Kenshi
Kenshi: Genesis
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Update: Feb 24, 2021 @ 7:52am

-fixed an overcalculation with Robot spider damage , removed the pierced damage. (added higher than thought amounts of EXTRA damage, rather than armor ignore), toned down race damage for humanoids 1.5 > 1.35

-removed the genesis mod developer drone mesh from genesis. was a stolen mesh from another modder and as such i can't in good faith despite understanding from that author continue to use it.

Update: Feb 19, 2021 @ 8:31am

-quick patch-

-changed cage pack from 15/15 to 25/25

-fixed the rat hound race editor file.

Update: Feb 18, 2021 @ 4:46pm

-hotfix. Patched the dog races being playable. Was testing the race editor for the dogs and forgot to remove this change

Update: Feb 18, 2021 @ 12:49pm

--7.0.7 Bug fix update--
-Attached the new(old) cage beasts bags to the correct vendors and animals i forgot to last patch.
-adjusted weight of the pack and adjusted skill, and encumbrance stats
-added a house back to BDC.
-removed an unattached outpost in outlands/stobs gamble as reported by @Dr_Thrax
-removed direwolves having special food limitations in response to @IX bug report. Unsure if this was causing an issue with them eating from the animal feeder but according to another modders report could be worthwhile to check out.
-adjusted the _animals aggressive cut damage. (turns out i was overzealous in the balance, the animal weapons are actually stronger than meitou, ooops) 1.2 > 1.05. This should make all animals a serious threat without them hitting 300 damage.
-adjusted the _animals passive blunt damage, once again overzealous edit. 1.2 > 1.05 / Also upped the cut a little as it's slightly to weak. 0.5 > 0.8
-changed name of direwolves. Great Direwolf > Direwolf
-added various hair color variations and tone maps to direwolves. So despite using the same textures as other dogs you should see a lot more colors and hair patterns across the direwolves.
-changed the armored canine pack from 2x2 to a 4x4 size bag. this should allow enough wiggle room for dogs to use the bad and eat from the animal feeder (if that's what the bug is)
-made direwolves cost a ridiculous amount, just on the off chance that i missed a police dog somewhere. Though with this change i will probably add farm shops back in certain areas.
-direwolves are now only found in okrans arm/hidden forest area, excluding police dogs variants.
-direwolves are now tameable (was forgotten last patch)
-added a bag back to the wandering guild traders
-adjusted facility 0-42 to hopefully fix pathfinding and enemy spawns as reported by @KillZone
-adjusted the positioning and building type of the tower of abuse. this should help path finding and make it the building more accessible overall.

Update: Feb 13, 2021 @ 12:25pm

--7.0.6 Quick Patch-- / PT.2 / forgot to make praetorians playable when changing starts. are now playable

Update: Feb 13, 2021 @ 12:17pm

Update: Dec 24, 2020 @ 12:29pm


https://steamcommunity.com/workshop/filedetails/discussion/2228579107/4307086417525451130/

Update: Dec 2, 2020 @ 2:26pm

Update: Dec 1, 2020 @ 7:00pm

https://steamcommunity.com/workshop/filedetails/discussion/2228579107/4307086417525451130/