Tabletop Simulator

Tabletop Simulator

Western Empires (Scripted)
Showing 1-10 of 17 entries
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Update: Apr 26, 2022 @ 5:15am

Uploaded file with local version. Everything is cloud again

Update: Apr 26, 2022 @ 5:13am

Fixed error on load by providing a delay so counting script can finish
Fixed error on map relating to resin count

Update: Apr 16, 2022 @ 12:50am

* Updated Fonts on Unit bags. White, larger
* Added AST calculation. Button to increase it by 1. Abilities are now ordered
* Added a "Score" counter

Major update. There are still some improvements needed (I want to display the 'total score in bag' for each purchasing bag, as well as have a button to show all scores, and automatically calculate qualification for increasing score), but this is as far as I have gotten before the next game!

Update: Apr 12, 2022 @ 12:41pm

Some more small bug fixes: Missing Snappoints for turn counter, turn counter not snapping.

Also updated setup to set the nation/turn scores to 0. Have a method to set score to anything. Will update GUI to allow auto score advancement soon!

Update: Apr 12, 2022 @ 12:26pm

Update: Apr 12, 2022 @ 11:48am

BUG FIX: Removing the face-up option removed a necessary flip, resulting in the setup decks having a face up bottom card. Oops!

Update: Apr 12, 2022 @ 1:29am

Added an option to switch the AST for you in setup.

Added tags to the AST snappoints. All this does for now is limit each score toke to its track, but it loads the data into the mod to setup later use (such as tracking AST position / auto advancing score). For the moment it remains manual

Update: Apr 8, 2022 @ 5:29pm

* Removed the "Face Up Cards" option. It didn't really work with the rest of the scripting / TTS hands and the counting cards mechanism is better
* Fixed an off by one error in reporting overtaxing
* Redesigned and expanded Ready Buttons. They are now part of the core UI and used for all phases where you are waiting on individuals to finish their turns.
* Some additional UI improvements to have text jump around less as items are shown/hidden

Update: Feb 14, 2021 @ 8:16pm

Removed a debug log

Update: Feb 14, 2021 @ 8:05pm

Two critical bugs fixed discovered in yesterdays game:
* Units erroring during cleanup from discard
* Agriculture not being respected for population burn.

There was also an observed instance of it dealing in the wrong order, but I've been unable to reproduce. If strange dealing behavior is seen, you may need to deal manually for now.