Rivals of Aether

Rivals of Aether

Venom SST
Showing 1-10 of 10 entries
Update: Aug 28 @ 3:58pm

v3.4

Venom SST ai update!
- Adjusted ai_init for attack frequencies
- Dodge check does not happen on 0% hitboxes
- Dodge check range increased
- Direction check only occurs when not on the correct sprite direction already
- Aggression check X range increased
- Bair detection fixed, will use bair now
- Taunt conditions modified, should taunt now

Update: Apr 4 @ 10:38pm

v3.3

- FSPECIAL can bounce off of blastzones at any Blast meter amount, not just at full
- USPECIAL can flip jump off the ground as soon as the move is activated
- Custom CPU AI added

More info: https://youtu.be/Z8RXjIkv8Cw

Update: Jul 31, 2024 @ 6:22pm

v3.2

- Dust VFX added to DATTACK and grounded USPECIAL

More info: https://youtu.be/dDoXU0alySo

Update: Oct 20, 2023 @ 5:18pm

v3.1

See https://youtu.be/KCUNpZ_JjLc for more detailed information!

Following hurtboxes, animations, and animation effects changed minimally:
- Up Tilt
- Dash Attack
- Neutral Air (also got the hitbox pushed back very slightly to better align with animation)
- Forward Air
- Up Air
- Back Air
- Neutral Special
- Roll
- Parry

At full Blast, Venom SST can now bounce off of the side blastzones with Forward Special

Update: May 28, 2023 @ 6:03pm

v3.0

Definitive Edition update! A lot happened here so it's probably better to just consider Venom SST a new fighter compared to the older version.

Update: Jun 15, 2021 @ 5:28pm

v2.2

CRRUUUUUUUUIIIIISSSSNNNNNNNN COME ON WE'RE CRUUUUIIIISSSSNNNNNNNNNNN
LET'S GO!! CRUIIIISSSNNNNNN!!

Has been given small sprites, greatly reducing his filesize!

Nspecial knockback angle adjusted 46 > 45 (to be in line with the 5 degree angle rule)

There might have been some slight bugfixes here and there as well? It's been a while since my last update, apologies.

Update: Mar 14, 2021 @ 12:51am

v2.0

A massive update to many of Venom SST's functionalities!

TRAINING MODE:
- using taunt will lock/unlock your Blast! meter, and pressing left or right will adjust which segment you want to be at.

Blast! Meter:
- Adjusted how much Blast! is gained, needing less hits to gain a segment
- Getting parried will reduce your Blast! points, depending on how far into the meter you are

NSPECIAL:
- Reduced gravity now properly works
- Readjusted formulas for damage and knockback scaling on Blast!
- Added formulas for base knockback and horizontal speed dependent on Blast! amount
- (In total, first Blast! segment has been heavily nerfed, but later segments have been majorly buffed)
- Wall collision detection improved
- Can no longer fast-fall
- How stopping your action works has been adjusted. Instead of counting from the state timer, it counts from a custom timer that plays during hitpause. If you hit someone, you should be safe, however if you miss, you may end up launching yourself into the blastzone.

FSPECIAL:
- Cow collision detection greatly improved, no longer counts the ceiling as a floor to bounce off of
- Reduced active Cow amount from 3 to 2

USPECIAL:
- Air version vertical speed increased by 1.5 (goes slightly higher than before)
- B reversal horizontal speed bug fixed, horizontal speed gets calculated on the 4th frame

DSPECIAL:
- Starting Girl can go into a parried state now, with a cooldown time of a bit over one second
- Hitboxes last 5 frames longer, increased to 15 frames

FSTRONG:
- Endlag before pratfall reduced by 5 frames

FAIR:
- Base knockback on combo hits increased 4>7, to link together better when going high-speed

Misc:
- Pratfall animation has been reversed, since it made more sense that way
- Added Hyuponia's CSS colors menu thingy

Update: Oct 31, 2020 @ 9:49pm

v1.2

Spooooooky mostly bugfix update ooooOOooOooooo

Jab: No longer sends into parry stun if parried.

Fair: Landing lag increased 11 > 13. Startup increased 5 > 6.

Fstrong: If colliding with a wall during the attack, it’ll transition to the Ustrong hit.

Nspecial: Forced to maintain attack movement for at least 40 frames.

Uspecial: Flame visual effect adjusted so it no longer takes on the color of the car’s body.

Fspecial: Limited to 3 cows at one time that can spawn. Cow wall detection has been modified.

Dspecial: Instead of getting stuck in landing lag repeatedly on falling platforms, the Starting Girl will simply fall if there is no platform below her.

Agent N Codec added
Otto bobble added
Dracula intro added
Daroach intro added

Update: Oct 6, 2020 @ 7:07pm

v1.1

The "whoops I forgot to check how colors worked" update.

Colors slightly updated to exclude the lightest blues.
Dspecial hutbox made green.

Update: Oct 6, 2020 @ 5:55pm

v1.0