Garry's Mod

Garry's Mod

Persona Mod - Persona Recreated in Garry's Mod
Showing 1-10 of 10 entries
Update: Jun 25, 2021 @ 5:15pm

1.1.1

GitHub[github.com]

As of this update, you can no longer convert your old data saves to the new format.

  • Added an Anti-Cheat System
  • Added a fully working Compendium
  • Added a Persona Points system (kill enemies that are higher level than your Persona to get P-Points, and spend those points on new skills!)
  • Removed some old buttons/features from the Persona menu and migrated them to the Compendium
  • Revamped how Legendary Personae are obtained
  • Fixed a day 1 pre-release bug where the compendium got deleted everytime you restarted/loaded into a map
  • Moved all Party commands to the Commands tab
  • Added support for custom skills!
  • Added Persona:DoDefaultAnimation(type,skill,tableCode,defTable)
  • NPC Generated-Levels are now based on Player Levels rather than Persona Levels
  • Your current Persona is now changed to whatever Persona you select in the Compendium
  • Added a backup fix for people who get the AudioStream error

Update: May 27, 2021 @ 11:51pm

1.1.0

GitHub[github.com]

Required Files[github.com]

  • Kamoshida Guards no longer error out
  • Revamped the way Battle Mode handles positioning
  • Revamped the way Battle Mode handles player keys
  • Fixed an error with Parties
  • Characters in your Party will be re-added (to your party and battle mode) automatically when they revive
  • When adding NPCs to your Party, they will automatically follow/unfollow you
  • If you are in a party, upon entering battle all party members will join the battle as well
  • Players and party members now have their position's forced like their enemies (if the original option is enabled, like usual)
  • Fixed several inconsistencies
  • Increased "Add to Party" range from 150 WU to 300 WU
  • When a party member or enemy is their turn, the camera will focus on them rather than yourself
  • Converted Persona data to the new system
  • Converted Dance data to the new system
  • You can now give skills to your Persona without having to summon it
  • Added a new, revamped Battle-Mode
  • Added option for enemies to join into your Battle Mode at any time by them (or you) attacking them
  • If above option is disabled, enemies not in your Battle Mode session will ignore you
  • Fixed an error with NPC functions
  • Fixed NPCs not moving even when Forced Positions was disabled
  • Removed useless networking
  • Fixed an error when battling non-VJ enemies
  • Added basic support for non-VJ enemies (seriously, just use VJ Base enemies for Battle Mode. I'm not adding anymore support than this because there's no reason to)
  • Added P_AddVoice(name,vType,vSound)
  • Added P_GetVoices(name,vType)
  • Added P_GetRandomVoice(name,vType)
  • Added P_PlayVoice(ply,name,vType)
  • Added Commentator Voice Chance to Dance Menu
  • Added Commentator Voice Volume to Dance Menu
  • Added P_SaveHighScoreData(tbl,song,ply)
  • Added P_GetHighScoreData(song,ply)
  • Fixed Persona_CSound() not properly supporting client-side sounds
  • Added a safety check to Persona_CSound() to prevent any errors
  • Music Volume slider min. value changed from 15 to 0
  • Fixed Difficulty level not properly being set/networked in the Dance system
  • Dancers with voice capabilities now comment when you are missing notes, not just when you actually miss a note
  • Note Speed now supports host timescale
  • High-score difficulty is now displayed next to the high-score
  • Added dancer:GetHighScores(ply,song,highest)
  • Added P_SaveAverageFFTData(filename,reTblID)
  • Added P_GetAverageFFTData(filename,reTblID)
  • Fixed Note Speed not properly working
  • Added developer mode to Dance! Dance!
  • Added a new Developer-Tool; FFT Tool
  • Revamped the note generation system
  • Revamped the difficulty system
  • Added Note Speed option
  • Converted Dance! Dance! to new Audio System
  • Added dancer:IsAudioPlaying(steam)
  • Added dancer:StopAudio(audio)
  • Added dancer:OnCreatedAudioStream(audio,tag)
  • Added dancer:CreateAudioStream(tag,snd,play,loop,vol,pit)
  • Added new time-stamp system to Dance! Dance! HUD
  • Added a checkbox in Persona > Combat to toggle level-based damage scaling (useful if you don't want NPCs to have altered damage from other mods and what not)
  • Fixed a dumb multiplayer issue that shouldn't even error in the first place
  • Added dancer.FlexConstraints

Update: Mar 12, 2021 @ 6:01pm

1.0.7
  • Added customization for the Persona Meter
  • Fixed the meter being < 1 seconds for low leveled players
  • Meter now last a bit longer for all levels

Update: Mar 12, 2021 @ 1:35pm

1.0.6
  • Added a new HUD feature; Elemental Stats
  • Added a new HUD feature; Persona Meter
  • Added a new feature; Persona Meter; players are now limited to how long they can have their Persona summoned. The amount of time they can have their Persona summoned is tied to their level. Once your Persona Meter runs out, it will stay in stasis for 5 seconds and then begin to regenerate rapidly. Legendary Personas will automatically drain the meter 2X less. Note that this feature only applies to players!
  • Added a new feature; Overdrive; currently if your Persona is not a Velvet Persona and it is Legendary, attempting to use the Velvet Key will cause it to temporarily fuse with your Persona granting it even more power. The cost though is that your body can not withstand the power so your SP drains extraordinarily fast. Make the few seconds of power count!
  • Fixed a bad input chat print for the Velvet Key
  • Removed a dumb console print
  • Fixed several Personas not having summon/desummon voice sounds
  • Magatsu-Izanagi Picaro now uses Joker's VA

With this update on your HUD, you may notice several element icons above your Persona Summon meter. These elements will change color based on your Personas's stats. Each icon represents the element and the color represents how your Persona reacts to each element. Here is the color key:
  • Red - Weak to this element
  • Purple - Takes reduced damage to this element
  • Light Grey - Nullifies all damage from this element
  • Light Blue - Reflects the damage from this element back at the attacker
  • Green - Absorbs the damage into health from this element
  • Dark Grey/Hard to see - No reaction to this element

Update: Mar 2, 2021 @ 10:35pm

1.0.5
  • Removed a print
  • Fixed an error with the Dance! Dance! system
  • Fixed an error with Lavenza

Update: Mar 1, 2021 @ 1:35am

1.0.4
  • Made new aura particles
  • Fixed Johanna's glass not being transparent

Update: Feb 28, 2021 @ 10:08pm

1.0.3
  • Added a single line of code, no like literally a single line of code for something

Update: Feb 28, 2021 @ 9:05pm

1.0.2
  • Added several functions that add support for importing new costumes/songs to the base pack
  • Added a new Skill; Velvet Mandala
  • Added Bindable keys feature to Dance! Dance! mode! You can now bind the ACTION keys that interact with the music notes through the Persona > Dance menu
  • In Dance! Dance! mode, a new info box displays your hit notes / total notes
  • In Dance! Dance! mode, a new info box displays the current time / total time of the song
  • Fixed old song notes retaining on screen/in "memory" after the song ended
  • Adjusted the spawn position of spotlights for Dancers to make them not shine as hard
  • Fixed a long-ongoing bug where changing the host timescale would break Dancers completely
  • Added some hooks for whoever wants to call them
  • Fixed damage scaling working entirely incorrectly, therefore making strong enemies such as the villains in the pack seem to be insta-killing you

Update: Feb 14, 2021 @ 10:35pm

1.0.1
  • Added a new Skill; Spirit Drain
  • Added a new Skill; Life Drain
  • Fixed some sound directories

Update: Feb 14, 2021 @ 7:11pm

1.0.0
Initial addon creation.