ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Viser 11-20 af 186 forekomster
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Opdatering: 23. feb. 2023 kl. 16:27

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

Fixed scarlet kings stuff that I did wrong

Opdatering: 22. feb. 2023 kl. 14:28

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

Changed some stuff i forgot with scarlet king, not thouroughly tested yet though.

UPDATE: So I screwed up scarlet kings immunities somehow and reversed what he should be affected by with what he should be immune to folks, don't fight him til next update lol. This is what happens when you don't test things.

Opdatering: 18. feb. 2023 kl. 19:32

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Tameable 2317-K no longer spawns naturally.
- SCP-2317-K now has a 20% chance to drop an egg on death for the tameable variant.
- Tameable 2317-K only eats the original taming food when tamed.


- Only 1 scarlet king can be active on the map at once.


- Reduced the amount of resources you harvest from all the bosses.


- SCP-682 now can get a random buff to its stats when it goes below 25% max hp. These buffs cannot stack with eachother & once he goes above 25% hp buff goes away.


- SCP-2761 hydration buff, fear roar, rapid regeneration, sprint swim, & other abilities removed.

- SCP-2761 now has a unique mechanic, if it kills specific ark creatures there is a chance for it to gain special abilities depending on the creature, some directly give it the abilities of said creature, others give other attributes
===Abilities===
[Argentavis]: Rapid regeneration upon eating a corpse.
[Spino]: Hydration Buff & sprint swim.
[Megalodon]: Bleed debuff on heavy bite.
[Yutyrannus]: Fear Roar
[Eel/Jellyfish]: Electrocute w/ tail whip.

- New roar animation for SCP-1000.
- Fix 1000\'s roar additive again.

- Made 999\'s regen buff invisible.

- tameable 2317-K adjustments for food & cuddle and growth time.

- Planning on a decent 079 at some point in the future, just not right now. Added new variants of 079 that aren\'t really meant to be 079, but sort of creatures that have been "upgraded" by him, that you can craft in your inventory.
- A strider thats actually a robot & can utilize its attachments while not mounted.
- A voidwyrm that has a beam that scales with melee (less initial damage though) & a lightning breath.
- An enforcer with an electrocuting stun.
NOTE: I dunno how far I plan to go or which direction for 079, just as a heads up warning though, several ideas I have would involve the removal of 079 as a creature, which would also mean the removal of the "overseer" variants you can craft too, again, not saying I WILL remove it, just that there may be a chance, but don\'t panic, it won\'t be any time in the future.


Opdatering: 18. feb. 2023 kl. 19:31

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Tameable 2317-K no longer spawns naturally.
- SCP-2317-K now has a 20% chance to drop an egg on death for the tameable variant.
- Tameable 2317-K only eats the original taming food when tamed.


- Only 1 scarlet king can be active on the map at once.


- Reduced the amount of resources you harvest from all the bosses.


- SCP-682 now can get a random buff to its stats when it goes below 25% max hp. These buffs cannot stack with eachother & once he goes above 25% hp buff goes away.


- SCP-2761 hydration buff, fear roar, rapid regeneration, sprint swim, & other abilities removed.

- SCP-2761 now has a unique mechanic, if it kills specific ark creatures there is a chance for it to gain special abilities depending on the creature, some directly give it the abilities of said creature, others give other attributes
===Abilities===
[Argentavis]: Rapid regeneration upon eating a corpse.
[Spino]: Hydration Buff & sprint swim.
[Megalodon]: Bleed debuff on heavy bite.
[Yutyrannus]: Fear Roar
[Eel/Jellyfish]: Electrocute w/ tail whip.

- New roar animation for SCP-1000.
- Fix 1000\'s roar additive again.

- Made 999\'s regen buff invisible.

- tameable 2317-K adjustments for food & cuddle and growth time.

- Planning on a decent 079 at some point in the future, just not right now. Added new variants of 079 that aren\'t really meant to be 079, but sort of creatures that have been "upgraded" by him, that you can craft in your inventory.
- A strider thats actually a robot & can utilize its attachments while not mounted.
- A voidwyrm that has a beam that scales with melee (less initial damage though) & a lightning breath.
- An enforcer with an electrocuting stun.
NOTE: I dunno how far I plan to go or which direction for 079, just as a heads up warning though, several ideas I have would involve the removal of 079 as a creature, which would also mean the removal of the "overseer" variants you can craft too, again, not saying I WILL remove it, just that there may be a chance, but don\'t panic, it won\'t be any time in the future.


Opdatering: 13. feb. 2023 kl. 21:27

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Alot of bug fixes
- SCP-3934 finally fixed after 2 years, taming mechanics and temperment should be SOLID now.
- SCP-3934 no longer has color regions (OOPS)

Opdatering: 14. jan. 2023 kl. 12:28

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Scarlet king now has a big shockwave attack

Opdatering: 8. jan. 2023 kl. 10:40

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

I lied. I wasn\'t able to work on the huge overhaul to the mod. But I do have updates:

- SCP-250 now freeze and become immobile during the day. They cannot be ridden, move, or targetted during this time.
- At night SCP-250 becomes active.
- SCP day night debuffs changed and recoded. Are all just 1 buff now rather than 2.
- Alpha SCP-250 now deletes itself when its daytime so that it cannot be cheesed.

- SCP-1128 now rapid heals on corpse consumption
- SCP-1128 now inflicts slowing bleed with heavy bite if Dragons Evolved is installed.

- Increased SCP-169 roar damage from 7 to 100. Increased radius of attack while reducing lag.

- Decreased 3934 size further.
- Decreased 3934 speed.
- Remade SCP-3934 and Alpha 3934 to fix the surface water issue that I broke them with while trying to fix something else. May have stuff missing, kinda sorta my fault lol.

Opdatering: 8. jan. 2023 kl. 10:39

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

I lied. I wasn\'t able to work on the huge overhaul to the mod. But I do have updates:

- SCP-250 now freeze and become immobile during the day. They cannot be ridden, move, or targetted during this time.
- At night SCP-250 becomes active.
- SCP day night debuffs changed and recoded. Are all just 1 buff now rather than 2.
- Alpha SCP-250 now deletes itself when its daytime so that it cannot be cheesed.

- SCP-1128 now rapid heals on corpse consumption
- SCP-1128 now inflicts slowing bleed with heavy bite.

- Increased SCP-169 roar damage from 7 to 100

- Decreased 3934 size further.
- Decreased 3934 speed.
- Remade SCP-3934 and Alpha 3934 to fix the surface water issue that I broke them with while trying to fix something else. May have stuff missing, kinda sorta my fault lol.

Opdatering: 19. nov. 2022 kl. 10:58

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Few new animations

Opdatering: 19. nov. 2022 kl. 10:57

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Few new animations