Garry's Mod
SlateHUD
Mostrando 1-9 de 9 aportaciones
Actualización: 17 FEB 2024 a las 10:23

+ slate_meter_enabled 0-2
+ slate_ammo_enabled 0-2
* These convars allow certain parts of the hud to be selectively disabled.
* When either of these convars is 1, it allows the hl2 hud to render. (or any other hud mods that use the HUDShouldDraw hook) 0 completely disables it, allowing nothing to draw.

Actualización: 10 DIC 2022 a las 22:00

hitmarkers and damage indicators

Actualización: 17 ABR 2022 a las 22:07

+ new convar "slate_hud_stacked"
* only for meter style 4 (maybe others in the future)
* instead of making notches smaller when going over max, healthbar will roll over into different colors and display a stack count
+ meter style 4 now displays max values (when needed)
* when your health is over the max OR the max is not its usual 100
* when armor is over 100

Actualización: 30 DIC 2021 a las 18:36

All meters (except for meter style 1) now have red (decreasing) effects
New segmented bar meter style (slate_meter_style 4)

probably more bugs, haven't checked this release fully

Actualización: 22 OCT 2021 a las 14:48

* Just figured out the actual issue, I was setting 'isReloading' on the weapon which would effect a addon weapon using the same name on itself. The variable is now renamed.

Actualización: 22 OCT 2021 a las 14:44

* Removed isReloading, a local variable that was not used and was causing conflicts with another addon (Thanks https://steamcommunity.com/id/AD5EAQUWIV76 for the report!)
* Added slate_meter_style 3, thinner outlined circles
* Whatever bugs and changes i've made since i last updated the addon, I don't remember what

Actualización: 10 AGO 2021 a las 20:12

New ring style for meters - now the default

Actualización: 13 MAR 2021 a las 10:34

SlateHUD update

- HUD now only appears in allowed gamemodes, but the detection for this can be spotty at the moment
- Font can now be customized

Actualización: 10 MAR 2021 a las 16:58

Initial addon creation.