Men of War: Assault Squad 2

Men of War: Assault Squad 2

Red Rising Redux 3.27b
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Update: Apr 5, 2021 @ 7:52pm

3.13p
Abkhazia faction rework.(editor faction) experimental changes include:

*file changes to mimic some vanilla soldiers stats
*fixed pk and ak ammo issues within the faction that would cause crashing when shot or wouldnt reload
*added a *portrait for the abkhazia faction (picture in far left bottom corner)
*updated and added desc names for entire faction as well

imports:

*all cod ww3 skins and deleted some already existing cod dupe skins

Update: Mar 25, 2021 @ 5:59pm

3.13o
Fixed bug of some mp vehicles not showing up
Leopard 2a8 no longer in MP for EU due to broken hull damage model
Leopard 2A8 and BMPT1 shields no longer have armor due to penetration bugs

Update: Mar 23, 2021 @ 2:35pm

3.13n
Zombies tweaked to hit enemies when in range better
Monsters now categorized better in mod folder
Vehicle mounted ATGM has 0.5 accuracy higher than handheld on average

Update: Mar 22, 2021 @ 4:11pm

3.13m2
Bullet weapon spread range adjusted from old long ranges to current ranges
Spread effectively doubled

Update: Mar 22, 2021 @ 2:34pm

3.13m
RISKY UPDATE REINSTALL NEEDED
interface files merged into one rar file
guns.rar unpacked to entities, interace, and texture
game.rar unpacked to properties
music from sound.rar merged into music.rar
Disabled ex_fg spawns in explosive.inc to prevent units from shooting ground
removed redundant copied .inc files
Disabled aot tank ammo damage model

Update: Mar 22, 2021 @ 9:56am

3.13l
pistols now depend on red_rising_pistol pattern
shotgun2 shorty double barrel moved to red_rising_shotgun folder and now use red_rising_shotgun pattern
tazer.ammo moved to ammo folder
pistol.ammo and shotgun.ammo moved to ammo folder (merged redundant versions)
metkajh7 now has independent pattern

Revolvers have higher reload times buy higher damage
Pistols have faster reload times but slightly lower damage

Update: Mar 21, 2021 @ 6:01pm

3.13k

Balance

cps, cost and c(recharge times) values are now balanced based on unit class.
New unit classes:
vehicleClassHash = {
'lightmgcar': ["c(15)", "cp(3)", "b(v1)"],
'heavymgcar': ["c(15)", "cp(5)", "b(v1)"],
'transport': ["c(5)", "cp(2)", "b(v1)"],
'logi': ["c(15)", "cp(2)", "b(v1)"],
'emplacements': ["c(5)", "cp(5)", "b(v2)"],
'hmg': ["c(5)", "cp(5)", "b(v2)"],
'minigun': ["c(5)", "cp(5)", "b(v2)"],
'gl': ["c(5)", "cp(5)", "b(v2)"],
'field_artillery': ["c(5)", "cp(5)", "b(v2)"],
'mortar': ["c(5)", "cp(5)", "b(v2)"],
'aa_gun': ["c(5)", "cp(5)", "b(v2)"],
'atgm': ["c(5)", "cp(5)", "b(v2)"],
'at_gun': ["c(5)", "cp(5)", "b(v2)"],
'light_mortar_spg': ["c(15)", "cp(10)"],
'lightspgarty': ["c(20)", "cp(15)", "b(v2)"],
'heavyspgarty': ["c(30)", "cp(20)", "b(v2)"],
'lightrocketarty': ["c(30)", "cp(15)", "b(v2)"],
'heavyrocketarty': ["c(30)", "cp(20)", "b(v2)"],
'light_apc': ["c(5)", "cp(0)", "b(v3)"],
'medium_wheeled_apc': ["c(10)", "cp(5)", "b(v3)"],
'heavy_apc': ["c(20)", "cp(10)", "b(v3)"],
'spg_aa': ["c(15)", "cp(10)", "b(v3)"],
'medium_tank': ["c(15)", "cp(15)", "b(v4)"],
'cold_war_tank': ["c(25)", "cp(15)", "b(v4)"],
'heavy_cold_war_tank': ["c(30)", "cp(20)", "b(v4)"],
'heavy_modern_war_tank': ["c(35)", "cp(25)", "b(v4)"],
'very_heavy_modern_war_tank': ["c(40)", "cp(30)", "b(v4)"],
'tank_destroyer': ["c(15)", "cp(10)", "b(v5)"],
'aircraft': ["c(60)", "cp(20)", "b(special)"],
'light_robot_mech': ["c(40)", "cp(10)", "b(v4)"],
}

See set/multiplayer/units/vehicle_[nation].set files for the values

Drone now has special aircraft properties: 50% to be destroyed when hit by zenite round
Aircraft have higher chance to be shot down when penned (30%)
AA auto cannons accuracy significantly increased but ammo splash damage radius reduced to between 1 and 2.
Mortar range, accuracy, blast radius nerfed



Bug fixes
Assault rifles range now actually 100
Removed some unused weapons
Removed some redundant preset files
uzi moved to smg file
183mm gun for brit fv205, metkajh7 now depends on pattern



Update: Mar 21, 2021 @ 8:41am

Testing 3.13i

Update: Mar 21, 2021 @ 8:39am

Test fix steam bug upload
Reverted to 3.13g

Update: Mar 21, 2021 @ 8:38am

Serious Steam bug upload
Reverted to 3.13h