Men of War: Assault Squad 2

Men of War: Assault Squad 2

Red Rising Redux 3.27b
Viser 71-80 af 173 forekomster
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Opdatering: 12. feb. 2021 kl. 6:15

3.10h
WW2 panzerfaust, browning, and dshk dependencies on each other removed.
Was deriving from vanilla instead of the new files

Opdatering: 12. feb. 2021 kl. 0:31

3.10g
Speed changes
Tank guns to 2000 m/s from 8000
BMP guns to 1500 m/s from 8000
AA guns/zenite to 1500 m/s from 8000

Opdatering: 11. feb. 2021 kl. 15:40

3.10f
Hotfix
Russian missing K50 bomb crash

Opdatering: 11. feb. 2021 kl. 7:08

3.10e
Tweaks:
Air to air missile spread to 0 to make them useful against aircraft
Dead accurate but has max 80 armor penetration

Opdatering: 11. feb. 2021 kl. 6:45

3.10d
air to air missile tag fixed. Removed most tags and allowed to default to zrk_ammo.
Should no longer fire at ground with AA missiles

Opdatering: 11. feb. 2021 kl. 6:09

3.10c
MLRS buff
Increased smallest direct hit blast radius
More likely to kill tank on direct hit

Opdatering: 11. feb. 2021 kl. 4:54

3.10b
Fixed airplane props
Removed additional interfering props (airborne2, bomber)

Added missing C5 fg ammo

Reload times on SU25 and A10 reduced to 180

Opdatering: 11. feb. 2021 kl. 3:34

Aerial ATGM fix for helos
Recharge time to 180
Recovery time to 1.5

Opdatering: 11. feb. 2021 kl. 2:39

Tank script changes
HE spalling removed -> Was too cheesy for decrewing tanks
Spall likelihood to kill significantly reduced -> Modern tank spall liners

body and turret destruction calls removed -> Changed models to ugly mismatching burnt metal but didnt do both the body and turret

Comments added

Aircraft script
Should notify on schematic when body is broken

Other
New 125mm sound
New P60 and Svidcher AA missiles now use default zrk (SAM) missile ammo view

Opdatering: 10. feb. 2021 kl. 18:51

3.9b
Visible AA missiles for planes -> Default view for svidcher and p60
New 125mm sound