ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Viser 1–10 av 186 bidrag
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Oppdatering: 29. mai @ 21.36

- 323 is now a standard knockout tame, no more overcomplication
- 939 now drop human flesh
- 2761 is tamed via running up to it at lvl 75 & passive feeding it when it roars now.
- special 682 variant no longer spawns.
- after 682 reaches max lvl, you can make him transform between his 2 variants, inventory & stats will preserve. (You don\'t understand how hard this was to do XD)

Oppdatering: 29. mai @ 21.35

- 323 is now a standard knockout tame, no more overcomplication
- 939 now drop human flesh
- 2761 is tamed via running up to it at lvl 75 & passive feeding it when it roars now.
- special 682 variant no longer spawns.
- after 682 reaches max lvl, you can make him transform between his 2 variants, inventory & stats will preserve. (You don\'t understand how hard this was to do XD)

Oppdatering: 12. jan. @ 20.19

- 594 Updates. Removed invincibility on some attacks & made it so that the big lightning attack scales damage based on how many are using the move.
- 096 Updates
- 722 Updates
- Hunting only displays the line between the hunted and the hunter to the hunter now
- 999 Updates
- Scarlet King adjustments
- 3934 can no longer use saddles.
- 3934 is much, much, smaller now
- 169 can now echolocate & is different looking now.

Oppdatering: 12. jan. @ 20.18

- 594 Updates. Removed invincibility on some attacks & made it so that the big lightning attack scales damage based on how many are using the move.
- 096 Updates
- 722 Updates
- Hunting only displays the line between the hunted and the hunter to the hunter now
- 999 Updates
- Scarlet King adjustments
- 3934 can no longer use saddles.
- 3934 is much, much, smaller now
- 169 can now echolocate & is different looking now.

Oppdatering: 28. des. 2024 @ 11.41

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- 1013 updoots
- SCP-610 is now a plague on society

Oppdatering: 17. aug. 2024 @ 14.30

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Insane nerfs to 2662.
- 2662 is now a passive tame
- 2662 now aggros all wild creatures nearby when attacked
- 2662 can now tame wild creatures once max level (kind of like how the actual SCP can eventually drive humans to serve him)

Oppdatering: 17. aug. 2024 @ 14.29

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Insane nerfs to 2662.
- 2662 is now a passive tame
- 2662 now aggros all wild creatures nearby when attacked
- 2662 can now tame wild creatures once max level (kind of like how the actual SCP can eventually drive humans to serve him)

Oppdatering: 11. juli 2024 @ 11.32

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Scarlet King\'s summoners despawn after a while now.
- SCP-999\'s regen buff now prevents SCP-4975\'s bleed from working, rather than making it a cheese.
- Slightly adjusted the aggro range for SCP-682 (both variants).

Oppdatering: 21. juli 2023 @ 18.33

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Fixed animation issues with SCP-1000, 745, 096 and 939

Oppdatering: 13. mars 2023 @ 15.41

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Reduced scarlet king\'s natural damage limiter. You should be able to do heavy damage still rather than savage acro level damage cap.
- When stunned damage cap is doubled.
- all of Scarlet kings attacks do 75% more damage.
- Scarlet king only summons a max of 5 or 10 (cant remember) minions now rather than 15 due to lag because his minions also spawn minions.
- Fixed a bug with 1762 where it could summon way more minions than intended.
- Removed broken code from SCP-4975 from a mechanic I intended to add but could not get working in case it causes problems.
- SCP-2317-K now has slight fire damage on some of its attacks.
- Scarlet kings projectiles now have better radius, remember the AOE of the fireball sets you on fire, direct hit causes stun.
- Those changes were to stop 610-reaper moshpits that I started noticing people used to cheese the bosses due to their high damage and insane resistance. But since the base hp of the female 610 was pretty low, I decided to keep resistance that high so that fire was basically an instant kill still and anything else was less effective, instead I opted to give the two endboesses the ability to shred the 610\'s instead with fire.