Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: Jan 16, 2023 @ 2:01pm

Update: Jan 4, 2023 @ 3:17pm

- Added a new relic event chain to the Cybertronian colony origins for players that find and restore Cybertron. Now there are currently two event chains that can lead to a unique relic for that faction depending upon how you restore the planet.

- Updated the War for Cybertron origin's code to account for the new changes from update 3.6.0.

- Buffed Megatron's army with additional dark energon army types and the starting Decepticon fleets.

- Another round of bug fixes from the error log.

- Fixing and updating deprecated modifiers.

Update: Jan 2, 2023 @ 5:43pm

Due to an issue that prevent Cybertronian empires from getting their ascension perks, the Synthetics tradition tree has been replaced by a new custom cybertronian tradition tree (Available only to cybertronian synth empires)

New Tradition Tree:

Cybertronians (Offers similar modifiers to the Synthetics tradition tree)

Adoption Effect: Adds a roboticist job to capitalist buildings with species leader xp gain and added leader skill level
Finisher Effect: Ascension perk and 1 robot species trait pick

1. Maintenance Protocols - pop amenities usage reduction
2. Optimization Algorithms - robotic job production increase
3. Cybertronian Golden Age - modify species cost decrease
4. Subspace Storage Pockets - pops upkeep reduction
5. Biomechanism Actuators - robot species trait points (2)[/b]

Update: Dec 31, 2022 @ 1:03pm

- Since cybertronian synth empires can't get the synthetic age or evolution ascension perks as they already have the mechanical trait and don't have the machine intelligence authority, all cybertronian synth empires will now have the synthetics tradition unlocked at the start of the game to allow players access to those traditions.

(Note that adopting the synthetic age tradition will create a generic robot portrait species when you finish the special project)

- Added scrap miner jobs to cybertronian world mining districts.

Update: Dec 19, 2022 @ 11:23am

Update: Dec 19, 2022 @ 10:44am

Bugfixes:

- Fixed an issue with the Great Upgrade ascension perk that gave dark energon dependence for users that had energon dependence. Now the ascension perk will correctly identify whether you have either dependency trait and will now work with transformers that don't use either trait.

Features:

- Added two new relics to the mod:
1. The Matrix of Leadership - Granted to players that use the Autobot civic.
2. The Dark Spark - A dark relic of Cybertron. Unlocks a special Terrorcon army type that can revive both organic and mechanical armies.

- A new event has been added for players that use Dark Energon to corrupt Cybertron.

- Added new technology: Automated Energon Harvesting to unlock both the energon/dark energon harvester buildings.

Update: Dec 6, 2022 @ 11:21am

Update: Dec 4, 2022 @ 9:56am

Update: Nov 30, 2022 @ 9:54pm

-Updated to 3.6.0
- Updated pop categories for energon/dark energon pops.
- Increased energon upkeep for cybertronian pops that use the energon dependence trait to balance out the lowered energy upkeep.
- Increased the energon crystals upkeep for cybertronian energon refiners. Dark energon upkeep remains unchanged.
- Replaced alloy cost and upkeep with living metal and energon for cybertronian armor. Also added armor hardening to the aux component.

- Replaced alloy and energy cost with energon for cybertronian shields.

- Added dark matter cost and upkeep for Dark Energon utilities (Uses dark matter instead of Dark Energon for compatibility with the Unicron mod).

- Cybertronian Thrusters and Reactors will now appear on the new frigate class.

Update: Nov 19, 2022 @ 11:43pm

- Added a new negative trait: Dark Energon Dependency that can only be used from the Corrupted Cybertronian Colony origin.

- This new trait will act similar to the energon dependency trait but with different modifiers and a requirement for pops to use dark energon as upkeep. However, dark energon users will need additional upkeep than regular energon due to its narcotic nature.

- Added a 50% reduction in energy upkeep for energon/dark energon dependent pops.

- Reduced the number of cybertronian energon/dark energon refiner jobs from 2 to 1 on cybertronian refinery districts. Increased housing to 3.

- Increased the number of cybertronian dark energon refiner jobs from 1 to 2 on Dark Energon refinery buildings.

- Added small bonus modifiers for cybertronians on cybertronian worlds.

- Added small bonus modifiers for dark energon users on Corrupted Cybertronian worlds.

- Fixed all errors regarding cybertronian planetary entities in the error log.

- Misc. error log fixes.

Let me know what you think about the changes.