Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons
Zobrazeno 41–43 z 43 položek
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Aktualizace: 30. lis. 2020 v 4.22

-- Updated: All the models and materials reworked.
-- Updated: Better explosion effects, new muzzleflashes for doom eternal weapons, effects for DE Shotgun's sticky bomb.
-- Updated: Meathook now has nice sounds.
-- Updated: Slight stats changes. From now, stat convars are no longer saved and will reset after a new game. Use global mutiplier instead.

-- Fixed: Fixed broken envmaps ( hopefully )
-- Fixed: Mod doesn't require drgbase anymore ( going to still keep iit in the required items for like 2-3 days in case i didn't fix something )
-- Fixed: Improper worldmodel positioning on some of the weapons.
-- Fixed: Weird lighting issues on some of the weapons when crouching.
-- Fixed: Weapon functionality in MP ( hopefully )
-- Fixed: Error with being able to switch weapon mods while using them.
-- Fixed: Error when switching from chaingun to any other weapon.
-- Fixed: All the effects' speed being locked to fps.

-- New: Global damage multiplier. Convar name - "dredux_dmg_mul", default value is 1.

-- Still broken: HAR & Chaingun fire shit ton bullets on the client in MP. They don't do damage but create weird stacked effects.
-- Still broken: Some muzzleflashes being a bit weird in 3rd person ( DE Shotgun & D2016 SSG ). I slapped a quick hack to make them work, but it should be fixed properly.



Aktualizace: 24. lis. 2020 v 10.21

-- Major material/model updates for bots super shotguns. Gonna apply them on all the weapons in the future.
-- DRGBase is no longer required ( hopefully ) for projectiles to work.
-- Minor bugfixes.

Aktualizace: 23. lis. 2020 v 8.24