Men of War: Assault Squad 2

Men of War: Assault Squad 2

Red Rising Redux 3.27b
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Update: Feb 5, 2023 @ 7:36pm

Artillery accuracy reduced
Mortar accuracy reduced
ATGM speed -> 100 from 150
ATGM accuracy reduced by half
Lowered penetration on lower tier atgms
Javelin atgm can no longer target vehicles without direct line of sight
Ural 4320 crash fix
BMP salvo ammo increased
Removed more unused files
ATGM team cost increased
ATGM less likely to blow up lighter vehicles but still has a 10% chance to disable turrets on tanks
Small arms accuracy decreased significantly
Small arms damage damage decreased - should take 2 - 3 shots to kill per person
Double human stamina



Update: Feb 1, 2023 @ 7:40pm

Fixed Some mgs having sniper level accuracy
Fixed ural375d crash

Update: Feb 1, 2023 @ 3:34pm

Vision readjusted for new ranges
Accuracy of guns, rifles, snipers, autocannons adjusted for range
Removed unused stuff
Better entity manager for keeping game clear of large amounts of unused guns, armor, building parts.
K1A1 armor buffed from light armor profile to roughly same as leopard 2a4

Update: Jan 30, 2023 @ 8:41pm

Finally fixed impenetrable volumes bug and weak armor bug for leopard series, t72 reactive armor, and bmpt
HMG range reduced to 70 and AP reduced to prevent light car slaughter.
Lower chance to disable cars by small arms
Fixed all remaining monsters bug -> Wont attack
More penetration at 0 range for 105mm, 120mm, tier4/5 125 mm guns. (1200 ish for both)

Update: Jan 29, 2023 @ 10:40pm

Fix bug that lowered leopard and bmpt armor significantly
New russian gun balances - more penetration profile tiers for different gun types

Update: Jan 29, 2023 @ 8:53pm

Walker zombies not attacking issue fixed.
Simplified zombie code
Buffed Leopard 2A7 and 2A8 armor
Added more tiers for russian gun penetration profiles - Lower tier tanks get lesser max penetration

Update: Jan 29, 2023 @ 7:20pm

Jianshi boss fixed even further - buggy animation code, weapon. turret model, and properties reworked to prevent bug where they just stand there.
Refactored code so that updates to vehicles and monsters should not require reinstall

Update: Jan 29, 2023 @ 11:12am

Finally fixed Jiangshi boss and other large zombies such that it can attack targets after approaching them

Update: Jan 28, 2023 @ 8:35pm

Javelin Nerfed AP down to 800 from 900 (closer to 750 real value) and to prevent penetration of best frontal armor
Javelin gravity increased to get better top attack

Mortar slightly buffed (20 round salvo, slightly more blast radius but less than before)
Tank round speed adjusted to 800 for aesthetics (no instant tank shell travel)
BMP and autocannon round speed reduce to 400 and 500

Update: Jan 28, 2023 @ 3:55pm

ATGM reworked so they can no longer target infantry or emplaced guns