ARK: Survival Evolved

ARK: Survival Evolved

More Kaiju Mod
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Update: Apr 23, 2022 @ 7:16pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Apex can no longer harvest berries.
- Apex sleeping replicates on server now.
- Apex now throws its victim when finished grabbing.
- Apex headbutt and tail spin now have knockback. Tail spin now inflicts trike stun on targets.
- Apex no longer takes knockback from attacks that dont inflict it on "big dinos".
- Apex headbutt no longer inflicts bleed.
- Apex claw attack nerfed from 48 damage to 32.
- Apex grab buffed from 18 to 40.
- Apex thrash damage buffed from 20 to 30
- Primal Gaia lightning summon now controls specific things to spawn via an index rather than input.

- The titans (placeholder and small) limbs are thinner
- Placeholder titans no longer have the arm slam animation.

- All kaijus now have buffs that display their category.


- Sophia spin now sends spikes around her when she attacks.



- Jaegers damage recoded and redone. No longer weird stuff, now deals extra damage based on the buff the kaijus have. The following is the multipliers:
=============
[1]: 1.25x
[2]: 1.5x
[3]: 1.75x
[4]: 2x
[5]: 2.5x

- Jaegers no longer have a prevent buff classes array. They now all have a buff they spawn with that sets what buffs they are immune to and what they arent.


- Akuky Ry new idle animation to fix things around a bit.

- Arachne camera rework.
- Arachne IK added.
- Arachne can no longer sprint.
- Arachne right click no longer can hit twice
- Arachne now uses sasorasu webs.
- Arachne\'s spit now has a windup.
- Arachne now has mounted cooldowns on her attacks
- Arachne can no longer level movement speed.
- Arachne minions fade away basically instantly on death, preventing you from just using them as an infinite farm of chitin.
- Doubled the spit attack poison stamina cost.
- Decreased arachne size.
- Arachne model modified a bit.

- Termintants can be more colorful now.
- Wild elite termintants follow the queen now except for the warriors.

- Kaitan prime and primal gaia now scale their melee damage simalier to the titanus kaiju, much much lower now.

- Raised sasorasu base tick damage to 20 from 15 and greater to 40 from 35
- Reduced greater bleed time from 11 to 10 seconds.
- Reduced sasorasu bleed time from 23 seconds to 15 seconds
- Greater kaiju bleed now reduces movement speed by 15%



- Horus TLC phase 1 (No diving flight complete remake yet and owlbeast will get her own tlc when horus fully gets his)
===========================

- New idle animation (more hunched forwards)
- New walk animation (more hunched forwards)
- Landing (wings properly fold up)
- Wing blast shortened to only play in the air and now stops movement.
- New Stomp
- New Air Kick
- Wing Beat (Hits 3 times)
- New grab and slam (seismic tosses opponents into the ground for huge damage) (Not added yet)

- Horus upgraded to category 3

- Fire AOE roar now also inflicts the flamethrower fire.

LMB: Bite
RMB: Claw
C: Stomp/Kick
X: Wing Flap
Lctrl: Roar
Alt+X: Grab and Slam (not implemented yet)
Alt+C: Fire AOE
Rctrl: Roar Full Body

Update: Apr 23, 2022 @ 7:14pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Apex can no longer harvest berries.
- Apex sleeping replicates on server now.
- Apex now throws its victim when finished grabbing.
- Apex headbutt and tail spin now have knockback. Tail spin now inflicts trike stun on targets.
- Apex no longer takes knockback from attacks that dont inflict it on "big dinos".
- Apex headbutt no longer inflicts bleed.
- Apex claw attack nerfed from 48 damage to 32.
- Apex grab buffed from 18 to 40.
- Apex thrash damage buffed from 20 to 30
- Primal Gaia lightning summon now controls specific things to spawn via an index rather than input.

- The titans (placeholder and small) limbs are thinner
- Placeholder titans no longer have the arm slam animation.

- All kaijus now have buffs that display their category.


- Sophia spin now sends spikes around her when she attacks.



- Jaegers damage recoded and redone. No longer weird stuff, now deals extra damage based on the buff the kaijus have. The following is the multipliers:
=============
[1]: 1.25x
[2]: 1.5x
[3]: 1.75x
[4]: 2x
[5]: 2.5x

- Jaegers no longer have a prevent buff classes array. They now all have a buff they spawn with that sets what buffs they are immune to and what they arent.


- Akuky Ry new idle animation to fix things around a bit.

- Arachne camera rework.
- Arachne IK added.
- Arachne can no longer sprint.
- Arachne right click no longer can hit twice
- Arachne now uses sasorasu webs.
- Arachne\'s spit now has a windup.
- Arachne now has mounted cooldowns on her attacks
- Arachne can no longer level movement speed.
- Arachne minions fade away basically instantly on death, preventing you from just using them as an infinite farm of chitin.
- Doubled the spit attack poison stamina cost.
- Decreased arachne size.
- Arachne model modified a bit.

- Termintants can be more colorful now.
- Wild elite termintants follow the queen now except for the warriors.

- Kaitan prime and primal gaia now scale their melee damage simalier to the titanus kaiju, much much lower now.

- Raised sasorasu base tick damage to 20 from 15 and greater to 40 from 35
- Reduced greater bleed time from 11 to 10 seconds.
- Reduced sasorasu bleed time from 23 seconds to 15 seconds
- Greater kaiju bleed now reduces movement speed by 15%



- Horus TLC phase 1 (No diving flight complete remake yet and owlbeast will get her own tlc when horus fully gets his)
===========================

- New idle animation (more hunched forwards)
- New walk animation (more hunched forwards)
- Landing (wings properly fold up)
- Wing blast shortened to only play in the air and now stops movement.
- New Stomp
- New Air Kick
- Wing Beat (Hits 3 times)
- New grab and slam (seismic tosses opponents into the ground for huge damage) (Not added yet)

- Horus upgraded to category 3

- Fire AOE roar now also inflicts the flamethrower fire.

LMB: Bite
RMB: Claw
C: Stomp/Kick
X: Wing Flap
Lctrl: Roar
Alt+X: Grab and Slam (not implemented yet)
Alt+C: Fire AOE
Rctrl: Roar Full Body

Update: Apr 17, 2022 @ 4:16pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Icon fix
- Gaia hp buffed to 3million
- Gaia arm slam buffed from 5K to 10K

Update: Apr 9, 2022 @ 6:19pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Callisto hitbox fixes
- Primal Gaia new phases, attacks, mechanics
- Kaitan prime fixes.

Update: Mar 25, 2022 @ 6:34am

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Can avoid being inflicted with radiation debuffs now if your wearing the hazard suits. (Not the damage though).
- Wutoulong can no longer damage itself with its own projectiles.
- Fixed EMP jaeger crafting issues (Hopefully).
- Adjusted drop rates?

Update: Mar 20, 2022 @ 6:57am

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Kaitan prime now has a 5th phase at below 10% hp where he gains over 2x damage and reduces over 50% of incoming damage.
- Greatly nerfed the other phases increase in damage, down to around 20% increase per phase before 5.
- Added back gaias spawn animation.
- Kaitan prime now uses stomp more often and punches less, allowing him to crush smaller opponents quickly.
- Tail whip of prime now inflicts knockback on knockback immune creatures. Roar as well. Tail effects can be seen from further distance.
- Kaitan primes phase indication effects should deactivate on death now.
- Roar no longer launches targets into the air.


- Fixed terminant acid pools and gaia\'s acid pool.
- Fixed a skip in gojirans breath effect where he was missing flames.
- Gojirans back spikes now stay blue until the end of his breath attack.
- Changed how the falling is controlled on exo-jaeger.

Update: Feb 14, 2022 @ 5:57pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

Update: Feb 13, 2022 @ 3:37pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


- Fix issue where the pulse attacks of kaitan, gojiran and the hollow earth breath no longer had roar sound effects.
- Reduced akuky ry\'s texture size to 2048x2048 since it... well you know... its literally just a flat color...

- Renerfed kaitans laser breath back to 100 base damage from 125, 100 was just fine how it was.
- Increased titanias rooting cooldown from 33 seconds to 45 seconds.
- Added a cooldown to ragnaronas claw swipe attack. Higher on the unmounted ones.
- Ragnaronas shorter bite animations now slowed down and claw swipe animation plays almost 50% slower
- Ragnaronas reflection damage no longer inflicts the blood curse effect.
- Nerfed the base damage of the blood curse to base 15 scaling with melee (previously was 25)
- Increased the blood curse regeneration from 20% to 25%.
- Nerfed tame ragnaronas damage leveling by 10%
- I think we can all agree ragnarona before this was a bit.... too powerful.

- Webs now work on bosses except for arachnes webs.
- Sophia now inflicts attackers with acid burn as well.

Update: Feb 6, 2022 @ 12:04pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


- Add code for more visual cues on kaitans phase appearances.
- Increased kaitan primes punch range.
- King reptar is now immune to wipeout from kaitan prime.
- Kaitan shoulder barge damage from 325 to 575. Making the attack much deadlier
- Increased damage on all of kaitan primes attacks, especially on his ground punches and heavy attacks. The advancing claw slash now hits much harder due to its long wind-up.
- Wipeout AOE damage range increased from 18000 to 21000.
- Wipeout base damage from 15000 to 22000. Making it still deadly for kaiju who are immune to the main wipeout attack if they still get hit by the attack in general.


- Fix gaias other fist fire.
- Gaia summons more frequently now.
- Each phase gaia gains far more damage now, in phase 5 her damage should be around 3-4x higher than phase 1
- In phase 5 gaias health recovers constantly much faster now.
- Direct clap base damage from 2000 to 15000 since buffs dont increase its damage in later phases. Also due to the long wind-up, getting hit by the clap directly sucks now, as it rightfully should.
- Close clap damage from 500 to 4500.0 for the same reason.
- Increased gaias summoning chance.
- Gaia healing ability cooldown from 500 to 700 seconds and only heals 10% of her max hp to prevent her from being unkillable at higher levels. It should no longer be a fight ender and shoud be more of an annoyance mechanic that extends the fight length, as it was originally intended to be.
- AOE of Gaias arms hitting the ground from 400 to 600 damage, as it does not scale with melee.
- Far range clap damage from 150 to 200 damage since it doesnt scale with melee, buffs, or ignore armor, meaning players with armor would survive easily.
- Gaias headbutt damage increased from 800 to 5000 damage twice to heavily punish players and flyers who camp behind her skull.
- Arm smash range increased and interval to 66 seconds from 50 seconds. It doesnt have the AOE, but its meant to start before in range slightly.
- Arm smash due to its long wind-up, increased from 4120 to 5000 damage. It still scales with phases though.
- Charged jumping stomp is now much deadlier, it already deals alot more damage to much smaller stuff, but its damage is now from 1000 to 3000.
- Charged stomps from 1750 to 1900 damage.
- Roar cooldown from 55 seconds to 65
- Gaias spirit bomb from 3000 explosive and direct to 7500 direct and 5000 explosive.
- Gaias breath main projectiles from 100 direct and explosive to 300 direct and 100 explosive. This attack should be as dangerous as the rest of her attacks rather than such signifigantly less.
- Increased all clap range radiuss, slightly on the direct, from 15000 to like 20000 on close, 25000 from 21000 on far, and 31000 to 40000 on lance.
- Gaia code fixed so she now uses her rooting attack. Rooting attack hits with the 600 damage per arm like 10 times for a total of 6000 damage but does not scale with melee.
- Gaia attack ranges fixed.
- Gaias minions spawn further higher level now. Pteras spawn at around 6x the max level cap on your server and emperor quetzals at around 5x, making the emperors EXTREMELY deadly!
- Gaias clap now summons carniflora at 2x your level cap.
- Simplified some code in gaia\'s graphing.
- Slightly increased gaias roar radius.
- Gaia hitbox increased on stomping attacks.
- When gaia retracts her arms out of the ground she will deal damage and launch smaller creatures into the air.
- Doubled soul drain hp drain base from 100 to 200, so it now hits for 400 per second scaling with your own melee rather than 200.


- Gaia now has a proper distancing attack, whereas before while kaitan prime could simply shove even the titanus kaiju out of his way, gaia did not, and while gaia still will not be able to actively launch targets outside of specific circumstances, she can now GUARD and create a barrier around herself while backing up to get some distance!

- At the moment primal gaias minions still always spawn wild, even if you use a cheat tamed gaia in battles, so always use a wild primal gaia in battles.





- Reduces particle effects on ragnaronas blood impact to fix lag when the appendages fire projectiles.
- Attacks now properly ignore armor whereas before I incorrectly set them so that they actually did EVEN LESS damage to creatures with armor.
- A few attacks have their armor ignoring nerfed slightly from initially intended.
- Few attacks now have armor piercing they originally didnt have.
- Titania and gaias rooting attacks no longer do rider direct damage, but they now compeletly ignore armor!

Update: Jan 31, 2022 @ 5:13pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Gaia hitbox increases