Rivals of Aether

Rivals of Aether

Blaze The Cat
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Update: Sep 24, 2020 @ 4:47am

v1.11

Update: Sep 24, 2020 @ 4:46am

v1.1

Update: Sep 24, 2020 @ 4:44am

v1.10

Update: Sep 24, 2020 @ 4:43am

v1.0

Update: Sep 17, 2020 @ 2:00am

v1.9

Update: Sep 16, 2020 @ 10:38pm

v1.8 - A Direct Result!

I'd to personally thank everyone who's downloaded Blaze so far, it means a lot to me to have this many people interested in something I've made, which is why with these early patches, I'm working on trying to please you, you the player, the downloader, or rather the person who was able to give me the opportunity to experience excitement. So with that out of the way, here are the balances and new features.


//NAIR NERF
OLD:
set_hitbox_value(AT_NAIR, 1, HG_HITBOX_X, 37);
set_hitbox_value(AT_NAIR, 1, HG_HITBOX_Y, -15);
set_hitbox_value(AT_NAIR, 1, HG_WIDTH, 45);
set_hitbox_value(AT_NAIR, 1, HG_HEIGHT, 40);

NEW:
set_hitbox_value(AT_NAIR, 1, HG_HITBOX_X, 35);
set_hitbox_value(AT_NAIR, 1, HG_HITBOX_Y, -11);
set_hitbox_value(AT_NAIR, 1, HG_WIDTH, 29);
set_hitbox_value(AT_NAIR, 1, HG_HEIGHT, 30);


//REMOVED ZET FIRE EFFECT FROM FSTRONG
OLD: set_hitbox_value(AT_FSTRONG, 2, HG_EFFECT, 1);

NEW: N/A


//UAIR NERF
OLD:
set_hitbox_value(AT_UAIR, 1, HG_BASE_KNOCKBACK, 6);
set_hitbox_value(AT_UAIR, 1, HG_KNOCKBACK_SCALING, .8);
set_hitbox_value(AT_UAIR, 1, HG_BASE_HITPAUSE, 6);
set_hitbox_value(AT_UAIR, 1, HG_HITPAUSE_SCALING, .5);

NEW:
set_hitbox_value(AT_UAIR, 1, HG_BASE_KNOCKBACK, 5);
set_hitbox_value(AT_UAIR, 1, HG_KNOCKBACK_SCALING, .6);
set_hitbox_value(AT_UAIR, 1, HG_BASE_HITPAUSE, 6);
set_hitbox_value(AT_UAIR, 1, HG_HITPAUSE_SCALING, .6);


//FROM KRAGG-WEIGHT TO ZETTER-WEIGHT
OLD:
knockback_adj = 0.9; //the multiplier to KB dealt to you. 1 = default, >1 = lighter, <1 = heavier

NEW:
knockback_adj = 1.1; //the multiplier to KB dealt to you. 1 = default, >1 = lighter, <1 = heavier


//MAX AIR LOWERED
OLD:
air_max_speed = 7; //the maximum hsp you can accelerate to when in a normal aerial state

NEW:
air_max_speed = 5.5; //the maximum hsp you can accelerate to when in a normal aerial state


//SPINDASH NO LONGER DEALS 5%, NOW ONLY DEALS 2% AT MOST PER HIT.


//BOOST GUAGE WILL RUN OUT QUICKER
OLD:
rushtimer++;
if(rushtimer > rushremoval-1){
rushtimer = 0;
rushmeter--;

NEW:
rushtimer++;
if(rushtimer > rushremoval-3){
rushtimer = 0;
rushmeter--;


//BOOST GUAGE NOW HAS A SHORT COOLDOWN:
OLD: N/A

NEW: 70

(WHEN COOLDOWN OCCURS, THE RING HUD WILL TURN DARK)

NEW:
if (attack == AT_FSPECIAL){
move_cooldown[AT_FSPECIAL] = 120;
}


//YOU CAN NO LONGER TURN DURING A BOOST




//FSPECIAL DEALS SOMEWHAT MORE KNOCKBACK
OLD: KNOCKBACK - 1.0

NEW: KNOCKBACK - 1.3



//NEW ALTS:

OLD: "MARINE" & "PROTO"

NEW: "AMBER" & "Snolid Ice's Cat: Micah"


//DSPECIAL'S HITBOX IS NOW IN THE BALL'S CENTER

Update: Sep 15, 2020 @ 9:01am

v1.8