Arma 3
[DYN/CO-24] Whole Lotta Altis
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Update: Apr 13, 2014 @ 2:37am

Possible respawn fix, crate drops fixed, added disable AI mortars parameters, player can now point where the purchased vehicle appaers, maybe some other fixes

Update: Apr 12, 2014 @ 1:21pm

Various fixes, guardpost improvements (no blinking when captured or when removing objects), limited VAS can be set now off from parameters

Update: Mar 22, 2014 @ 12:49pm

Hotfixes

Update: Mar 22, 2014 @ 11:18am

Removed unneeded weather/time sync

Update: Mar 22, 2014 @ 8:57am

Latest tweaks, fixes and additions from SP version

Update: Mar 5, 2014 @ 1:28pm

3 new tasks (Capture area, seek enemy thief/civ murderer), enemy may call mortar/arty strikes if there is related zone inside 4km radius, added option to disable island insertion, random static armed vehicles in camps, added birds over deadmen and taking off near vehicles/moving men, other tweaks/fixes.

Update: Mar 3, 2014 @ 12:18pm

New "Save/Kill Officer"-task, New "Create Guardpost"-task, Guardpost creator is now able to delete the post, Guardpost bunker gives now limits for static weapons/vehicles and AIteams, Gear is now transfered between dead and respawn, New personal value for VAS/Armed Support access, +Much tweaks and fixes.

Update: Mar 1, 2014 @ 9:20am

Hotfix

Update: Mar 1, 2014 @ 7:50am

More fixes and tweaks, added random guarded houses and village guards

Update: Feb 27, 2014 @ 12:11pm

Some more fixes