Rivals of Aether

Rivals of Aether

Loadent
Showing 1-10 of 21 entries
< 1  2  3 >
Update: Mar 11, 2022 @ 1:22pm

v2.4 Character Compatibility !!
*Better to read using muno phone in training mode*

-Fixed CSS
-Switched "Jem" and "Sparks" alts
-Replaced "Icy" alt with new "Reward" Alt
-Removed Increase and decrease KB mechanic
-Edited HUD to remove KB arrow indicator
-Added Intro
-Decreased startup and ending for down special(W2_15>10) (W4_16>10) (W5_10>8)
-ds_discharge_time = 36>23
-Acorn initial horizontal speed increased (0.5>0.8)
-Acorn HP Increased to 5
-Acorn summon (damnage 2>6) (KB scale .3 > .4) (Flipper 1/3 >3) (Angle 75/90>45)
-"Livestream" Stage Pomme notes comparability with all 3 original songs
-Updated Taunt to include Character Compatibility for Loadent! Hold taunt to subtweet opponent after you've hit them that match. Info on how to add custom message in description and discussions!
Thank you deor for helping me get this working!
https://drive.google.com/drive/folders/1GEutVuKryuKP8Ks7AV2aCWftqA9qDfip?usp=sharing

-Added compatibility support for the following characters/stages
-Full Muno Phone
-Mii Verse (3 Images)
-Feri
-Otto
-Trem/Alto
-Steve
-Agent N
-Link spear drop
-Pit
-Mt. DeDeDe
-Hikaru
-Pkm stadium
-TCO
-Kirby (Just Mayple)
-Final Smash
-Soulbound Conflict

Update: Apr 10, 2021 @ 1:53am

v2.3
TLDR
-Added/ changed lots of SFX, UpB/recovery nerf, Charge modifiers both reduced

-Updated HuD to show KB change
-Negative Kb modifier reduced from 1.40 > 1.20
-Positive Kb modifier increased from .75 > .85

-UpStrong
Sweetspot has a different sound effect on normal hit and more hitpause (7 > 9)
-Bair
Changed all sfx more or less
-Dash attack
Startup Increased (10>14)
New sound effect for sour spot
Sweetspot hitbox taller but skinnier
Window 2 Hspeed reduced from 6 > 4
-Fair
Window 2 length 13>16
-Dtilt
Removed small sweetspot,
Made other hitbox bigger W(70>90)H(16>20)
-Dspecial
Custom gravity 0.25> 0.50
UpB- Generally nerfed.
Less kb, less range, less overshoot, easier to jump cancel, Hits up more
Added HG_Angle 115
Angle flipper 9>7
throw_speed = 20>18
stay_time = 80>60
dist = 64>150

-All of these changes were made to encourage more fair areal play and preventing extensive stalling. As well as general polish, cleanup, and balancing.
We are aware and currently working on the Galaxy glitches, but we hope in the meantime, reducing the strength of the charge multipliers will alleviate the issue a little.

Update: Apr 10, 2021 @ 1:51am

v2.25
Disregard

Update: Apr 6, 2021 @ 3:41pm

v2.2

Quick fix to Uptilt

Update: Apr 6, 2021 @ 3:06pm

v2.1
Fixed CSS date

Update: Apr 6, 2021 @ 3:05pm

Patch Notes: Loadent 2.0

Loadent 2.0 is here! Thanks to everyone who gave him a try and provided feedback. Our team has taken that feedback to heart and we have a load of changes, tweaks, and even overhauls for you to sink your teeth into!


New Stage: LiveStream
That's right, Loadent has his own stage now, LiveStream, a small stage with a low ceiling and wide blastzones. In its Basic form it has a bi-platform layout with high, wide static platforms. In its Aether form, however, it gains a third platform above the other two of variable widths and all three appear and disappear at random as Loadent grows his community!


Visual Upgrades!
Loadent's getting a new coat of paint with a whole heap of visual changes small and large!

  • New bAir animation.
  • Meter added below Loadent during dSpecial to show how his progress in building his charge.
  • Aim indicator on uSpecial now matchs Loadent's current alt.
  • Additional hitstun animations.
  • New waveland aniamation.
  • Ten new alt palettes including references to Masked Man, Anglara, Zephrie, and Stinker.
  • Alts reordered on CSS to better match the base cast order.
  • CSS user interface cleaned and updated.
  • Feri support!


Smooth Moves
While he had some cool options, Loadent's movement was a little on the clunky and sluggish side so we totally overhauled his core stats to make playing him as enjoyable as possible while staying within reason. His agility is now much more in line with the base cast. Thank you, Regina Reforged for your help on this endeavor!
  • Walk speed has been increased from 1.3 > 3.
  • Pivot time has been reduced from 12 > 6 frames.
  • Initial dash speed has been increased from 4.3 > 6.
  • Dash speed has been increased from 4.5 > 5.5.
  • Dash turn time has been decreased from 18 > 12 frames.
  • Dash turn acceleration has been increased from 0.3 > 0.8.
  • Dash stop time decreased from 12.5 frames > 6 frames.
  • Ground friction reduced from 1.3 > 1.
  • Moonwalk acceleration increased from 1.0 > 1.2.
  • Jump speed increased from 10 > 10.5.
  • Short hop speed decreased from 8 > 6.
  • Double jump speed decreased from 13.1 > 10.99.
  • Speed when double jumping in a direction increased from 3 > 4.
  • Air acceleration increased from 0.185 > 0.2.
  • Wall jump speed decreased from 13 > 11.4.
  • Wall jump angle changed from 67.38° > 52.13°.
  • Gravity decreased from 0.75 > 0.6.
  • Hitstun gravity decreased from 0.51 > 0.5.
  • Normal landing frames decreased 6 > 4.
  • Waveland friction decreased from 0.07 > 0.06.


Attack Changes
Dash Attack:
  • Startup reduced from 20 > 10 frames.
  • Speed is now a burst of speed rather than constant speed.
  • Initial speed during startup increased from 2 > 6.
  • Initial speed during active window increased from 1 > 6.
  • Endlag reduced 10 > 9.
  • Can now cancel into uStrong on hit during the active window.
Dev's Note: Loadent lacked a consistent kill confirm and an aggressive combo starter, so we've overhauled dash attack to fit
this purpose.


Jab:
  • Bug Fix: Jabs now cancel into tilts like the base cast.
  • Knockback scaling removed from hit 1.
  • Knockback scaling on hit 2 reduced from 0.4 > 0.2.
  • Angle of hit 2 changed from 90° > 100°.
  • Base knockback on hit 3 increased from 5 > 8.
fTilt:
  • Sweet spot width decreased 12 > 10.
  • Sweet spot base knockback decreased 12 > 9.
  • Sweet spot knockback scaling increased 0.35 > 0.9.
uTilt:
  • Knockback scaling removed from hit 1.
fStrong:
  • Knockback scaling on hit 1 reduced from 0.6 > 0.4.
  • Added angle flipper 9 to hit 1 so that it more consistently combos into hit 2.
  • Base hitpause on hit 1 reduced from 12 > 8.
  • Extra hitpause removed from hit 1.
  • Base knockback on hit 2 increased from 6 > 7.
  • Knockback scaling on hit 2 increased from 0.8 > 1.
  • Hitpause scaling on hit 2 decreased from 1 > 0.4.
dStrong:
  • Tail hitbox knockback scaling reduced from 0.7 > 0.3.
  • Sweet spot knockback scaling increased from 0.8 > 1.
  • Sweet spot angle adjusted from 260° > 120°.
uStrong:
  • Added weak hitbox to startup that combos into final hit.
  • Damage increased from 7 > 10.
  • Base knockback increased from 6 > 7.
  • Knockback scaling increased from 0.5 > 0.8.
  • Hitbox width increased from 40 > 55.
  • Sweet spot damage increased from 10 > 12.
  • Sweet spot knockback scaling increased from 1 > 1.2.
  • Added a forward boost to the active window.
uAir:
  • Startup increased from 7 > 11.
  • Endlag increased from 10 > 14.
  • Base knockback increased from 5 > 7.
  • Knockback scaling decreased from 0.7 > 0.5.
bAir:
  • Bug Fix: Flipping bug fixed.
  • Startup increased from 10 > 13.
  • Endlag increased from 12 > 15.
  • Hitbox 1's dimensions changed from 55 x 85 > 30 x 70.
  • Hitbox 2's dimensions changed from 55 x 75 > 70 x 75.
  • Hit 2's knockback scaling increased from 0.7 > 0.8.
  • New animation to fit the changed hitbox sizes.
fAir:
  • Momentum and animation timing adjusted to make the move appear as intended.
  • Can now cancel into specials on hit during the active window.
  • Startup increased from 10 > 13.
  • Endlag increased from 6 > 12.
  • Hit 1's angle adjusted from 20° > 45°.
  • Hit 2's angle adjusted form 20° > 60°.
dAir:
  • First two hits now have angle flipper 6.
  • Knockback scaling on first two hits have been normalized to 0.2.
  • Hitpause scaling on first two hits has been reduced from 0.8 > 0.6.
  • Extra hitpause on hit 2 reduced from 7 > 4.
  • Custom gravity removed.
  • Upward boost from startup reduced from 1 > 2.
fSpecial:
  • Bug Fix: Bug where field sound would continue to play after being dismissed has been fixed.
  • Field strength variable increased from 2000 > 2500.
  • When used while Loadent has a charge the acorn will take on that charge. Doing this removes Loadent's charge as though he used overcharged dSpecial.
  • When an acorn spawns with a charge it now creates a small hitbox upon being placed, like Absa's cloud.
uSpecial:
  • Quality of Life: Implemented an auto-aim system to make it much easier to hit the acorn. If Loadent is close enough to the acorn and aims within 23° of it, Loadent will not automatically aim for the acorn.
  • Quality of Life: Possible aiming angles increased from 16 > 32.
Dev's Note: Loadent's tether was a powerful movement option, but difficult to use effectively in tandem with his acorn, which was envisioned to be a core part of his mobility. These changes should make Loadent's advanced movement much more accessible, especially for keyboard players.

Update: Feb 20, 2021 @ 1:31am

v1.1

Thanks for all the support so far, I'm currently working on polishing a bit more! More changes with numbers will come later!

-Added "Finished" Tag
-Updated HuD sprite, moved HuD, now shows a white outline for your current charge
-Default red for the cheek is now the same color as his nose. (To increase contrast for accessibility)
-New charge affects, now same on the ground as in the air. Different animations for + and -. Also shows + and - symbols for more accessibility
-Up B:
Base KB 11 -> 8
KB Scaling 0.1 -> 0.3
-Up B, ball form is no longer invincible
-Forward special spit animation timing adjusted to look as intended
-Shrunk animation for down strong and adjusted hitboxes accordingly
-Fixed sprite for Up B when angled down
-Adjusted Bair animation to improve accuracy
-Visually updated Backroll for better accuracy

Feel free to DM me or ping me with any ideas, request, or clips!

Update: Feb 15, 2021 @ 2:17pm

-Negative field X 1->2.5
Force Constant k= 2000 ->2500
-Fixed downspecial hurt sprite
nut hitlockout 10->30
Nut max 2->1
Negative Nut KB 1.15->1.40
Added placeholder Kirby ability
Updated many Alts to make Positive always be the darker color. This has not been done for the default one so if there are any concerns upon release, I may go back and adjust the default.
-Flipped results_small

Update: Feb 15, 2021 @ 2:16pm

v0.28

Update: Jan 13, 2021 @ 5:59pm

fixed dumb glitch with feilds