Call of Duty: Black Ops III

Call of Duty: Black Ops III

Welcome To Chili's Zombies BETA
Viser 11-20 af 111 forekomster
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Opdatering: 15. juli 2022 kl. 19:54

Turned off some debug stuff I forgot to disable again lol

Opdatering: 13. juli 2022 kl. 22:10

Rimiru Tempest EE Changes
-Moved the frame that spawns near the sickle wallbuy, previously this caused the frame to ignore explosive damage and made the EE impossible to complete in some cases.

Opdatering: 9. juli 2022 kl. 19:41

New Changes
- Added the "set your paredolia free" EE, this one isn't anything major but its a new secret nonetheless!
- Further optimized some scripts to prevent some crashes(this will will be an ongoing battle lol).
- Fixed some out-of-bounds glitches identified.
- The MP40 wallbuy in The Weston Hotel now correctly gives the MP40 instead of the HG40.

Edited the Genshin Impact EE
- Frames will now emit an ambient noise that should make them easier to find.
- VO was re-recorded for this EE so the TTS voice is now gone.

Sorry this patch took so long! In the next coming updates expect at-least one more side EE and the overall main quest!
Once again let me know if you experience any issues!
Thanks so much for playing!

Opdatering: 14. juni 2022 kl. 21:18

New Changes

-Increased the size of some EE collectibles to be larger, this includes the SquidGame cards and the Who Is This Man frames.

-Caught someone in 4K. (Check the wall near the glass door adjacent to the bathroom).

-Added more objective markers for the main PaP quest. I felt some of the areas to go were somewhat vague at certain moments in-game. Objective markers will now show for most parts of the main PaP quest to better guide players.

-Patched a bug that caused players to collide and die if a player used the fast travel at the same time a player used the normal teleporter.

-Increased the volume of some VO, another patch will do the same with some other lines that were identified as hard to hear.

-Disabled explosive damage on the Who Is This Man frames. This should help prevent accidental triggers of the incorrect frames during this step.

-Re-balanced the prices of many wall-guns in Chili's. Previously I left these wall-gun prices on default, I realize that some of these default prices were way too expensive. Like 5k for a Weevil? Hell no.

-Removed the Ray Gun MK3 from the Mystery Box. I felt that there were just too many Ray Guns available and its low-key overpowered. This gun could also cause a rare bug that caused panzers to become invisible, so it just needed to go.

-Fixed a bug that caused the Jukebox to not allow song skipping after a grenade went off near it.

-Added some new VO that previously was just a subtitle, I may need to redo this later as the filters I used for Davis and the Commander both seem to have vanished :(.

-Changed the behavior of a failure during the burger mini-game step. Now when a player fails zombies don't spawn and they are kept in the Kitchen. The Panzer still spawns but I felt zombies spawning during this step after a fail was a bit too much. This change also makes it impossible to leave the kitchen without grabbing the burger.

What's Coming Next?
-More main EE stuff(a lot of this is happening in the background.)
-Adding back the "Set your paredolia free challenge".
-Some story/fun radios in the Hotel and in Chili's
-The possibility of Cold War Weapons being added(no guarantees here).
-Slight reduction in length of the Among Us Musical.
-Removal of the HG40 from the weapon pool. The wallbuy in the Weston Hotel will be replaced with the normal MP40 and the MP40 will replace the HG40 in the Mystery Box. Currently its possible to get both of these guns in-game.

Apologies for the slowness of this patch. Summer classes have picked up and I have been playing a little too much Warzone lol. I expect to have a version of the full EE ready to go by the end of July, we'll see if I keep that promise.
Let me know if you experience any issues in this new patch, sorry in advance!
-ZombusterFTW

Opdatering: 8. juni 2022 kl. 0:29

New Changes

-Prevented an exploit that allowed players to leave the elevator during the first scripted elevator event, this had the possibility of leaving players in limbo with no way to progress further.

-Fixed a bug with the Squid Game EE that caused Red Light Green Light to end instantly upon arrival. I'm 99% sure this is fully fixed if this occurs to you waiting a round for another phone call and playing again fixes this bug.

-Stopped dog round music from playing while the jukebox is playing music.

-Increased the activation distance for some triggers, this should prevent the bug where some users could not proceed on certain steps with 4 players.(Let me know if you still run into this bug!)

-Fixed a problem with the 153 clock EE where fx for an activated clock could be inconsistently displayed.

-Changed the behavior of the 153 backrooms EE, now players can cross activated doors without causing the step to fail. (Seeing the issues players had with this step made me realize that it was finicky and poorly designed, let me know what you think of the new version!).

-Fixed a problem where players could collide during the oil submersion step, which could cause an instant down for the players that collided.

-Players downed during the oil chase scene will now instantly respawn after surviving players escape.

-Prevented video and sound announcements from playing between some main PaP quest steps. Previously this caused an issue that could prevent quest scripted videos from playing properly.

-Better optimized some scripts with some help from Deadshot.mp4! (A lot more work needs to be done in this regard, but i'll get to all of them eventually).

-Added additional zombie spawns in The Weston Hotel.

Known Issues

-A Widows Wine activation (grenade or normal hit) near the jukebox can cause the knife to cycle option to become bugged out and lock up. This lock up can be fixed by starting a song on the bugged jukebox and skipping it or waiting for it to fully finish.(I'm currently investigating this issue to see if I can fix it).


Thanks for checking out Chili's!
If you encounter any bugs let me know!
-ZombusterFTW

Opdatering: 4. juni 2022 kl. 19:58

What are the changes in this update?
-Re-optimized some scripts to prevent excess script entitles from being created, hopefully this should get rid of some crashes that were reported!
-Script models are now deleted properly after the conclusion of some side EE's
-Fixed a bug that could cause problems with zombies spawns if a quest step was triggered at a very specific time(feel free to activate EE's or even main PaP quests on dog rounds! Lmk if you run into any problems!).
-Changed the LOD of some models to prevent them from changing LODs over short-ranges(This path only fixes a couple of models, I'm currently working on fixing all of them).
-Some main EE content was added in the background, but this isn't available in-game
-Prevented the jukebox from giving players refunds at incorrect times.

What could still possibly be a problem
-The thundergun reward from a side EE could potentially crash the game when shot at a large train of zombies, I wasn't able to recreate this bug in testing with this patch so it could be fixed!

Let me know if you run into any issues with the latest patch! Thanks for playing Chili's!

Opdatering: 1. juni 2022 kl. 23:04

What is fixed in this patch?
-Fixed a rare bug that could cause a player to get stuck permanently on a black screen after completing the room-service quest.
-Added more to the Among Us side EE, this EE is now basically finished and now is only missing some VO.
-Fixed an issue that caused a shootable among us to spawn far outside the map.
-Added max ammo rewards to some of the "holdout" objectives.
-Fixed a bug that caused a hint to play early, which caused the player to seem like they had the room-service order when it hadn't been picked up.
-Added some more objective markers to the main PaP quest to make it more obvious what needed to be done next.
-Put down the groundwork for the feature that will stop announcements in Chili's if all players go to the hotel area during an announcement(This full feature will be in the live-build once it receives more testing).

What is being worked on?
-Disallowing the activation of certain quest steps during dog rounds(There is a possibility that some steps could cause a dog round to bug out and become endless, or cause zombies to spawn in sections of the map where zombie spawns are turned off.) I haven't encountered a bug like this in testing, but I would suggest to wait after a dog round to proceed in your Chili's journey until I fix this bug.
-The overall main quest has been plotted out and is around 20% done(Development on this will be faster once I get through my university classes).
-More VO and story content

Thanks for checking out zm_Chilis! Be sure to let me know if you run into any problems playing!
-ZombusterFTW

Opdatering: 30. maj 2022 kl. 21:06

Changed the main map thumbnail

Opdatering: 30. maj 2022 kl. 0:21

This patch fixes the following bugs
-Fixed an out of map/map stuck exploit found by GoldlyRL.
-Fixed another out of map exploit in the Chili's dining room.
-The Gold Room now correctly plays Midnight The Stars and You when all players enter.
-Added new map sound and video announcements.
-Video and sound announcements will no longer repeat the same announcement back to back.
-Better handled the deletion of some script models after the completion of quests.

Opdatering: 27. maj 2022 kl. 11:34

Disabled some debug features that I realized I left enabled