Garry's Mod

Garry's Mod

NPC Weapon pack 2
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Update: Feb 21, 2016 @ 10:54pm

*UPDATE* Basically just worked on the multishot issue, the mossberg is still currently messed up, but every thing else should be fine. Also due to gmpublish (the program that uploads stuff to the workshop) being buggy I had to remove the Uzi in order for it to upload the update.

Update: Apr 12, 2014 @ 2:32am

None Provided

Update: Apr 12, 2014 @ 1:02am

None Provided

Update: Mar 8, 2014 @ 12:26pm

None Provided

Update: Mar 5, 2014 @ 9:42am

*Update*
Got my Model compiler fixed So:

Fixed the world models for the guns. ( No more invisible weapons ) on lower settings.

Fixed weirdly timed muzzle flashes for shotgun, m82, and as50

Update: Mar 4, 2014 @ 3:40pm

*Update*
Added:
ACR Assault rifle
M76 Sniper Rifle
Matador Rocket Launcher
Mossberg 590 Shotgun

AI Update:

Increased sight and attack range for assault rifles, sniper rifles, LMGs, and Rocket Launchers. Pistols and smgs are the same.

Citizens will no longer try to pick up HL2 weapons.

Checks to see if combine model has the animation for grenade throwing and if so gives them grenades.

Each class of gun has a certain amount of grenades given, and it goes as follows:
Assault rifles - 2
LMGs - 2
Sniper Rifles - 1
SMGs - 3
Shotgun - 5
Pistols - 0
Rocket launchers - 0

Update: Mar 3, 2014 @ 12:38am

*Update*
Added the following:
AK-47 Assault rifle
HK21E LMG
AS50 Sniper rifle
RPG7

Update: Feb 28, 2014 @ 8:57pm

*Update*
Added:
G18 pistol
M82 sniper rifle
Desert Eagle pistol
Fn Fal Rifle

Update: Feb 27, 2014 @ 8:05pm

*Update*
Fixed M24

Update: Feb 27, 2014 @ 3:29pm

*Update*
Added M24 Sniper Rifle
Added MP5 SMG
Added M9 Pistol
Added M1911 Pistol