Garry's Mod

Garry's Mod

Der Riese
Showing 1-3 of 3 entries
Update: Mar 30, 2022 @ 11:21pm

Removed 2 CS:S error props accidentally left in
Split the middle of the map with the skybox to greatly increase performance
Better optimizations in other areas
Changed sun lighting to better match WAW
Moved some parts from the real world to the skybox for optimization
Changed lightgrid sizes to make lighting more precise
Other general lighting changes in various areas
Added the chalk writings on the walls (not the gun chalks)
Adjusted some radio volumes to not be too loud
Added radio that plays round music in spawn
Replaced c17 fence and corrugated metal textures with proper WAW ones
Added detail under drawbridges and next to the clock
Rail textures less blotchy
Fixed mainframe door glass cutting in and out (ENABLE 8x MSAA)
Much improved teleporter effects (more sounds and particles)
Some improvements to the configs and update to latest NZR

Update: Nov 27, 2020 @ 9:20pm

Added AI nodes for NPC's that don't use nextbot
Fixed some of the map (func_lod's) disappearing too soon
Fixed easteregg being able to be activated multiple times on nZombies
Fixed some out of bounds spots and other issues with the nZombies configs (Thanks Chtidino)
Increased the volume on radios and a few other sounds (Suggested by Chtidino)
Physgun is now prevented from moving most parts of the map (func_lod's)
Fixed some fires not making sound
Packed all custom assets into the BSP (Suggested by Ethorbit)
Adjusted some lighting and textures
Removed two unused sounds
Fixed a bug where if a teleporter failed to link, the other teleporters would be unusable until the failed teleporter is linked correctly

Update: Nov 1, 2020 @ 5:24pm

Initial addon creation.