Arma 3
Weapon fits on Backpacks 2021 [NnWinter_v8_20210302232434]
Viser 1-6 af 6 forekomster
Opdatering: 2. mar. 2021 kl. 7:32

Opdatering: 2. mar. 2021 kl. 7:24

Same as last update... there "WAS" a few more needs to be removed.

Opdatering: 2. mar. 2021 kl. 6:53

ByeBye VME support. (this is what made my version 8 not working with ACE3 that I cant put medickit in backpacks)

Opdatering: 2. mar. 2021 kl. 6:25

In the last version... The "Rifle" was inherited to "RifleCore" whichhhhhhhhhhh ssssshooould noooooot happen.
And alots of wrong defines f***.
The first version could have worked.
Anyway, Weapon classes are inherited to :

Rifle_Base_F : Rifles
Pistol : Pistols
Launcher : Launchers
MGun : MGuns

And supported a few VME weapons... The VME weapons is not opensource, so weapons had to be added one by one.... And I don't have that much of time to do so for that...

Opdatering: 2. mar. 2021 kl. 2:42

2021-03-02-18-30-12 :
Fixed Items loading error(do not show up in Arsenal). And fixed errors when using anything of "Default", "ItemCore", "InventoryBase" By :
Removed WeaponDefines that are NOT in "Rifle", "UGL_F", "Pistol", "MGunCore", "CannonCore", "LauncherCore" with a whitelist.
(Note: this "May" cause few CUP weapon & RHS weapon not supported. (I tested some, but all supported, not sure if I missed something.)
The Script is Wrote by a C# program i made, with 3000 lines of codes to make TreeView of the class, fomatted , then extract what I needed and rewrote.
So I won't be missing something because its generated ( not that I wrote all 33,000 lines ). If a few weapon is not working, they must have defined the weapon NOT in any class above (which they should).

Opdatering: 1. mar. 2021 kl. 11:57