Tabletop Simulator

Tabletop Simulator

Thinking & Illusion
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Update: Jun 25, 2021 @ 9:15pm

Update: Jun 18, 2021 @ 5:44am

Update: Jun 17, 2021 @ 8:16am

Update: Jun 12, 2021 @ 10:00pm

Update: Jun 12, 2021 @ 10:00pm

Update: Jun 9, 2021 @ 9:54am

V 2.0
1. New expansion pack: Phenomena in Cosmic Space Pack ”PCS“ is now online! A total of 12 cards + 2 collection cards + 6 Star Atlas card pool cards are available to be added to the game!
2. The game background has been replaced with a brand new universe background;
3. The position of the collection card has been adjusted to place a new collection card;
4. The thinking & illusion game manual and the thinking and illusion card manual have become larger than before for easy viewing.

Update: Jun 8, 2021 @ 6:45am

V 1.4
1. The Thinking & Illusion game manual and Mind·Illusion card manual have been updated to match the new content of the upcoming new expansion pack-Vientiane Universe Expansion Pack;
2. The art effect of sequential cards has been adjusted;
3. A new special order card has been added for the upcoming new mode for 5 players-Clash of Lights and Shadows;
4. Adjusted the initial placement position of some objects;
5. Added simple instructions for actions in the round.
New nouns:
Capture: refers to the action of placing the top card of the card pile in the player's sealing area and making it obtain the attributes sealed. (This action is regarded as a draw)
New special victory conditions:
The stars are shining: (You can join when the number of players in the game is 4 or more) When you add the game card [Astronomy Star Map] to the game, activate [Fire Signs], [Earth Signs] and [Wind Signs] at the same time , In the state of [Water Sign], the player who carries the [Astronomical Star Chart] (the side where they are) directly wins.

New Mode: Clash of Light and Shadow
Number of players: 5

Sequence cards and faction division: This mode uses the original sequence cards 1-4 and the special sequence card number 5. Player 1, 3 is the illusionist camp, player 2, 4 is the thinker camp, and player 5 is the individual judge camp.
The player who draws 1 or 2 takes the initiative to show his own sequential cards, and the rest are buckled upside down on the position of sequential cards. All players who show the cards in order start to draw 3 cards, and the remaining players start to draw 2 cards.

Player round sequence: player 1 starts the round first, then players between player 1 and player 2 (if players 1 and 2 have no other players, skip it), then player 2, and the rest of the players are as above The order is determined in a clockwise/counterclockwise order to play its games in turn until a round of the game is completed. After the clockwise order is determined, it will no longer be changed due to the player’s exit. (I.e. 1→x→2→y→z→1 or 1→2→x→y→z→1 for their rounds, x/y/z are players with cards in reverse order)

Special rules:
Guardian: Players who buckle cards in the reverse order will not trigger the original sin of laziness (that is, the number of cards in your hand is 0 in the original sin phase, and your serial number card is inverted), and the effect of inversion will not be executed.
Conviction: The inquisitor can show his own sequential cards during the rotation phase before his own turn and draw 1 card.
Trial victory: If the inquisitor has shown the cards in its order, when the [You Died!] in the inquisitor's hand is displayed, the inquisitor triggers the trial victory and wins directly.
Rage (original sin): When the player shows his card in order, and the player is not an inquisitor, the player immediately triggers the original sin of rage and is deemed out of the game.


Outgoing settlement:

When players are out of the game, while performing the out operation, if the sequential cards are inverted at the beginning of the game, they need to show their sequential cards and point the arrow to the left or right, which is regarded as an out for the players Determine the direction of the game.

Victory conditions:
Illusion Weaver & Thinker: When at least one player on your side is not out, all players from other camps are out, or your own player triggers an illusion victory.
Inquisitor: In the case that he is not out, all the players who deduct cards in reverse order at the beginning of the game or all players from other camps are all out or trigger the trial victory.

Update: Feb 14, 2021 @ 2:51am

V 1.3
The Thinking & Illusion game manual and Thinking & Illusion card manual have been updated to match the card changes;
The following card art effects have been adjusted: “Sand Sea Oasis”;
The descriptions of the following cards have been adjusted: “Arabian Magic Lamp”, “Night Walking to the Sky”;

Update: Dec 31, 2020 @ 3:58am

V 1.2
New Expansion Pack: The Ancient Kingdom of Desert [AKD] is now online! A total of 12 cards + 1 collection card can be added to the deck!

New Thinking & Illusion × Tabletop Simulator linkage collection card: ”God rolls the dice“ has been updated, you can add it to the game!
“God rolls the dice”
For any player, the player rolls a dice and draws half the number of cards (rounded up).

The descriptions of the following cards have been updated or revised:

“Glory Shield”
Treasure Ability: The cool ability cards and cool status cards are invalid for you.
Feature: When this card is discarded by other players in the treasure area, you reveal 1 of its hand cards.

“Dark Curtain”
Treasure ability: Other players have no effect on the judgment card you use; the original sin of arrogance will not be triggered during your turn.

The following card art effects have been adjusted: “You Died!” ,“Stardust Hourglass”, “Wheel of Time and Space”, “Doomsday Judgment”;

Fixed the marking error of the following cards: “Aurora Night Dance”.

Update: Dec 30, 2020 @ 5:51am