RimWorld

RimWorld

Vanilla Factions Expanded - Mechanoids
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Update: Nov 13, 2023 @ 9:57am

[Auto-generated text]: Update on 11/13/2023 5:57:02 PM.

Update: May 26, 2023 @ 7:28am

Update on 5/26/2023 3:23:02 PM.

Quite an extensive update across a variety of VE mods, incorporating some of the patches by Shavius, with permission.

https://docs.google.com/document/d/1aThhWT3NkxsK-0UkoutrEKVjGEzKOZA7rz8Dy7LE2uA/edit?usp=sharing

Update: May 1, 2023 @ 4:34am

v1.103:

Tweak: reduced the mod options to VFE - Mechanoids so there is no button label overflow
Tweak: player controlled knights and advanced knights now use the base game CompProperties_ProjectileInterceptor
Fix: Fixed knight's allegiance overlays

Update: Apr 27, 2023 @ 1:36pm

[Auto-generated text]: Update on 4/27/2023 9:35:57 PM.

Update: Apr 27, 2023 @ 3:20am

Update on 4/27/2023 11:20:05 AM.
Added: some compatibility with Biotech
Knights and Inquisitors are now buildable as Medium sized mechs when researching standard mech tech
New research project, Hardware Upgrade, that allows you to build advanced versions of all mechs
Termites (and Advanced Termites) anre now buildable too

Update: Dec 14, 2022 @ 1:24pm

[Auto-generated text]: Update on 12/14/2022 9:24:20 PM.

Update: Dec 14, 2022 @ 8:37am

[Auto-generated text]: Update on 12/14/2022 4:37:12 PM.

Update: Dec 13, 2022 @ 10:58am

[Auto-generated text]: Update on 12/13/2022 6:58:25 PM.

Update: Dec 2, 2022 @ 10:06am

[Auto-generated text]: Update on 12/2/2022 6:05:53 PM.

Update: Nov 29, 2022 @ 6:33am

[Auto-generated text]: Update on 11/29/2022 2:32:51 PM.