Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Call of Duty Extras Pack
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Update: Jul 14, 2021 @ 8:38pm

07-15-2021 A.D.:
1.) Updated the internal file names and the text names of the ArcCW General Upgraded PAPs to just be labelled as CS+.

Update: Jul 14, 2021 @ 7:20pm

07-15-2021 A.D.:
1.) Updated some of the names for the Upgraded PAPs.

Update: Jul 14, 2021 @ 6:36pm

07-15-2021 A.D.:
1.) Okay, turns out making the ShotgunReload be false will not trigger the reload animations of the shell-by-shell shotguns outside of the Black Ops pack. So, like the GSO versions, the Upgraded PAPs for the Non Black Ops Pack shotguns will instead speed up reloads with the Mult_ReloadTime value of 0.5 instead of the 0.75 from the other ArcCW General Upgraded PAPs.

Update: Jul 14, 2021 @ 6:27pm

07-15-2021 A.D.:
1.) Added a Mult_Range value of 2.0 to the Omni-Perks.
2.) Added versions of the Upgraded PAPs meant for ArcCW General (for CS+, M9K, etc.).

Update: Jul 14, 2021 @ 5:37pm

07-15-2021 A.D.:
1.) Updated 120-Round Magazine for the Stoner M63 to properly detect PAPs and Upgraded PAPs for changing of magazine capacities.

Update: Jul 14, 2021 @ 5:01pm

Update: Jul 14, 2021 @ 4:50pm

07-15-2021 A.D.:
1.) Updated the 120-round magazine for the Stoner M63 to have updated magazine capacities when using either the PAP or Upgraded PAP.

Update: Jul 14, 2021 @ 4:37pm

07-15-2021 A.D.:
1.) Added the 200-round Drum for the Thompson M1A1. With what I've learned from the Hook_SelectReload function from GSO SCAR's 30-Round magazine, I think I can properly trigger the reload animation using the drum. I also am experimenting with different magazine capacities when given the PAP or the Upgraded PAP.

Update: Jul 14, 2021 @ 1:33am

07-14-2021 A.D.:
1.) Nerfed the Mult_DrawTime and the Mult_SightTime value of the Improved Foregrip and the Double-Barrel Shotgun's Improved Wide Grips from 0.25 to 0.75.

Update: Jul 14, 2021 @ 1:31am

07-14-2021 A.D.:
1.) Updated the Burst mode for the SPAS-12 to be a RunawayBurst and a Mult_RPM value of 2.