The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Diesaac
Showing 1-9 of 9 entries
Update: Apr 17, 2022 @ 6:42am

No longer clears costumes upon calculating stats, so constant stat-changing items like Red Stew or Tauros shouldn't make Diesaac's head sprite flash weirdly. I don't know if this also fixes the "flashing sprites" problem people have been talking about, since that's partially a mod compatibility thing, but it should at least fix *a* flashing sprites problem.

Update: Mar 26, 2022 @ 3:06pm

I realized this would happen WHILE I was typing the patch notes for today's update. Anyways, it's fixed now.
- Tainted Diesaac's D12-on-damage effect no longer occurs in sacrifice rooms

Update: Mar 26, 2022 @ 2:40pm

TAINTED DIESAAC SMALL OVERHAUL
To be perfectly honest, I didn't spend nearly as much time designing Tainted Diesaac as I did with the original character. The result of this was an incredibly overpowered character who could break the game for free, from the very beginning of a run, without any help. The entire point of Tainted Diesaac was the "take damage to reroll" idea, but there was so much extra stuff that I think "cluttered" the character. I'm trying to get rid of that clutter, through changes that might seem strange, but keep in mind that I'm doing this in the name of design by subtraction.
- No longer starts with a pocket active D8 (he doesn't need it, it doesn't fit with his other mechanics, and it's such a strange choice for a pocket active in the first place)
- No longer activates the D20 upon losing health (this was, on its own, a game-break)
- No longer starts with an Eternal Heart (this one's actually just because I can't seem to figure out how to prevent it from becoming a full heart immediately upon starting the run. Something seems to have changed with how that works... anyways, if I do solve it, he'll probably get his Eternal Heart back.)

BUG FIXES AND OTHER CHANGES
- D12 and D6 effects can no longer occur in the Mines chase sequence, as these softlocked the game
- D12 no longer activates upon entering a sacrifice room
- The D12 works differently now due to a recent patch, so that carries over to these characters as well
- Some patch a while back made the D10 no longer affect Grimaces and other turret-like enemies, so rooms containing them have had their Diesaac-D10-immunity revoked

That should wrap things up. If there are any other issues I'll try to be more active about actually updating/patching this mod. Apparently there's some bug where sprites start flashing, but since I have yet to encounter it myself, playing with both keyboard and controller, I don't have any way to troubleshoot or even know what needs to be changed to begin with. As always, thank you for playing this mod.

- RaccoonGem

Update: Jun 7, 2021 @ 1:33pm

Fixed a really silly bug that shouldn't have been there to begin with

Update: May 26, 2021 @ 5:35pm

oops i almost forgot to make tainted diesaac's d8 a pocket active haha

Update: May 26, 2021 @ 4:59pm

- Added Tainted Diesaac! You can read about him in the description.
- Regular Diesaac now works differently in Greed Mode, activating D10 on every other wave instead of upon taking damage.
- Diesaac's head is now an accurate D6, with the correct number and configuration of pips on each side! (Finally!)
- There are unique costumes for Polyphemus, Inner Eye, and Mutant Spider which give Diesaac's face varying numbers of pips/eyes (and change the number of pips on the other sides of his head accordingly).
- Various balance changes, including a slight nerf of Normal Diesaac's starting health (in AB+, Diesaac started with one of every heart type, but now he and his alt have at least one of every heart between them).
- Various bug fixes and visual tweaks, including redone boss/stage portraits.

Update: May 20, 2021 @ 2:58pm

- The code is now optimized thanks to ManaPhoenix, who has been a huge help.
- Diesaac should now be fully co-op compatible
- Resized the large character portrait so it displays in the right spot
- Pay to Win now works on the first floor!

Update: May 18, 2021 @ 3:02pm

Updated for Repentance!
- Character select screen updated to Repentance's standards
- StatAPI (which seems to be broken in Repentance) is no longer listed as a requirement
- Diesaac's damage multiplier still works without it
- Updated which enemies prevent the D10 effect from happening to reduce unfair or broken interactions

Update: Mar 6, 2021 @ 5:49pm