XCOM 2
[WOTC] Detroit: Become Human SWAT Uniforms (v1.12)
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Update: Jan 10, 2021 @ 1:36pm

VERSION 1.02

-Better Roughness masks on the Body, Helmet, and Sniper

-Removed the transparency on the decal diffuse texture, as it wasn't necessary

-File size lowered from 31 MB down to 30 MB

Update: Jan 3, 2021 @ 4:52am

VERSION 1.01.2

-Removed the torso option with decals, instead added a new Arms option which puts the decals on the body; this was done to save a little space, as the entire body model takes up about 2 megabytes of space and i needed two copies of them, one with the decals and one without

-Sized down a few textures (this shouldn't compromise the quality much, if at all)

-Deleted a few unused textures

-File size lowered from 35 MB down to 31 MB

Update: Dec 30, 2020 @ 12:50am

Update: Dec 27, 2020 @ 9:32pm

-Fixed some scuffed textures hidden below the back SWAT decal, which were easily visible with the Decal-less variant

Update: Dec 27, 2020 @ 8:37pm

VERSION 1.01

-Added a Decal-less version of the armor.

-Removed the 'Unit 32' marking on the helmet, since if use this set for more than one Soldier, it wouldn't make much sense to have everyone be Unit 32. As for the screenshots, just pretend it's not there.

-Sized down the helmet diffuse, since the 'Unit 32' marking was the only detail that'd take a noticeable quality drop when lowering the texture size, which is why i haven't done that until now.

-Made the patches on the left and right arms thicker so they stop clipping through the arms.

Update: Dec 27, 2020 @ 3:55pm

-Added a Decal-less variant of the armor

-Sized down a few more textures to save space

Update: Dec 27, 2020 @ 4:14am

-Sized down a few textures to save space (this shouldn't compromise the quality much, if at all)

Update: Dec 27, 2020 @ 1:26am

-Fixed the patches on the left and right arms bending a bit weirdly whenever the arms would move

Update: Dec 26, 2020 @ 11:16pm

-Changed the mod thumbnail

Update: Dec 26, 2020 @ 8:50pm