2.1
Divided the Indian building models into Indian, Dravidian and Bengal.
Indus valley gets persian houses
Pashtun get some indian houses
Southernslavic get meditereanean houses

26-02-2014
Encoding bugfix

06-02-2014
Added Hungarian, Bulgarian, Sicilian and Pomeranian variations.
Reorganized the graphicalculturetypes some more.
Added CK2+ and SWHM versions.
Shrunk houses to default size.

03-02-2014
Picking out individual housing buildings opened up a bunch more options for variation.

30-01-2014
Start of the remix variant

Update: Mar 26, 2014 @ 6:25pm