Call of Duty: Black Ops III

Call of Duty: Black Ops III

Welcome To Chili's Zombies BETA
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Opdatering: 12. juni 2024 kl. 23:48

Opdatering: 20. juli 2023 kl. 18:22

Opdatering: 20. juli 2023 kl. 18:04

Opdatering: 23. maj 2023 kl. 20:08

Fixed a bug with the Teleporter malfunction event where nothing would happen(except text on screen) if all players weren't in the Teleporter.

Opdatering: 15. maj 2023 kl. 19:39

Made a new section of the WIP main quest playable.

Opdatering: 15. maj 2023 kl. 11:41

Opdatering: 8. apr. 2023 kl. 22:09

Fixed an issue in the previous update that caused a hint in the Rimiru Tempest EE to incorrectly tell the player to go to room 237 instead of room 236.

Opdatering: 8. apr. 2023 kl. 21:32

This patch addresses a lot of identified bugs and adds some new things behind the scenes(There may be some unmentioned changes I forgot due to the break in development I took).

-Added Bring Me To Life by Evanescence to the Chili's Jukebox

-Edited the way the buyable ending subtracts points. Now it will remove 2000 points at a time instead of taking all of the players' points. If the player has less than 2000 points it will take all of their points.

-Edited the Rimiru Tempest EE order to better its logical flow. Now players are asked to open the room, then find the frames. This way the player is hinted to which frames to find. Finding all of the frames unlocks the weapon reward for player pickup(VO will be rerecorded for this soon).

-Edited the typewriter EE to make its Simon says sequence cap at 7. Also added damage triggers to each vase instead of using model collision to detect which vase was knifed. This should make knifing a vase more consistent and easier to trigger.

-Fixed some problems with the jukebox script that could cause it to get stuck.


-What to expect soon
Audio logs
New video announcements
A new side ee
The Main Quest

Apologies for such a large gap between this patch and the previous one. The end of 2022 was rough for me with lots of college work and some unexpected health problems to boot. It all kinda sucked the creative drive I had.

But 2023 is a new start! I hope to release another patch soon that will unlock some more of the main EE and also add some more world building to Chili's. I'll try my best this year to finish this map out as I always have a tough time finishing projects haha.


Hope everyone is doing well and once again thanks for playing!
Let me know if you experience any issues!
-ZombusterFTW and 153 Studios

Opdatering: 7. aug. 2022 kl. 20:51

Hello again everyone!
This patch is a small one but it has a few changes.
-Changed the script that kills players when the "run" screen hits them. The screen should correctly kill players when they are contacted by it. Previously players could enter an inescapable out of bounds state in some cases when hit by the screen.

-Changed the script that kills zombies during the Among Us musical. Previously the script would check for zombies on every frame and kill them if they were inside of the gold room. Now players are invincible during the uncomfortable length of the musical, and if zombies manage to spawn during the musical they will ignore players(these zombies will be killed at the end of the musical if they did manage to spawn during it). I think the previous script caused instability problems in some cases, so hopefully this should alleviate that.

-I realized when I released the previous patch that I had forgot to clean Xpaks on the map. I have cleaned these now so the map is slightly smaller in download size!

As always let me know in the bug thread if you encounter any problems!
Thanks Everyone!

Opdatering: 31. juli 2022 kl. 17:09

Hey everyone!
This patch has the following changes.
-Dogs will no longer spawn in the front Chili's entry. Previously this could cause dogs to spawn inside the door if players hadn't opened it before a dog round occurred.
-Fixed an issue that could allow Panzers to enter the Gold Room during the Among Us Musical EE. Now if Panzers enter the room during this segment they will be killed instantly.
-Fixed an issue that allowed players to buy the Mystery Box through the wall if it had spawned near the Chili's bar.

-Added a Buyable ending!
-The script used is a edited version of Andy King's (treminaor) Buyable Ending Script.
-The buyable ending becomes available on round 15 in the Weston Hotel(You'll know when you see it).
-The buyable ending costs 153000 points and it is contributable, meaning that players can add money to it gradually(players can knife the location of the buyable ending to see the remaining cost of the buyable ending).
-This buyable ending will serve as a hint to some of the story of the main EE and a temporary way to end the game until the main EE is completed.

In other notes, apologies its taking me so long to create the main EE!
Planning the actual steps has been pretty difficult as I tend overthink a lot. More thinking about developing the EE than actually developing the EE lol. I can assure it will be completed eventually though.

On a closing note, thanks everyone for playing Chili's! The positive reception and feedback I've received has genuinely warmed my heart!
As always let me know if you run into any issues with the map.
-Sincerely ZombusterFTW and 153 Studios.