Wrack
Frozen Drifts
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Update: Aug 17, 2014 @ 10:56am

This new update brings a bunch of work made during these months trying to develop the map. Was just too lazy to put on the workshop until now. Major changes includes an overhaul of the architectural detailing, the semi-auto pistol with custom skin/sound, fixes for the boss freeze time and better lighting.

Update: Mar 23, 2014 @ 11:59am

The "First fixes first" update

* Modified general lighting to fits better with the recent "Colour" update, added shadows and ambient occlusion
* Started testing environment in the spawn room: modular rockwalls and a new door model have been included
* Added par time and par score
* Added two checkpoints, no more swears \0/
* Added three fully functional secrets! Find 'em and demostrate your True Detective skills! Don't chainsmoke during the research if possible
* Added crates and explosive barrels scattering around the level
* The airducts section has been retextured and spotlighted. Now it's a dark nest fullfilled with enemies sitting in pitch black. Bring your lighter!

# Changes in arena:
* Slightly less enemies
* Kamikazes spawns on upper floor, should be easier to manage now

* Replaced columns medikits and armors in sewers with better ones
* Fixed missing clipping in spawn area, crawlers now can't take you out of the level
* Bunch of small fixes here and there

# Known problems:
* Due to the new door model the old ones now have seams when they open up. I'll fix them when I'll create the definitive door texture
* Boss in arena has yet to be reworked. I've tested a couple of new behaviours but they just didn't work. I'll find something I guess


Have fun!

Update: Mar 12, 2014 @ 6:16pm