ARK: Survival Evolved

ARK: Survival Evolved

More Kaiju Mod
Showing 71-80 of 333 entries
< 1 ... 6  7  8  9  10 ... 34 >
Update: Oct 23, 2022 @ 5:34pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


Update: Oct 23, 2022 @ 5:32pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


Update: Oct 22, 2022 @ 9:50am

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


Update: Oct 22, 2022 @ 9:49am

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


Update: Oct 21, 2022 @ 3:23pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


- Nerfed ragnarona base health from 17930 to 15000
===Buffed Arachnes attacks Damage===
Bite 50 ==> 55
Claw 60 ==> 65
Pounce 110 ==> 150
Poison Ball Direct 25 ==> 30
Poison Ball Radius 15 ==> 20
Acid Shrapnal Direct 25 ==> 35
Acid Shrapnal Radius 25 ==> 15

- Sophias spines do less torpor now. Instead they now impale into enemies and inflict spined. Stacking up to 20 times, each time reducing movement speed by 5% for 15 seconds. Does not work on creatures above 2000 drag weight.
- Fixed sophia being unable to burrow on servers.

- Apex roar keybind changed to Alt+R

Update: Oct 21, 2022 @ 3:21pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


- Nerfed ragnarona base health from 17930 to 15000
===Buffed Arachnes attacks Damage===
Bite 50 ==> 55
Claw 60 ==> 65
Pounce 110 ==> 150
Poison Ball Direct 25 ==> 30
Poison Ball Radius 15 ==> 20
Acid Shrapnal Direct 25 ==> 35
Acid Shrapnal Radius 25 ==> 15

- Sophias spines do less torpor now. Instead they now impale into enemies and inflict spined. Stacking up to 20 times, each time reducing movement speed by 5% for 15 seconds. Does not work on creatures above 2000 drag weight.
- Fixed sophia being unable to burrow on servers.

- Apex roar keybind changed to Alt+R

Update: Oct 16, 2022 @ 8:35pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Primal Guardian Gaias attacks special effects now scale with her melee. In output damage.
- Primal Guardian Gaias can attack as well ^^^.
- Remade Primal gaias output damage coding to be alot easier to handle and organize with reroutes and etc.
- Gaias pteranadons can be seen from further away.
===Added new minion to primal guardian Gaia. Her Loyal Guardians. A mighty giga===
- Base health 10000
- Base despawn timer: 300
- Spawns during the mass minion spawn and later around the same time as the quetzals do.
===Attacks===
Bite - Base 80 damage. Damages stone structures. Rapidly regenerates upon eating a corpse.

Roar Acid - Base 20 damage. Hits multiple times. Inflicts acid.

Projectiles - Base 9 damage. Inflicts cocooned.



- Okeanos minions now spawn at the same level as her. (NOTE this is not the same method as other kaiju since it does not try to detect the ground).
- Okeanos minions only give invincibility to their boss.
- Okeanos no longer attacks to summon her minions. It is now a passive ability.
- Okeanos immune to stasis lock.
- Okeanos now has a buff every time invincibility ends that lasts 60 seconds. While this buff is active Okeanos cannot summon minions.
- Okeanos phase recoded to be more reliable.
- Summon in water and land for the water tornado is one attack now.

- You can no longer tame the Okeanos minions during the boss fight. Instead after Okeanos is defeated an egg will drop which can be hatched and raised into an Okeanos minion. This baby can actually straight up be hatched on land. The baby eel will only want kaiju-cells as comfort food. Egg takes around as long as a giga to hatch but the baby eel grows quickly.

===[Okeanos tail whip and her tail projectiles are one attack now]===
- However there is a cooldown for when the tail attack actually can actually shoot projectiles.
- There are variables and events, CanTailProjectiles = true the tail attack fires projectiles.
- Once the tail attack is done an animnotify: TailProjectileCooldown fires.
- If variable TailProjectileOnCooldown = false then TailProjectileOnCooldown = true
- BUT BEFORE THAT CHANGE float TailProjectileCooldownTime = 30. Every second that TailProjectileCooldownTime > 0 and if current attack is not the tail, decrease value by 1.
- If float TailProjectileCooldownTime < 0. Set value to 0.
- If float TailProjectileCooldownTime = 0. Variable TailProjectileOnCooldown = false.
- If float TailProjectileOnCooldown = false then CanTailProjectiles = true.
- These variables save and replicate.

- Okeanos new attacks.
===[In phase 2 if on land]===
- Can summon explosions of geysers around her that launch even other kaijus in the air and deal water damage.
- If has target with a 20 second cooldown in a radius of 20000. With a delay of 2-5 seconds between attempts and a 20% chance. Can spawn 10 water projectiles randomly within a 12000 radius of herself above her in the air which home in on her target. Base 50 damage direct and 25 explosive and inflicts scolded.

===[In phase 2 if in water]===
- Can buff herself with a 40 second buff in which any nonally also in the water within a 15000 radius is constantly inflicted with a scald debuff (Riders are safe though). If okeanos leaves the water however this aoe dissapears.
- If has target in the water with a 20 second cooldown in a radius of 15000. With a delay of 2-5 seconds between attempts and a 20% chance. Can spawn 15 electrical projectiles randomly within a 15000 radius of herself around her in the water which home in on her target. These do not electrocute the area like her tail projectiles and are smaller. Base 75 damage direct and 20 explosive and inflicts electrocution.





- Stasis lock now allows sophia to not take damage while burrowing.

- Sophias minions are now the same level as her.
- Sophia burrow attack on AI remains the same. But burrowing when mounted works differently now.
===Can only summon minions when mounted when unburrowing===
- Burrowing is like a stance change and player cannot dismount while buried. Burrowing works more like burrowing in that you cant take damage while burrowed and stamina slowly drains.
- Same key to burrow as the attack used to be.
- Exit burrowing using the same key when burrowed.
- To summon minions do Rctrl key to unburrow.
- Maximum of 20 minions. Limit of 5 praetorians.
- If buried with no rider, ai automatically unburies.

Update: Oct 16, 2022 @ 8:34pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Things with the tek buff are immune to all of the normal % draining debuffs now.
- kaiju category buffs childed from 1 single buff, and by default make all kaiju immune to radiation.
- Behemoths claw slash now also chucks rocks in somewhat the direction he was looking. Same rocks as the colossalus\'s kick, but with only half as much damage.

- Gaias minions are now controlled in the newer method which makes it easier for me to add new ones. Redid some of her code as a result.
- Thermo gojirans fire only ticks for 0.5% of max health per second now but can do maximum of 500 damage per tick rather than just 100.


- Fenrir now uses some of the fjordur boss sounds.
- Fenrir new minion type. Now summons a maximum of up to 4 larger wolf souls childed from fenrir. These by default also have the same damage reduction as the normal minions and have the same damage as fenrir, but with a 0.75x damage multiplier.
- New fenrir minion cannot harvest (tamed or wild) unlike normal fenrir minion.
- New fenrir minion is slightly slower than smaller minion.
- New fenrir minion has the same buffing abilities as normal fjordur fenrir on direwolves, meaning the normal soul wolves get the wolves united + fenrir buff.
- Remade fenrir minion now as a child of the normal direwolf.
- Renamed the Bp of the minions from fenrirwolf to fenrirsoul.
- Fenrir now adds the fjordur fenrir to its wolf buff.
- Reduced minion fenrir run speed when remaking and their swim speed.
- Fenrir heavy bite now inflicts slow.
- Fenrir wolves now spawn at the boss\'s lvl.


- Fixed a potential bug that caused kaitan prime to not properly allow desmodeus taming buff to be added.

- Valst water breath no longer hits rider direct.

- Kaitan final phase now properly does more damage.
- Kaitan primes pulsar now inflicts dragonblight.

- New model for terminants (Thanks trainspotting)
- TLC terminants all use one model now.
- Increased radius for terminants bite attack due to the larger mouth it has.
- Queen terminant is no longer immune to knockback but highly resistant instead.
- Terminant Queen minions now spawn at the same level as her. Now maximum minions are 20. Maximum of 6 elites. No limit out of 20 that can be for warrior or the spitters.
- Normal and ranged terminant health nerfed from 600 to 450.
- Terminant elite health nerfed from 750 to 600.

- Callisto model edits.
- Removed callistos tail component.
- Huge nerfs to callistos tankiness and her minions tankiness to fit her into category 2.
- Nerfed ursa minor health from 480 to 440.
- Nerfed wild ursa minor health levels from 0.2 to 0.195.
- Nerfed ursa major health from 4800 to 4000.
- Nerfed wild ursa major health levels from 0.2 to 0.19.
- Nerfed callisto health from 9630 to 8000.
- Nerfed wild callisto health levels from 0.2 to 0.18, tamed remains at 0.155
- Nerfed callisto weight from 2430 to 1200.
- Callistos minions now spawn at the same level as her.
- Ursa minor doesnt inflict bleed. Period.
- Ursa minor no longer roars.

- Arachnes minions now spawn at her level.
- Arachne web changes. If her webs hit the ground they now leave webs that slow and inflict opponents on the ground.
- Nerfed arachne base health from 6800.0 to 6000.0
- Arachne in the actual story is an extremely clever tactician, hell she even briefly outsmarts KAITAN of all kaiju, a kaiju with over 400 million years of combat experience! She never fights head-on against a more powerful opponent, unfortunately in ark you cant really have a creature NOT fight headon, but I wanted to incorporate her other attributes, her venomous/poisonous abilities to make her more of a strategic mount rather than a tank. She can use her lunge attack to close the gap or get out of a tight situation, and use her webs and cocoons to slow her opponents down to a crawl, this was always the original intent for arachne in the mod even from the begining, I just wasn\'t able to implement her properly at the time.

- Typhoons minions now spawn at the same level as him.
- Typhoons minions are now summoned in one attack.
- Typhoons summoning can now double as a flamethrower breath.

- After this freakin long I finally decided to fix the jaegers. This also comes as a bit of a nerf to them. Jaegers now only eat element, element shards, dust, (not ore). Eating these also do not heal them. Food stat has been renamed Fuel.
- All jaegers now require a special drop that has a 20% chance of dropping from any jaeger after they die to craft. The reactor core. This will drop on the ground when a wild jaeger is killed and despawns in 60 seconds.
- Reduced some jaeger costs.
- Halved the cost for the category V jaeger. Instead it requires 15 cores to craft now.
- EMP Jaeger now requires an extra 4 cores to craft.
- Fixed the spawning items summoning in rogue jaegers instead of tamed.

- Beastalions minions now spawn at the same level as him. Maximum of 5 bigger titans, same scenario as Terminant queen.
- The Gaia version of Beastalion has slightly different code.

Since horus aint getting a finished tlc anytime soon. Updated owl beast:
- Owl beast AI targetting now works simalier to Horus. Removed landing attack mechanic and adjusted controls and attack controls etc for this change.
- Owl beast golems now spawn at her level.
- The golems also dont spawn inside eachother and get stuck instantly anymore.
- Owl beast no longer has the wing flap attack that immobilizes. Instead with a simalier animation to summoning she summons a spirit griffin that flies forwards with base 150 damage and inflicts a non-dismounting stun for 10 seconds. This attack has a 25 second cooldown.
- This spirit attack fires twice in the air and thrice on the ground. Total of 300 damage in the air and 450 damage on the ground.
- Owl beast can now roar with Rctrl.

- Iroh and Zuko minions now spawn at the same level as them.
- Iroh and Zuko AI targetting now works simalier to Horus. Removed landing attack mechanic and adjusted controls and attack controls etc for this change.

- Titanias minions now spawn at the same level as her.
- Tamed has a maximum of 10 minions while the boss has a limit of 20 minions.

- Normal gaia root plunge now summons trees around her at minimum a distance of 4000 distance away from her.
- Normal gaias minions now spawn at her level (This can be considered a nerf basically).
- Maximum minions is 25. Maximum emperor quetzals is 5.
- Prioritizes spawning 5 emperors and then 20 pteranadons.

- Ragnarona new attack on Rctrl: Spawns large black spikes and puddles around itself with the spikes. Base 100 damage per spike and inflicts ragnarok venom and slowdown, as well as launching targets into the air. Each spike also summons minions now.
- Ragnarona no longer inflicts infected wound. Now inflicts a variant of ragnarok venom using its left claw called ragnarok rending. This debuff stacks up to 5 times and lasts 10 seconds. It drains 5 health per second and makes the inflicted take 5% more damage.
- Ragnarona projectiles from tentacles now aim towards the camera if mounted.


- Primal Guardian Gaias attacks special effects now scale with her melee. In output damage.
- Primal Guardian Gaias can attack as well ^^^.
- Remade Primal gaias output damage coding to be alot easier to handle and organize with reroutes and etc.
- Gaias pteranadons can be seen from further away.
===Added new minion to primal guardian Gaia. Her Loyal Guardians. A mighty giga===
- Base health 10000
- Base despawn timer: 300
- Spawns during the mass minion spawn and later around the same time as the quetzals do.
===Attacks===
Bite - Base 80 damage. Damages stone structures. Rapidly regenerates upon eating a corpse.

Roar Acid - Base 20

Update: Oct 2, 2022 @ 6:16pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

Update: Oct 2, 2022 @ 6:13pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.