ARK: Survival Evolved

ARK: Survival Evolved

More Kaiju Mod
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Opdatering: 23. nov. 2021 kl. 18:00

- Last update for a while guys, sorry about constant updates E.E

- Brutal stun no longer deactivates into so many buffs. Deactivates now into crippled
- Radiation debuffs no longer slow you
- Removed fenrir startle animation
- Kaitan now uses the right animation for his barrage.... oops..



- Small titans no longer have a unique model, their model just resizes now.
- Added better claw swipe trails to akuky ry
- Fixed kaitan prime not giving knockback immunity back to opponents

- forgot to finish kaitans dialogue untl the mod was almost done cooking for when he encounters destroyah now, im not gonna rush update to fix it lol this mod takes like 4 hours to cook

Opdatering: 22. nov. 2021 kl. 15:41


- Correctly renamed shimmerwings in lore and creatures.
- Fixed arachnes dialogue.
- Fixed titanias dialogue.
- Arachnes base hp reduced to around 2/3rds
- Arachne carry weight from 8000 to 2000
- Fenrirs AOE buff now increases defence and damage by 30% rather than 20%
- Fenrir base hp increased by around 10%-ish
- Carniflora grab attack now ignores armor
- Carniflora no longer has a 9x weakness to fire DOT and horus fire, just has a 3x
- Reduced targetting range of carniflora
- Carniflora acid now works on bosses
- Carniflora now inflict the deinon bleed rather than allo.
- Carniflora acid now makes victims take 15% increased damage
- Carniflora now have 2x weakness to explosions, thus 6x weakness to explosive fire, MAGMASAURS GO!
- Category V jaeger now gets nerfed on tame.

Opdatering: 21. nov. 2021 kl. 17:08

- Kaitan stasis lock no longer breaks gojiran kaitan roar cooldown and xenonias
- Kaitan prime takes 98% reduced damage while transitioning phases and charging wipeout now. To prevent weirdly high damage bosses from possible causing his phases to break

- Possible apex and other kaiju grab attack issues fixed.

- Slightly reduced fenrir\'s size to help with hitboxes.
- Fenrir now has 2x gathering on dead kaiju cells
- Fenrir now insulates riders
- Walks and runs slightly slower now.
- Reduced swim speed by 60%
- Music toggle on is now Lctrl+Shift
- Fenrir no longer jumps with the pounce attack, instead he will launch with impulse. Launching bite launches forwards much more than the normal jump and doenst jump as high, it also has a longer wind-up now.
- Immune to ice damage.
- Fenrir new shift+X attack, a thrashing attack that drains stamina multiple times but it only damages creatures hes holding, only usable while carrying target.
- Removed fenrirs blueprint can attack stuff that the AI no longer needs for the new thrash attack on AI.
- Thrash hits 4-5 times and deals base 25 damage, additionally it stacks the bite fury buff as well. Inflicts infected wound multiples times, 50 base stamina to activate, drains 25 stamina each time, has a slight cooldown.
- Thrash cannot be used if carrying allied target.
- Reduced attack rate of left click.
- No longer uses genders.
- Wolves levels nerfed to 30 from 38, now spawn at server max level cap.
- Increased lunge\'s AOE
- Attacks cost more stamina now, some even double
- Ice breath cooldown increased from 19 to 22 seconds, costs 450 stamina rather than 200 now
- Can now damage stone
- Slightly reduced unmounted bite speed.
- Fenrir lunge attack with bleed now costs a crap tonn of stamina
- Fenrir summon minions now costs base 650 stamina.
- Left click stamina drain from 5 to 1
- Fenrir base stamina nerfed from 2260.0 to 1600.0

- Changed shimmerwings names to Monarch Fairytail (May have forgotten it for the normal versions and the lore but the titania are corrected)
- Removed owl beast music

- Apex now drains stamina per chomp on the chew attack.

- Doubled maximum berries gaia can hold at once

- Added torpid animations to arachne

- Added back the wind-up to behemoths two handed slam
- Behemoth headbutt animation slowed down.
- Two handed slam cooldown increased from 10 to 18 seconds, NO MORE CRUSH-STUN-LOCKING OPPONENTS! Stamina cost from 900 to 1300

- Lvl 1 termintant queen will drain almost all her stamina in 1 summon now.
- Lvl 1 termintant queen will stamina regenerates slower now.
- Quadrupeleed acid spit stamina cost
- Terminant queen nerf basically
- Queen now uses stamina to use her basic attacks too.
- Terminant queen acid now scales with her melee.
- terminant projectile no longer damages metal.

- Valst attacks are slightly more powerful now, but most attacks cannot be used with insufficient stamina. Most cost alot more stamina now
- Valst rock no longer just explodes on impact and detonates after destruction. explosive damage buffed from 250 to 375 and direct damage remains the same at 115. Both direct and AOE inflict his unique fire debuff
- Valsts water breath now inflicts bosses with scolded now too
- Valst is now immune to water damage and scolded
- Increased some of valsts attacks knockback.
- Valst rock throw cooldown increased on mounted. AI uses rock throw at closer range now too.

- Can no longer rename xenonia
- Can now charge up her jump by holding spacebar. All attacks except for the burrow and the tail impale can be used while crouched
- New xenonia taming mechanics.
- Increased xenonia spread of her webs but reduced the amount to reduce lag.
- Fixed up her roar animations and abilities
- Made xenonians less loud.
- Xenonia now does not regen stamina while burrowing
- Added new dialogue for after you tame her in specific scenarios.

- Colossalus two handed smash cooldown doubled on mounted and unmounted, no more stunlocking!
- Colossalus two handed smash stamina cost increased to 275.
- While it still costs 15 stamina, colossalus can now use left click with insufficient stamina.

- Beastalion tamed summon titan stamina cost from 330 to 600
- Placeholder titan base stamina from 1950 to 950
- Small rock throw reduced from 190 to 100 stamina cost
- Beastalion can no longer harvest stone
- Two handed smash stamina from 100 ==> 180

- Callisto summon base stamina cost to 700 from 450
- Increased AI summon cooldown
- Reduced mounted summon cooldown from 350 seconds to 220 seconds
- Ursa major summon cooldown to 20 seconds and now costs 500 stamina

Opdatering: 15. nov. 2021 kl. 13:44

- Fixed some wrong graph branch connects.

Opdatering: 9. nov. 2021 kl. 17:55

- Ok i\'ll stop updating so much after this lol


- Fixed tamed kaitan prime derendering.?
- Fixed kaitan primes approach radius (again)
- Further nerfed armor to 525.
- Kaitans charge no longer inflicts stun.
- Added a longer wind=up to the tail swipe.
- Removed second single shot on the dragon projectiles of kaitan


- Shockwave roar now works on things immune to knockback.


Opdatering: 8. nov. 2021 kl. 15:39

- Fixing some stuff with the new boss

Opdatering: 7. nov. 2021 kl. 7:10

- Changed gaias stomp to do a cripple rather than a stun. (oops)
- Gaias Jumping slam base damage increased by 20%, DONT STAY UNDER HER.
- Wutoulong doesnt do damage just inflicts king titan stun when taking off etc now

- Lore accurate wutoulong base hp buffed to 7 million, damage multiplier is now 6x from 4x

- Gojiran, Kaitan, and tek gojiran now use the drag weight based attack at closer range now, additionally, tek gojiran can use the claw charge at any distance now, and his claw attack has a very small cooldown now, making him a much more mobile boss.
- Fixed tek gojirans arms not glowing while hes in hollow charge mode

- Tek gojiran grinding sounds are louder now. uses special attacks alot more now.

- Hollow Quarry now inflicts enflamed as well, this applies to gojiran only, and not wutoulong. To make the attack FEEL and BE deadlier
- Hollow Quarry poisoning health drain doubled.


- Jaegers now resize on spawn for the smaller ones to save some file size, arbitors as well since they used the old small model.
- Buffed okeanos minions and okeanos damages by alot, okeanos base damage from 750 to 1000 and 400 to 800 on attacks. Minions attacks have better AOE now and the tail spin deals 180 now rather than 80 (closer to the 200 damage bite the minions have).
- Okeanos and its minions are now "water dinos"

- Ragnorona new falling animation
- Titania now has a hover animation

- Open source Flying idle animation made by Zythara


- Removed tamed okeanos just dying, okeanos now just flat out cannot be tamed no matter how many times you try to forcetame it. Why? because of specific people who dont listen to me and keep doing battles with okeanos tamed....

- Terminant queen doesnt shoot webs anymore, but an acid projectile
- Greatly increased queens AOE, more than double on all attacks now
- Can no longer move while summoning
- Queen now buffs allied termintants nearby (except other queens) with +25% damage and +10% resistance

- Fenrir only buffs allied soul of a fallen wolves now. HOWEVER he also AOE BUFFS ALLIED DOG-TYPE CREATURES TOO!!! The buff has been buffed to +20% damage and resistance. Removed the bonus max hp.

- Being inside a jaeger now gives you insulation.

- New kaitan boss variant, scales to the titanus mods
=== Craft Item to spawn him in using lore of gojiran and wutoulong === (bagan fans should understand the reference)
- SHOULD (if i remembered to do it) spawn at server max level always, doesnt spawn over or under.
- Neutral, unlike normal kaitan/gojiran. Dont attack him he wont attack you.
- Same base hp as the king titan
- Same if not actually lower damage than normal kaitan, but he'll get stronger as the fight continues
- Turn on HUD! It'll inform you when hes using big attacks
- 4 different phases
- Wipeout one shots creatures regardless of anything (It should at least).
- Black dragons from dragons evolved are immune to stasis lock! making them able to be buffed up during the fight! the downside is that he has some debuffs he cant normally inflict if you have stasis lock, a double edges sword, if you will.
- A few lines of unique dialogue when confronting super godzilla from the titanus mods.
- Much larger than normal kaitan, still cant sprint but hes actually surprisingly fast at walking
- Uses mostly edited and slower moves normal kaitan has, with some changes. A few new moves, and he no longer has the atomic intimidate or the rapid tick atomic breath normal kaitan has.
- Drag weight from 3000 to 4000.
- Reflects back 55% of incoming damage while armor is active rather than 20%
- No drag weight reflection limit
- Many of his attacks follow up with AOEs or additional hits and hitboxes that LAUNCH creatures into the air and scatters armies, even immune to knockback creatures will be tossed back, not immune to knockback creatures are yeeted.
- Still takes a bit more damage when firing his breath.
- Very mobile boss.
- As he starts each phase, he will take 90% reduced damage and initiate a unique attack only used once.

Phase 2: Uses a weaker variation of the shockwave before roaring

Phase 3: Dragon God's scream, sucks in air immensely and causes things nearby him to drain oxygen rapidly and suffocate before roaring deafeningly loud and rapid damaging anything nearby him, immense knockback on non-knockback immune creatures, tears through structures and fear roars.

Phase 4: Mini-wipeout

ALL HIS AOE EFFECTS LIKE THE SHOCKWAVE, BARGE, WIPEOUT, AND SCREAM DO NOT CARE IF YOU ARE BEHIND A STRUCTURE/WALL/TERRAIN, THEY GO STRAIGHT THROUGH IT, only place you are safe is being mounted on a creature!

Opdatering: 7. nov. 2021 kl. 7:06

- Changed gaias stomp to do a cripple rather than a stun. (oops)
- Gaias Jumping slam base damage increased by 20%, DONT STAY UNDER HER.
- Wutoulong doesnt do damage just inflicts king titan stun when taking off etc now

- Lore accurate wutoulong base hp buffed to 7 million, damage multiplier is now 6x from 4x

- Gojiran, Kaitan, and tek gojiran now use the drag weight based attack at closer range now, additionally, tek gojiran can use the claw charge at any distance now, and his claw attack has a very small cooldown now, making him a much more mobile boss.
- Fixed tek gojirans arms not glowing while hes in hollow charge mode

- Tek gojiran grinding sounds are louder now. uses special attacks alot more now.

- Hollow Quarry now inflicts enflamed as well, this applies to gojiran only, and not wutoulong. To make the attack FEEL and BE deadlier
- Hollow Quarry poisoning health drain doubled.


- Jaegers now resize on spawn for the smaller ones to save some file size, arbitors as well since they used the old small model.
- Buffed okeanos minions and okeanos damages by alot, okeanos base damage from 750 to 1000 and 400 to 800 on attacks. Minions attacks have better AOE now and the tail spin deals 180 now rather than 80 (closer to the 200 damage bite the minions have).
- Okeanos and its minions are now "water dinos"

- Ragnorona new falling animation
- Titania now has a hover animation

- Open source Flying idle animation made by Zythara


- Removed tamed okeanos just dying, okeanos now just flat out cannot be tamed no matter how many times you try to forcetame it. Why? because of specific people who dont listen to me and keep doing battles with okeanos tamed....

- Terminant queen doesnt shoot webs anymore, but an acid projectile
- Greatly increased queens AOE, more than double on all attacks now
- Can no longer move while summoning
- Queen now buffs allied termintants nearby (except other queens) with +25% damage and +10% resistance

- Fenrir only buffs allied soul of a fallen wolves now. HOWEVER he also AOE BUFFS ALLIED DOG-TYPE CREATURES TOO!!! The buff has been buffed to +20% damage and resistance. Removed the bonus max hp.

- Being inside a jaeger now gives you insulation.

- New kaitan boss variant, scales to the titanus mods

Opdatering: 31. okt. 2021 kl. 15:32

- Gaia now produces all sorts of berries, rare flowers, mushrooms, and vegetables in her inventory. Each one rate varys per. Consumables now last 60 times longer than normal in her inventory.
- Most stun debuffs in this mod that used the king titans stun now use a variant of it that has been changed to what the king titan stun was like before wildcard nerfed it, stuns for 6-8 seconds now rather than 2 seconds. Additionally afterwards they will be crippled
- Gaia's base hp increased to 200K. All her physical attacks do increased damage now, especially when wild, her attack rate, while horrendous, should now be slightly better because she hits like a truck, especially when wild but a bit less when tamed.
- Wild gaia level ups are slightly better, tamed ones remain the same.
- Gaia takes longer to tame now because her hunger is higher
- Removed projectile weaknesses on gaias minions, emperor quetzals have stronger armor now.
- Gaia weaknesses are now exact amounts rather than things like 43.754% resistance, stuff like that would be rounded to multiples of five, so 45% damage resistance (not that thats actually any of her resistances just an example)
- Kaitans armor buff now grants 50% damage resistance and damage increased rather than 25%.
- Typhoon is now immune to wyvern-type fire.
- Apex's attacks have less knockback, proper stamina costs added for all of them and cooldowns, almost none of the moves can be spammed now, claw swipe also doesnt do as much as the bite per hit anymore
- Apex turn radius is slightly tighter now.
- Apex base hp from 1089 to base 1000. Less than a rex and doesnt gain additional stats on tame, as well as getting only 18% hp per level rather than 20%, making it slightly less tanky than a rex.
- Apex thrash damage now ignores armor.
- Following was done to make apex properly a more pack reliant creature, as the person who suggested it originally stated it was. Additionally, because apex had bleed, as a balancing reasoning.
- Slightly increased apex's thrash damage?
- Apex's taunts no longer require stamina (No idea why they ever did lol)
- Goliath death animation is slower now, less derpy
- Fixed an issue where gaia lost her bee protection ability
- Gaia turns much quicker in combat now, and no longer "glides"
- Kaitans dragon bombs now have a 50x durability damage multiplier vs armor
- Alot of heavy attacks from kaiju now ignore saddle armor. Making the kaijus own saddle armor a bit less of an advantage in a head on fight.
- Gaia step height greatly increased.
- Tek gojiran now immune to fire.
- Gaia is immune to poison clouds in general, not just arachnes now.
- emperor quetzals are immune to most debuffs now.
- Fixed an issue where a damage causer wasnt set for typhoons slowing attack thus making it not work as intended.
- Fixed an issue where the crushed debuff may have caused issues if you didnt have dragons evolved installed.
- Fixed an issue where Okeanos\'s minions dying may have caused issues if you didnt have SCP evolved installed.
- Gaia\'s immobilizing arm plunge attack deals nearly 3x the damage now.
- Being crushed now dismounts riders, also makes creature inflicted unable to turn in place, as well as making them take 2x damage. AVOID THESE ATTACKS, AT ALL COSTS, THIS IS WHAT THE WHOLE POINT OF ADDING THIS SIZE MECHANIC WAS.

Opdatering: 25. okt. 2021 kl. 17:44


- EMP jaeger immune to fall damage
- Removed natural armor on EMP jaeger since they spawn properly now
- added 3x weakness to pulse and hollow quarry attacks.

- Increased hitboxes on the queen terminant, to allow her to hit opponents under her.
- Terminites now deal extra damage to structures rather than reduced
- Gaia properly protects against bees now.

- Gojiran, Kaitan, Wutoulong and Colossus no longer can recieve torpor from any other means rather than their own, no more using other mods with % based torpor to tame my kaiju :3