Crusader Kings III

Crusader Kings III

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Update: Jan 16, 2022 @ 8:59pm

- Culture Menu changes, it is now mod agnostic. You will see all the cultures a mod adds.

- Culture Groups got removed from the menu, it is now purely cultures. This is a necessary change since with 1.5 Culture Groups are going to be removed from the game.

Update: Jan 16, 2022 @ 4:40am

-Changed the layout of Traits menu, so more items could be seen at a glance.

Update: Jan 16, 2022 @ 12:32am

- Backend changes to Trait Menu.

Update: Jan 15, 2022 @ 10:31pm

- Trait Menu got updated, it is now mod agnostic. So if you install any mod that adds new traits they will show up on the menu. If you can't find some trait it is probably under the other section. Stress traits moved to Fame section.

- Religion Menu got updated, it is now mod agnostic. So if you install any mod that adds new religions they will show up on the menu.

Dev Note: Unfortunately, I can't do the same for cultures, yet. We will see if it would be possible with 1.5

Update: Jan 14, 2022 @ 4:44pm

- Fixed Marked Characters Menu not listing characters from the top to bottom.

Update: Jan 13, 2022 @ 7:31pm

- Moved the Skull button from hud.gui file to hud_bottom.gui file. This file is much less used by other mods.

- Moved the skull button slightly higher.

Update: Jan 12, 2022 @ 10:49am

- Fixed Culture Menu for German localization.

Update: Jan 10, 2022 @ 4:53pm

-Added a button to spawn armies in Marked Characters Menu

-Added Title Menu it does not have any functionality right now other than displaying every title in the game.

Update: Jan 10, 2022 @ 8:48am

Updated the code for culture and religion menus to be less hard-coded.

Update: Jul 6, 2021 @ 10:30am

- Dead Characters will not show up on Marked Characters window.
- You can spawn characters in other courts now. (Character spawn buttons will work for all marked characters.)